Originally Posted by The Irish Commissar
Does anyone know if jetbikes are still troops
Not to be rude, but did you even look at what was posted? There is a clear section that says "Troops" and then lists all the units that are Troops.
, Jetbikes are still troops, but now they are the "Windrider Jetbike Squadron" instead of the "Guardian Jetbike Squadron".
Fuck me sideways there's some nice combinations in there, assuming it's 100% accurate. 95pt ML3 Psykers with those disciplines are going to be nasty. Eldrad even more so, especially if he can cast the same power more than once.
Eldrad should still be nasty regardless, but yeah Psykers have a lot going for them. I like that we have buffing powers all over the place to boot.
Being able to JSJ with your entire army is hilarious - make sure you have plenty of terrain on your table!
Not -quite- JSJ as it's a D6 in the run phase (because you're running), but yeah, it's got potential, even if it's just getting closer the enemy.
Scorpions just became a useful combat unit - stealth and fleet are welcome additions for a mere 1pt per model, and assassinate combined with the claw means you should be winning most challenges. However melee as a tactic doesn't seem to work because we still have no assault transport.
Don't forget that it's an I6 Powerfist to boot. Scorpions don't rely on a transport to get across the board traditionally, relying on Infiltrating instead. Adding in all their bonuses (Move Through Cover, Infiltrate, Fleet) they could potentially be in combat by turn 2 (or the end of turn 1 if you go second). 18" from an enemy, or 12" from them if they can't see you? That's completely in charge range if you want it to be.
D-Scythes seem to be a no-brainer for Wraithguard. Lose what, 4" of range and S10 but gain a flamer template? Yes please. Likewise the Flyer in FA - 160pts for 4 BS4 shots with Vector Dancer and possible vehicle upgrades? I'll take three, thanks.
The only other downside to the D-scythes is that it can be a pain to arrange everyone to cleanly get a shot with no overlap. But that hardly matters when Wall of Death is concerned.
However there are also some weird choices - why are Wraithlords even MORE expensive when they weren't competitive before? Why can Wave Serpents suddenly shoot their forcefields? 10pt increase on already overpriced Warlocks? Adding +1S to S6 monofilament weapons?
Standard weapons coming packaged in, and the loss of Wraithsight come to mind as the most obvious reasons for the Wraithlord points increase. He used to come with no weapons save for what you paid for, now has 2 Shuriken Catapults standard.
Serpent Fields were a thing from Epic. They just brought it into regular 40k is all.
While Warlocks are more costly something to consider is they don't take an FOC, you can roll for their powers -then- attach them to the units you want, and they now provide a psychic defense for units as well by improving their Deny the Witch rolls.
That's S7 against things I3 or less (Monstrous Creatures, some walkers) or things without an Initative value.
That makes them S7 against vehicles. Warp Spiders just became S7 Rapid Firing Tank Hunters.