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post #111 of 643 (permalink) Old 05-07-13, 02:58 PM
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Thing is, Troops will always be the core of an army reguardless... I could see that some FOC choices may end up Jetbike heavy... but I think they'll only be essential in the way that Flyers are 'essential' for Necrons. It'll be a matter of opinion and play style.


And as said.. its a complete redo of the range by most accounts. Not just a 'we're adding x units' we've seen so far... So 7 duel kits isn't really pushing it... Heck, for all we know we could be getting triple kits.
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post #112 of 643 (permalink) Old 05-07-13, 04:10 PM
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Wonder if u will be able to magnatise these kits x

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
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post #113 of 643 (permalink) Old 05-07-13, 04:37 PM
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I should think so but we have not seen the kits yet so any is possible.
but one that I think GW will not doing the any time soon is includeing free magnets. If that does happen then



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post #114 of 643 (permalink) Old 05-08-13, 08:32 AM
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Quote:
Originally Posted by Sethis View Post
Actually the logical step for me would be to combine the Falcon and Serpent boxes, and have the Falcon as a dedicated transport instead of a Heavy Support choice. Frees up shelf and FoC space in one move.
This sounds plausible, having two boxes is silly and making a combined sprue is little effort compared to most. I would hope that the upgrades are included like the spinner/fireprism

The FOC is already trialled in the corsairs army list, this makes it both likely and unlikely, GW surely are thinking in that direction but at the same time it would rob one of the more unique aspects of that list.

I am expecting spiders/scorpions as they would mesh quite well.
maybe banshees/hawks, dragons/reapers and then you have the conundrum of DA, unless they work some new unit option into that box.
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post #115 of 643 (permalink) Old 05-08-13, 02:00 PM
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The problem with magnetising Aspect Warriors is that you may get some strange colour combinations with the bodies, helmets and arms if you prefer to paint them in their traditional colours. Looking forward to this release though.
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post #116 of 643 (permalink) Old 05-08-13, 03:46 PM
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For aspects would dragons avengers then hawks banshees then scorpians spiders makes more sense with there armour.
Alternativly we could go the way of chaos marines cult troops and have add on sprues.
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post #117 of 643 (permalink) Old 05-08-13, 08:39 PM
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Source

Quote:
Stats for the Eldar "Knight" main gun:

"Pulsar Lance"
Primary fire mode:
36" S:8 AP2 Heavy 2, Lance

Overcharge mode (weapon may not fire next turn)
48" S:10 AP1 Heavy 1, Blast, Lance
Concrete rules this early? I'm not so sure but it sounds decent enough. I just hope it's not being piloted by a Guardian with BS3...
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post #118 of 643 (permalink) Old 05-08-13, 08:45 PM
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Sounds plausible to me... kinda like a scaled up version of the old epic knight weapon.
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post #119 of 643 (permalink) Old 05-08-13, 11:28 PM
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Would have rather the over charged shot to be gets hot rather then not fire next turn

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
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post #120 of 643 (permalink) Old 05-09-13, 01:34 AM
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Eldar weapons don't 'Get Hot'. They charge power from crystals. It makes total sense, but hopefully the unit has backup firepower. Honestly, with a Lance, it's less useful. But it does help separate it from Tau Ion weapons.

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