routine vs CattleBruiser
So in this matchup of henchmen vs henchmen we can see that CattleBruiser has gone for the more defensive lineup, featuring Crusaders, and incorporating that random element with the Daemonhost. On the other side, routine's gone purely for damage output with his Assassins, though with that one ablative Acolyte.
So for turn 1 the Daemonhost rolls Warp Strength for its power, which should prove useful in putting the hurt on those T3 henchmen. In the initial exchange of assassin blows, CattleBruiser manages to slay the lonely acolyte and two Assassins. However his rolling lets him down on the defensive as the Crusaders fail their invulnerables almost instantly, leaving his Assassins exposed to suffer an additional three wounds. Insult is added to injury as the Daemonhost fails to hit with his attacks. CattleBruiser's remaining Assassins to manage to sort of redeem themselves by cutting down another 6 of their opponents, leaving just three, but unfortunately are unable to weather the blows rained down upon them by superior numbers.
routine moves on.
Iron Angel vs CE5511
In the metal corner, we have weighing in at probably several tonnes - the Canoptek Wraiths! And in the fleshy corner we have lots and lots of hungry birds! With most of the opposition suppressed to I1, the Wraiths take full advantage of the situation and inflict four wounds, inflicting four instant death results (allocated to the Beastmasters for maximum return damage) - ouch! The unwhipped beastmaster responds by wounding the whipless Wraith. The remaining flocks then decide they like the taste of metal by finishing the wounded Wraith off and killing another. Three entire flocks suffer instant death in the next turn, leaving five flocks remaining. They manage to take down another Wraith. The solitary Wraith cuts down another two whole Flocks, while being wounded in return. It then takes out yet another flock before finally being brought down amidst a whirling flurry of angry avians.
CE5511 moves on.
...And now, because otherwise you'll be left waiting for yet more days whilst I get distracted by- Ooh! Shiney!
Oh yeh, and the play-off
Play-off: Iron Angel vs CattleBruiser
The Daemonhost, a Crusader and an Assassin escape the clutches of the Whip Coils. The Assassin takes full advantage of this to inflict a wound, while Daemonhost rolls a pointless 5. This time however, the Crusaders remember that they have shields and prevent any wounds from being taken. The Wraiths suffer a crushing five wounds in return, leaving just a solitary wraith. The Wraith, clearly traumatised by this event, misses all of its attacks, and is promptly crushed in the next turn.
FINAL!!!11!one: CE5511 vs routine
Hmm, so the decider. Which is more OP? Mass S6 I6 attacks, or lots and lots of attacks? Let's find out...
The Beastmasters kill the Acolyte and an Assassin, but then the Assassins unleash their full Power Maul devastation. They inflict 10 wounds, and so are able to instakill all but two Flocks (including the Beastmasters), who then completely miss their attacks. They're then easily finished off next round.
Hm. Seems like it's the bitches with saucepans- I mean Death Cult Assassins with Power Mauls that are the most OP combat unit in 6th edition!
Congratulations to routine for winning, and well done on you other three for reaching the final four! There's a new reward system in the pipeline I believe, with regards to Ultimate Unit, so for now you'll just have to cope with kudos points I'm afraid. Though of course people, feel free to +rep whoever you feel deserved it!
Now, the next game will have a thread up in a day or so, and this time the theme is Retro #2: The Dakka Edition. AKA - shooting. I'll see you there!