Join Date: Jun 2009
Location: Alston, Cumbria
If your opponents play against the same list again and again, and yet cannot form a meaningful defence against it, you're not the problem. They are. You are not obliged to humour their inability to adjust to your army.
Don't take this the wrong way, but Orks aren't even top tier. Kan Wall, Bikers and Nobz all have glaring weaknesses a competent general with a decent list can exploit. If you really want to make people cry, take top tier IG/GK or Necrons. Or Daemons.
The thing is, people tend to not be able to suck it up and take a proactive approach to solving the problem. Instead of going "ooh, he's playing list X and kicking my ass, I'm going to go online and look for counters/consider proxying a good unit against it/change how I deploy or play" people tend to go "OMG you're so full of cheese" and "you don't know how to play for fun" and "I'm conceding on turn 3, why do I even bother?".
The trick, assuming that you want to keep playing the same people, is to meet them halfway, and start the long hard slog of trying to teach them how to build an army that can compete worth a damn. You need to spend as much time as you can helping them write lists, coming up with competitive choices that they can squeeze into their fluffy army, and teaching them about how to win games. After every game where you kick their ass, tell them one thing they could have done differently that might have altered how the game went. If they seem really receptive, mention two things. Never more than two, or they think you're an arrogant ass who's rubbing their face in defeat.
Some people will flat out refuse. They will ignore your advice, and continue to build lists including Legion of the Damned and Conscripts. Never play them unless there is no alternative. Neither of you will have fun. They'll sulk, you'll feel bad, or get pissed off at their stupidity.
Some people will take to it like a fish to water, and discover that this whole "playing to win" thing can actually be a huge amount of fun, just as much as "forging a narrative". Ace!
Some people will take some of your advice, and ignore the rest of it. That's cool. You can't (shouldn't!) dictate their hobby. Just be as helpful as you can, and if they're unwilling to buy 8 dedicated transports, try to get them to buy one or two "just to try them out" and then sing their praises when they put them on the table - even go so far as to leave their better units alive as long as possible. The better those units perform, the more likely they are to buy more of them. If they have 10 Grey Hunters in a Rhino, let them do their stuff with minimal interference while you wipe the Blood Claws off the table, game after game, after game. It might cost you some wins, but it'll cement your reputation as someone who knows what they're talking about and eventually raise the bar, however fractionally.
TL;DR: Some people will always suck at the game. Ignore them. Play people who you can encourage and support to become better players.
90% of people think they are above average.
Statistically Improbable. Psychologically Inevitable.