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post #1 of 1 (permalink) Old 12-12-12, 12:43 AM Thread Starter
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Default Proposed 40K Campaign Ideas

OK, my friends and I are starting a campaign from scratch. We have some new players who don’t have a lot of models so we want to keep it small and simple. Maybe add to it if it goes well.
Here are the basic rules, I won’t go in depth cause it’s a lot of data.

Each player has three 1500 point armies that have to be submitted before the campaign. One of the armies must contain a unique character who will be the general. The armies must all be from the same codex (WD for Sisters players). No forge World or non-codex armies. No allies.

To win you must accumulate 10 Critical Points (CP). You can get them by doing the following:
An army that spends the turn on the Major Critical Location gets 2 CPs.
An army that spends the turn on one of the three Minor Critical Locations gets 1 CP.
Killing an enemy general gets 1CP.

Each army may move 1 hex a turn. Each hex will state what kind of terrain will be on it. Ruins will have a lot of ruins (1+1D3 per 2’x2’ of table space), plains will be almost empty (0-2 pieces of terrain per 2’x2’), forests will have (1D2 and 1 additional piece of area terrain per 2’x2’), and hills will have (1D3, as normal).

If one player moves into the hex of another then he is the attacker. He gets to choose to use night fighting or not and the deployment type. If he wins he stays in the hex.

The defender gets to roll 2D6 and pick one for the game type. If he ties VPs or wins he remains in the hex.

The winner’s army stays intact except for any unique character that was removed as a casualty. On the roll of a 4+ the character is alive and well. A failed roll means the character is removed from the campaign.

The loser of the battle loses all units that were destroyed, but units not completely destroyed, were falling back, or were still in reserve are not count as lost. If the loser losses a unique character they may survive on the roll of a 6, or are removed from the campaign. His army is then considered broken until he spends Resource Points (RP) to bring them back to full strength (1400 point minimum). A broken army may not attack or defend until it is back to full strength. It may move but if someone moves into a space it occupies it must move into another space.

RPs are earned by winning battles, killing generals, and finding resource bonus points randomly distributed throughout the board. 1 RP equals 100 points. A Player can use them to bring an army back to fighting strength or swap out units of one of his armies and replace it with another unit (he pays the cost of the new unit).

The 3 Minor Critical Locations will have a ‘free’ bastion on it and the major Critical Location will have a ‘free’ Fortress of Redemption on it. Neither will be upgradable. They will not count against the force organization chart nor will they cost any points. They will remain in those locations and will be automatically repaired after each battle. Any army may take an Aegis Defense Line (ADL) but may not buy a bastion, landing pad, or fortress unless they are on a critical location.

Basically to win you need to hold one or more of the Critical Locations for several rounds.

Any thoughts? I typed the rules up and they came to 8 pages so I gave you guys the basics.

Have guns, will travel...
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