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post #11 of 13 (permalink) Old 09-08-12, 06:07 PM
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Also, i would stay away from the large minimum range Artillery, unless you ironically want to either hide it in your castle (not always great), or leave it on its ownsome (but this depends on your interpretation of Barrage weapon rules).

4 Flamer PCS units are absolute filth when they pull off the templates of death - might be easy if the daemon player tries to DS in your face (to compensate for the lack of movement and to cause as much nuisance. Fortunately, Daemons (largely) lack decent shooting (particularly that which hurts tanks on its front), so after dealing with the Flamers and Pink Horrors, a good mech castle that CAN re-deploy fairly rapidly might work - outmaneuver them and torrent them, never assault (unless you were going to lose the unit anyway).

Also i do wonder if sentinel tarpits work well vs mainstay daemon units (i don't advocate them normally - they do suck against most armies now (easy hitting Krak Nades and low HP count), but as daemons lack nades and are fearless (so can't do "our weapons are useless" - although the armoured sentinels poor attacks are unlikely to do enough REAL damage). Deck out with heavy flamers, charge and lock down a unit for the game. Seems legit

General Antonius, Task force Iron Storm cmdr, Cadian 9th Mechanised Infantry Rgt.


WHAT, I CAN'T HAVE MORE THAN SIX MANTICORES!


I'm facing NECRONS
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post #12 of 13 (permalink) Old 09-09-12, 11:49 AM
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Daemons have no armor save, only an invul, so I'd recommend going for high strength, torrent weapons because daemons don't care whether it's AP- or AP1, but they've got some high toughness stuff.

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Originally Posted by Chompy Bits View Post
Yup, that sounds about right. The only faction who are a bigger bunch of backstabbers than the Imperium are the Eldar (and this is debatable as the Eldar only stab OTHER factions in the back).
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post #13 of 13 (permalink) Old 09-10-12, 11:43 AM Thread Starter
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Hey guys,

I wanted to thank you all for your tips and advices. My game against the demon army was a total victory, they were simply no match for the guards. I built a simple all commers list and the guards rock big time.

My primaris psyker combined with the psyker battle squad totally dominated. The new psyker powers are amazingly strong...i don't recall the name of the power but it is the one that once performed, your opponent needs to take a leadership test before moving, shooting or charging if he misses, he cannot do anything.....combine that with the weaken resolve power and you got major deamons sitting like ducks waiting to get shot.....

And shot they were....

Regards
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