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post #61 of 78 (permalink) Old 07-31-12, 03:00 PM
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- Khan : too much of a shaft striking last that steps into ruining his fluff. I used to run him as solo madman but can't anymore, not a big loss but a loss none the less.
I thought Kharn got shafted until I actually used him in games and found out he's not actually as bad as everyone reckons he is. He can't be picked out in combat, and striking last isn't really really bad - he does, after all, have Berzerker bodyguards to dent units first, which they'll now do more significantly as he can't kill any of them until they've all struck. I don't know how to explain it in text, but he's still a strong and cheap beatstick. Just try him.

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post #62 of 78 (permalink) Old 07-31-12, 03:36 PM
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Hormogaunts aren't beasts any more, but their bounding leap means they roll 3D6 for running, with the Fleet reroll (which means you can reroll all 3?)

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post #63 of 78 (permalink) Old 07-31-12, 03:39 PM
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I thought Kharn got shafted until I actually used him in games and found out he's not actually as bad as everyone reckons he is. He can't be picked out in combat, and striking last isn't really really bad - he does, after all, have Berzerker bodyguards to dent units first, which they'll now do more significantly as he can't kill any of them until they've all struck. I don't know how to explain it in text, but he's still a strong and cheap beatstick. Just try him.

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Agreed. Add in that he can be back from the front to keep from accidentally taking wounds (and then step forward to lay the smackdown at I1), and protected from challenges via a cheap Skull Champion he's not bad. Just tie up that power fist with a Skull Champ or position Kharn at the other end of the formation to keep him from getting punched.
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post #64 of 78 (permalink) Old 07-31-12, 04:15 PM
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Agreed. Add in that he can be back from the front to keep from accidentally taking wounds (and then step forward to lay the smackdown at I1), and protected from challenges via a cheap Skull Champion he's not bad. Just tie up that power fist with a Skull Champ or position Kharn at the other end of the formation to keep him from getting punched.
Hmm. I hadn't thought to feed a Skull Champion to challenges and have Kharn kill the stragglers. I see how it can work.

But still, it's lame way to portray the Avatar of Khorne! He should be pounced at challenges, not skulking in the back and hitting the remains of other people's killing.
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post #65 of 78 (permalink) Old 07-31-12, 04:38 PM
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Hmm. I hadn't thought to feed a Skull Champion to challenges and have Kharn kill the stragglers. I see how it can work.

But still, it's lame way to portray the Avatar of Khorne! He should be pounced at challenges, not skulking in the back and hitting the remains of other people's killing.
He's not skulking, he's expediting the skull taking process in the most efficient manner possible!
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post #66 of 78 (permalink) Old 07-31-12, 09:51 PM
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The humble flamer got a defensive buff so vet guards, command squads and special weapons squads got a boost, as do Ork burner boys especially if they're in a wagon with a few cheap mekboys.
Looters with a mega armoured characters are good.
The character bonuses on Nobs squads and Nob bikers is a boost as is the bikers toughness boost.

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post #67 of 78 (permalink) Old 07-31-12, 09:58 PM
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Hmm. I hadn't thought to feed a Skull Champion to challenges and have Kharn kill the stragglers. I see how it can work.

But still, it's lame way to portray the Avatar of Khorne! He should be pounced at challenges, not skulking in the back and hitting the remains of other people's killing.
Yes, a man known as THE BETRAYER certainly wouldn't grab the nearest skull champ, scream "YOU, EARN GLORY FOR THE SKULL GOD!" and physically hurl him into close combat with a SM character when called out. Nope, not a dude like Karhn the Betrayer, he's got your back.

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post #68 of 78 (permalink) Old 07-31-12, 10:08 PM
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Yes, a man known as THE BETRAYER certainly wouldn't grab the nearest skull champ, scream "YOU, EARN GLORY FOR THE SKULL GOD!" and physically hurl him into close combat with a SM character when called out. Nope, not a dude like Kharn the Betrayer, he's got your back.
Precisely. You could even argue that the Skull Champion refused the challenge and then Kharn killed him for his lack of faith, which is why he winds up dead. It's cinematic, forging a narrative and crap.

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post #69 of 78 (permalink) Old 07-31-12, 10:09 PM
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Yes, a man known as THE BETRAYER certainly wouldn't grab the nearest skull champ, scream "YOU, EARN GLORY FOR THE SKULL GOD!" and physically hurl him into close combat with a SM character when called out. Nope, not a dude like Karhn the Betrayer, he's got your back.
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post #70 of 78 (permalink) Old 08-01-12, 12:43 AM
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I thought Kharn got shafted until I actually used him in games and found out he's not actually as bad as everyone reckons he is. He can't be picked out in combat, and striking last isn't really really bad - he does, after all, have Berzerker bodyguards to dent units first, which they'll now do more significantly as he can't kill any of them until they've all struck. I don't know how to explain it in text, but he's still a strong and cheap beatstick. Just try him.

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I'd given him the run around over a few lists on release, Like you say he's not that bad in a combat and Gore-child murders just as pleasingly (if not better). Like I said It's not much of a loss being unable to run him as a solo-madman, it's just that was the spirit of play i'd given to him, considering he gets his own story in the C:SM Codex about running around like a lone madman.

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