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post #1 of 51 (permalink) Old 07-18-12, 06:52 AM Thread Starter
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Default GW Main Page "Rock Hard Tanks"

ROCK HARD TANKS
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"Rock Hard Tanks
In Warhammer 40,000, tanks are more resilient than ever before. They can also fire more of their weapons more of the time - and if shooting doesn't kill your foes, then you can drive into - and through - densely packed enemy units. Browse through our selection of Rock Hard Tanks - don't forget, you can add allied tanks to your army."
So this is on the title of the GW web page right now. What are the team over at GW smoking? Do they not realized that tanks are easier to destroy now with Hull Points added to the game and cover saves reduced? Or am I missing something here... I know it's easier to get a cover save, but obscured vehicles only get a 5+? Not to mention you can no longer assault from most vehicles, so many players have been talking about completely shelving or minimizing their tanks in their lists.


Does anyone else get the feeling that the GW dev team seems to keep getting more out of touch with the realities of game play and mechanics outside their play in the GW studio?

Also the choice of including some tanks and not others is odd. No SM Rhino, No SoB Vehicles?

Last edited by Arcane; 07-19-12 at 07:32 PM.
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post #2 of 51 (permalink) Old 07-18-12, 07:07 AM
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that would be the marketing division who have been smoking me thinks.

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post #3 of 51 (permalink) Old 07-18-12, 07:20 AM
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Its just a way to sell tanks i guess. "buy these expensive tanks that are now much easier to destroy" is hardly a selling headline no?

On a side note, i've completely ditched all vehicles and have had a 100% infantry army from my 2nd game onwards and have won every game. Watching my dev squads rip through tanks is quite enjoyable actually

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post #4 of 51 (permalink) Old 07-18-12, 07:25 AM
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I think hull points make tanks useful for longer as they can fire when glanced. Hull points just mean you can only get glanced/penetrated so many times before becoming a wreck.

Its fair that once you have the right fire power in the right place lighter tanks are in trouble. But AP 13 and 14 vehicles are still tough, with Landraiders and monoliths being as hard as ever with 4 hull points and 14 all round armour they are resiliant to most attacks (except melta. lance and heavy ordenance).

I have been finding that close combat is actually the best way to blow up vehicles.

Your toast has been burnt and no amount of scraping will get rid of the black bits.
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post #5 of 51 (permalink) Old 07-18-12, 07:28 AM
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Fortunately the game stays largely unchanged for my vehicles, for better or for worse. I still need ghost arks for their almighty replenishing powers. Surprisingly, I have found the changes to glancing make my vehicles more durable, especially on said ghost arks when I roll an unlucky 1. Before, I had to sweat, because if I rolled a 5, the transport wrecked, and if I rolled a four, it was immobilized, making it useless. My Annihilation barges feel the same way against stuff that can't torrent S7+ and instead just have to pluck at it.

Of course almost all my vehicles are AV13/14, and the ones that aren't are flyers.

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post #6 of 51 (permalink) Old 07-18-12, 07:43 AM
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Quote:
Originally Posted by Arcane View Post
So this is on the title of the GW web page right now. What are the team over at GW smoking?
I'd say they're probably on weed, taking lsd, that kind of thing. It would be a funny conversation in the building though. "Is that smoke coming from the marketing team's room?" "The got the weed out again, haven't they?"

Anyway, let's stop waxing lyrical about drugs and get to business: GW are going crazy. But I can see where they're coming from, an unmodified penning hit now needs a 6 to 1-shot vehicles and glances now only strip HP. But conversely, nothing can survive 3 or 4 glances/pens unlike before. And little vehicles can only take 2 such hits before they go down.
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post #7 of 51 (permalink) Old 07-18-12, 07:47 AM
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Does it really matter?

GW's site makes loads of statements like this, nobody cares.
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post #8 of 51 (permalink) Old 07-18-12, 07:52 AM
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Quote:
Originally Posted by Arcane View Post
So this is on the title of the GW web page right now. What are the team over at GW smoking? Do they not realized that tanks are easier to destroy now with Hull Points added to the game and cover saves reduced? Or am I missing something here... I know it's easier to get a cover save, but obscured vehicles only get a 5+? Not to mention you can no longer assault from most vehicles, so many players have been talking about completely shelving or minimizing their tanks in their lists.

Does anyone else get the feeling that the GW dev team seems to keep getting more out of touch with the realities of game play and mechanics outside their play in the GW studio?
It's nothing to do with the game itself. It's just something they felt like pushing this month, with no relevance to anything else. The sales people will have said "Let's drive sales of £40+ tanks by 5% this month" with no input from anyone else, let alone the design studio.

Quote:
Originally Posted by Arcane View Post
Also the choice of including some tanks and not others is odd. No SM Rhino, No SoB Vehicles?
How many AV13-14 Vehicles do Sisters have? 1. Is a Rhino considered "rock hard"? No, not really. That might explain why they're not there and the Land Raider is. Just a thought.

90% of people think they are above average.

Statistically Improbable. Psychologically Inevitable.
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post #9 of 51 (permalink) Old 07-18-12, 09:35 AM
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Quote:
Originally Posted by humakt View Post
I think hull points make tanks useful for longer as they can fire when glanced. Hull points just mean you can only get glanced/penetrated so many times before becoming a wreck.

Its fair that once you have the right fire power in the right place lighter tanks are in trouble. But AP 13 and 14 vehicles are still tough, with Landraiders and monoliths being as hard as ever with 4 hull points and 14 all round armour they are resiliant to most attacks (except melta. lance and heavy ordenance).

I have been finding that close combat is actually the best way to blow up vehicles.
This pretty much

Transports you need to spam more than ever so some survive long enough to get where you want them, but other than that 6th ed has made tanks more shooty and mobile, but less survivable.

I can live with that.
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post #10 of 51 (permalink) Old 07-18-12, 10:11 AM
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I believe the changes have made light vehicles (AV10-12) less durable and heavy vehicles (AV13-14) more durable. Those that are displayed at the GW website are all AV12-14 so in the abcense of AV12 they would be right.

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