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post #1 of 43 (permalink) Old 06-03-12, 04:27 AM Thread Starter
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Default Monstrous Creatures in 6th random musings

Just dreaming about what the possibility of the rumoured "charge reaction shoot" in the new Rulebook and what it might mean for monstrous creatures with heavy weapons.What would it mean for the Nids...theres talk that thier codex was made with 6th in mind so perhaps we will see a noted boost to the monstrous creature special rules to reflect that and some of the hard (over)pricing in thier codex.

Regardless of the hate for GK's I love the Nemesis Dreadknight and some of the conversion work that I've seen on coolminiornot.

The Gatling Scilencer might be worth its points compared to the other weapons if its strength is the determining factor between being able to Snapfire or not.Although I doubt it will.

Anyone else feel like talking garbage as we wait for 6th to roll in...
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post #2 of 43 (permalink) Old 06-03-12, 05:08 AM
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The only things I've noticed about Monstrous creatures was in the Necron codex. There are passages that reference Monstrous Creatures going to ground or being pinned. This is either an oversight or a prelude of things to come.

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post #3 of 43 (permalink) Old 06-03-12, 05:11 AM
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Monstrous creatures getting pinned, that'd be pretty lols, a daemon prince screaming "TAKE COVER!!!!" and dropping on the ground becausea ratling sniper shot him..HAHAHAHA!
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post #4 of 43 (permalink) Old 06-03-12, 06:55 AM
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I love it how GW are dropping random references to 6ed in the new codices. NB redmapa, Princes are fearless so unless this is changed nothing will happen in regards to them. HAHAHAHA'!!!!!!!

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post #5 of 43 (permalink) Old 06-03-12, 07:01 AM Thread Starter
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The only things I've noticed about Monstrous creatures was in the Necron codex. There are passages that reference Monstrous Creatures going to ground or being pinned. This is either an oversight or a prelude of things to come.
I hope maybe going to ground but pinned not so much.

I wonder if MC's will get FNP standard to help illustrate thier size and resistance to small arms fire or thier disregard for it.

It would be good to hear more scraps on the MC side of things

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post #6 of 43 (permalink) Old 06-03-12, 07:52 AM
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With the 'stand and shoot' reaction, that would Nerf CC armies incredibly & make Tau nearly unassailable so I doubt they will include this.

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post #7 of 43 (permalink) Old 06-03-12, 07:59 AM
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i believe it will be that if you pass an initiative test then your guys can shoot, so tau wont be too OP

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post #8 of 43 (permalink) Old 06-03-12, 09:04 AM
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I hope they ditch the monstrous creatures roll 2d6 for armour pen will be ditched- a huge dreadnought only rolls 1d6!

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post #9 of 43 (permalink) Old 06-03-12, 09:22 AM
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Quote:
I hope they ditch the monstrous creatures roll 2d6 for armour pen will be ditched- a huge dreadnought only rolls 1d6!
dosnt make sense

i hope they keep the MC 2D6 armour pen, but give DCCW this aswell

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post #10 of 43 (permalink) Old 06-03-12, 11:21 AM
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The dreadnought strikes at strength 10, it doesn't need 2d6 armour penetration. Monstrous creatures typically have a strength of 6 to 8 (most 6) and so need that boost to reliably penetrate vehicles.

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