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post #1 of 196 (permalink) Old 04-21-12, 07:35 PM Thread Starter
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Default Vehicle-free Gaming

So I was wondering, what with all the prevalence of mech in 5th ed, how would it affect each faction if vehicles removed. I.e. say I ran a tournament where no vehicles could be used (excluding bikes/jetbikes) at all?

I know some armies (DE, Guard) would suffer more than others (Daemons, Nids), but would it be viable without completely nerfing any particular army? Obviously manouverability then becomes a bit of an issue, so board sizes may have to be reduced to say 4'x4'.

Thoughts?

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post #2 of 196 (permalink) Old 04-21-12, 07:37 PM
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Perhaps to make it fair across armies like IG and 'nids, you could say no tanks or monstrous creatures. But that would be a serious nerf for everybody.

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post #3 of 196 (permalink) Old 04-21-12, 07:39 PM Thread Starter
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Meh, I think Guard could cope OK without vehicles. They still have artillery and blobs. It just makes Guard players think more than "Position boxes, aim boxes, fire boxes".

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post #4 of 196 (permalink) Old 04-21-12, 07:41 PM
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you could possibly impose composition penalties for having AV of 12 or more, or limit people to having under AV12 maybe.

to even it out you could say MC could have no more that 6W or 4A

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post #5 of 196 (permalink) Old 04-21-12, 07:43 PM
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While there are army builds that get around the use of vehicles for every army, it takes away a lot of the game. An army like DE would be nerfed as they don't have armor and rely pretty much on maneuverability and speed. IG get nerfed as well as that's where they draw pretty much all their heavy hitters from. Again, this doesn't necessarily mean there aren't ways around not using vehicles. Though, I have to wonder where the line is drawn. Do you allow walkers too? Why stop at jetbikes/bikes? Are skimmers allowed then? It's an interesting concept, just have to be careful of where you draw the line. I think if you ran a tournament like this, I would put my money on a nids army winning.

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post #6 of 196 (permalink) Old 04-21-12, 07:56 PM
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It might work at lower pts levels, showing small skirmishes, or perhaps with specific scenarios (afterall in some cases imperial forces are forbidden from using destructive weapons in holy areas)

I would happily do say 1000pts on a heavy terrain 4x4 table, maybe limited to just sentinels for my guard
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post #7 of 196 (permalink) Old 04-21-12, 07:57 PM Thread Starter
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IMO it would definitively include anything in the vehicles section of the BRB (tanks, skimmers, fast, walkers), but not MCs or bikes/jetbikes.

And I think it would be interesting as afaik no one's tried anything on this scale, but I think my money would be on either Grey Knights or Blood Angels.

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post #8 of 196 (permalink) Old 04-21-12, 09:44 PM
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People think IG are weak? Think about that for a second. They get more and cheaper heavy weapons than anyone else on their foot units, get more specials (Company Command Squads/Vets), and get Orders.

You assault the front unit(s), consolidate, get first/second ranked by about 100 guardsmen, die, and assault with another unit, and the same thing happens again. They have more men than you, and more guns. You hit the "juicy center" and find out that it's 50 stubborn Ld10 guys with 6 power weapons that can't be picked out.

Guard would annihilate anyone else, just with volume of fire.

90% of people think they are above average.

Statistically Improbable. Psychologically Inevitable.
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post #9 of 196 (permalink) Old 04-21-12, 10:43 PM
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I agree that IG would lose little or nothing - but Marines also would do fairly well.

Really, it only hurts Xenos and Chaos - Chaos need their Rhinos to keep their expensive Troops alive and move them to Objectives, and Eldar/Dark Eldar are T3 with paper armour, and without the numbers of the Guard. Necrons also have poor Troops choices and likely would struggle.
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post #10 of 196 (permalink) Old 04-21-12, 11:16 PM
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My TWC would drool at this :-p

http://i.imgur.com/aPfHUHy.gif?1




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