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post #1 of 201 (permalink) Old 02-28-12, 02:10 PM Thread Starter
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Default Space Wolves Rant, mainly their Long Fangs

My two friends and I are playing a game at the moment, Eldar vs. Space Wolves vs. Grey Knights and at 1500 points bar one unit each they both have full Termie armies D=, but anyway.

Forget about the Eldar being better shooters (I have shadow spectres in the army) or whatever, and I can live with the fact that Space Wolves have counter-attack, it makes sense that's the way they are... but why, oh why are the Long Fang's able to split their fire when they are lead by a Pack leader? no leadership test, nothing... they can just willing split their fire no problem.

nothing else in the game can do it, Eldar and Tau being the most advanced races = nope
Imperial Fists and Iron Warriors being specialists at Siege tactics = nope
Iron hands being specialists in advanced bionics and optics = nope
... Not even Vehicle squadrons can split their fire... so why, oh why can Long Fangs

/end rant...

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post #2 of 201 (permalink) Old 02-28-12, 02:24 PM
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I don't understand what you are ranting about. Do you mean split fire is overpowered, or are you angry because the veterans of a space wolf company can do something your aspect warriors can't?
A farseer can cast fortune, my rune priest can't. Should I be angry about that?

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post #3 of 201 (permalink) Old 02-28-12, 02:30 PM
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Rules don't often make sense, they are there to establish unique styles of play and use. For instance no other walker in the game has the ability to cause 10+ wounds on infantry, but BA blood talon dreads can. Necrons get up after getting hit by ap1 str10 shots, no other army can do that either. Hell unlike long fangs the entire DE army invalidates every MC build in the game as having a 100 point unit kill a 200pt MC in one round of poison shooting is a hell lot worse then long fangs splitting fire.

Personally I do find the new marine armies a hell lot more competative then the old crap marines who are so generalized that even older books like CSM, Eldar, Tau can beat them, but in all honesty SW, BA and the like need little extra's as almost every army can do great anti MeQ these days.

Face it Eldar/Tau are now ancient codecies, and it will only get worse for the armies as they wait another 1-2 years for a update.


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post #4 of 201 (permalink) Old 02-28-12, 02:31 PM
nice boy, daft though !
 
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my guess is his arse got handed to him and he blames the long fangs ability for the loss



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post #5 of 201 (permalink) Old 02-28-12, 02:36 PM
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Still can't fault him for wanting to rant, at this point eldar are getting real long in the tooth as they reach the very back end of the cycle.


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post #6 of 201 (permalink) Old 02-28-12, 02:39 PM
nice boy, daft though !
 
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Originally Posted by LukeValantine View Post
Still can't fault him for wanting to rant, at this point eldar are getting real long in the tooth as they reach the very back end of the cycle.
would you say they are long fanged ?



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post #7 of 201 (permalink) Old 02-28-12, 02:50 PM Thread Starter
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more that the Long Fangs are one of the two only units (that I know of) that can split their fire, the other being Pink horrors with we are legion but they aren't firing STR 9 weapons AND have counter-attack.

I just see it as there are other units or armies that would have that type of ability more than the Space Wolves, seeing how they are meant to be a assault army. not saying Eldar should get it or whatever.

It's mainly the fact that a space marine assault army has the ability that no other (fluff-wise) more fitting chapters can do.

To be honest I kind of feel sorry for Matt Ward for all the Hate bashing that he got for the BAs and GKs, as far as I know the SW codex was written before both them (I might be wrong) and normally I really like Phil kelly's stuff, most of his other stuff are powerful but still balanced with other armies, it just seems like he went nutty for the space Vikings. Even most of the guys at my local GW agree, and a number of them have SW armies.

At Luke and B&K, we're still playing atm, they did knock out my fire prism's weapon (which for revenge is now tank shocking them for poops and giggles) but in the same turn was also able to land too Plasma cannon blasts on my pathfinders (cover saved most of them) but I just found it nutty cause out of every army I didn't expect the Space wolves to have that ability on top of everything else they have and for the general cheap cost of the units.

The games still going good, my Shadow Spectres and Dire avengers did well against Logan and his termie buddy's but the next turn I'm sending my banshees into Njal and his Termie buddies on the otherside of the battlefield, so have to wait and see.

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post #8 of 201 (permalink) Old 02-28-12, 02:56 PM
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Just to clarify. Tau can split fire. Crisis suits, Firewarriors, Pathfinders, Stealth suits, Hammerhead/Devilfish/Skyray, and even Broadsides. It's a cheap upgrade that any squad can take.

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post #9 of 201 (permalink) Old 02-28-12, 03:01 PM Thread Starter
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Originally Posted by SavageConvoy View Post
Just to clarify. Tau can split fire. Crisis suits, Firewarriors, Pathfinders, Stealth suits, Hammerhead/Devilfish/Skyray, and even Broadsides. It's a cheap upgrade that any squad can take.
ah, forgot about the targeting array, I believe it's called... thought the crisis suit's are the only ones that can get that?

And before anyone thinks, I'm not actually trying to play the hate game on the Space Wolves, it's more of confusion on how come they pretty much have most abilites and close to it that other armies have (2 HQs per 1 Choice, good assault units, split fire, etc.) it's like they have everything, everyone else has, or it seems like it.

"By the Grace of the Emperor we live, By his will he shatter the Horrors of the Warp, with our blades we will cleanse the galaxy!" - Lord Commander Dominicus of the Saints of Absolution.

"The Emperor is the god of all Mankind, and we, are his lightning bolts that strike down his enemies" - from the book of Absolution

Last edited by LordOfAbsolution; 02-28-12 at 03:07 PM.
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post #10 of 201 (permalink) Old 02-28-12, 03:21 PM
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Quote:
Originally Posted by LordOfAbsolution View Post
I just see it as there are other units or armies that would have that type of ability more than the Space Wolves, seeing how they are meant to be a assault army.
Why do people still think they are ment to be an assault army? Even the SW books would support shooting builds. Of all the chapters they are the ones who would do anything to win, so if shooting is good in the game, then they would.
Not to mention that the "counterattack" rule makes it seem that the wolves want to get assaulted, not to assault.

Also, long fangs being superiour isn't that hard to believe when you relise they are the most veteran fighters of their respective companies.... You could actually compare them to stern/van veterans of other chapters.

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