If you could make a Brand New Codex, which would you make? - Page 5 - Wargaming Forum and Wargamer Forums
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post #41 of 64 (permalink) Old 03-02-12, 05:25 PM
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Codex Mechanicus by a long shot.

In the Grim Darkness of the Far Future, there is no Common Sense.
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post #42 of 64 (permalink) Old 03-03-12, 10:51 PM
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Have to agree with the votes for an Admech codex.

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post #43 of 64 (permalink) Old 03-03-12, 11:18 PM
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I'd settle just with Forge World armies being made tourney legal, but failing that the Adeptus Mechanicus would be my first pick for an entirely new book.
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post #44 of 64 (permalink) Old 03-04-12, 12:24 AM
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I really like the space pirates/ mercenary ideas. It would give GW alot of flexibility with models they could almost make everyone happy by throwing models like squats who survived and some models for races that arnt represented now.

"I suggest a new strategy R2......Let the Wookie win."

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post #45 of 64 (permalink) Old 03-08-12, 03:21 AM
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Quote:
Originally Posted by spanner94ezekiel View Post
Codex: Matt Ward.
It contains just one unit - Matt Ward

cost - free
WS 10 BS 10 S 10 T 10 W 10 I 10 A 10* Ld 10** Sv ?***

*Ward gains a number of attacks equal to the sales of GWS that year in addition to his base 10 attacks
**Matt Ward never takes leadership, pinning or morale checks as he is unquestionable
***Ward has a 1++ Wardsave against all and any attacks

Wargear - fanboy mind: Ward is a psyker that causes all enemy units on the board to suffer a Ld check at Ld1. Any unit that fails is removed from play as it cannot grasp Ward's pure awesomeness.
The Mangler - this is Ward's personal fluff-fantasy book that counts as a power fist that strikes at normal initiative in combat due to its weight and retcon power.
Wardpistol - this is a S10 AP1 Assault 100 weapon with unlimited range that fires his awesome ideas into the minds of his enemies, liquifying their brains

Special rules:
Matt Ward - As Matt Ward is Matt Ward and therefore no one can contest his awesomeness or godliness, and army with Matt Ward on the battlefield wins the game automatically on a D6 roll of 1+
this army could still be beaten with space wolves. hit matt ward with x4 jaws and he just might go down, provided you get to go first. if you go second then....well...


here's a bunch of random ideas.

Codex: c'tan (modeled essentially after the vampire counts army as opposed the current tomb kings necrons)
Codex: chaos legions
Codex: Chaos renegade guard
Codex: mutant separatists (imagine non-chaos guard with mutations that are rebelling). This could essentially be beastmen in space.
Codex:space skaven (imagine that a huge incursion of these guys is happening now, and it turns out they are the mortal enemy of the tyranids and came from their galaxy. They have been mostly eradicated from the universe and have come to our galaxy to try to stop the tyranids from destroying this galaxy too. They are extremely sympathetic and want to help, but are unprepared for the harsh and xenophobic races of our galaxy).

4,220 CSM
2,320 Necrons
1,870 eldar
1,000 witch hunters (trying to get rid of this)
1,000 SM (trying to get rid of this)
680 Tau (newest addition)

Last edited by Eleven; 03-08-12 at 03:31 AM.
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post #46 of 64 (permalink) Old 03-08-12, 03:38 AM Thread Starter
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Quote:
Originally Posted by Eleven View Post
Codex:space skaven (imagine that a huge incursion of these guys is happening now, and it turns out they are the mortal enemy of the tyranids and came from their galaxy. They have been mostly eradicated from the universe and have come to our galaxy to try to stop the tyranids from destroying this galaxy too. They are extremely sympathetic and want to help, but are unprepared for the harsh and xenophobic races of our galaxy).
Seconded.
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post #47 of 64 (permalink) Old 03-08-12, 04:43 AM
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the space rats were a chapter back in the day... the were called............ something special look it up on the warhammer wiki site.

Id like to see an army of the old robots that fought against mankind to start the dark ages... sort of reminds me of dune.

"Matt Ward is a veteran of a millionbillion battles and once destroyed an entire sector when he sneezed and farted at the same time."
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post #48 of 64 (permalink) Old 03-08-12, 04:55 PM
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deffo a mecanicus codex/titan legion codex and a BRAND new one lizard men codex exept this time they PWN ASS even more!!!!
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post #49 of 64 (permalink) Old 03-08-12, 05:32 PM
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I think that Pre-Heresy armies should be somewhat available, The interex, megarachnids and the whatjimacallit guys in power armour from the first two horus heresy books to name a few.
Also maybe some kind of expansion on Necromunda type armies, with pit-slaves and gangers and stuff, maybe not from necromunda as they would melt in direct sunlight but some kind of rogue trader thing as mentioned earlier.

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post #50 of 64 (permalink) Old 03-08-12, 05:46 PM
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Maybe an energy based race that has stats something like:

WS 4 BS 3 S4 T2 I5 W1 but they all have a 2++ "energy shield"

Or maybe a race that has a standard infantry with perhaps armor saves of 4+ and 2 wounds?
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