[table] Name | WS | BS | S | T | W | I | A | Ld | Sv
| - | 5 | 3 | 4 | 2 | 3 | 3 | 10 | 4+
Wargear: Gramp's Shotgun, "Emporers Finest" Whiskey, Frag Grenades, Not So Digital Weapons.
Gramp's Shotgun: The shotgun which Mick wield is ancient, infact its beyond ancient, yet it has never let him down, and is heavy to boot.
Gramp's Shotgun is a Shotgun with the following profile 12" S5 AP5 Assault 4. Gramp's Shotgun can also be used as a Close Combat Weapon in the assualt phase. When used it adds +2 to micks Strength.
"Emporers Finest" Whiskey: Mick loves a sniffter to get him revved up before a battle.
The only downside (or Upside) is that whilst drunk, he becomes a little to brave and can charge headlong into something that he might not win.
Micks whiskey grants him the Fearless Universal Rule.
When drunk, Mick also manages to dodge many a swing or bolter round aimed at his head, and manages to land an insane amount of hits on the enemy
Therefore Micks Save is Invulnerable. This also means that Mick never requires anything better or worse than a 4+ to hit, and enemies require 5+ to hit Mick.
Not So Digital Weapons: Mick carrys a manor of small sharp weapons around and in his drunken stupours, often pulls them out to defend himself, this often results in death for his foe as all it takes is one quick stab to the throat.
Mick may use this close combat attack in lieu of his normal attacks.
It is one attack at double his base iniative(No modifiers), this attack hits on a 4+ and wounds on a 4+. On a roll of 6, this wound causes instant death. No saves (of any kind) are allowed against this attack, as at such close range armour is of little use.