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post #1 of 17 (permalink) Old 04-25-15, 10:53 PM Thread Starter
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Default Ion cannons?

I'm using them tomorrow for the first time, and am a bit confused by the wording. My old drill instructor always said there was no such thing as a stupid question, only a stupid recruit, so...

If you hit with all three attacks, does the target receive damage for each hit, or just the one damage however many hits it takes?

Also, what does it mean by "then cancel all dice results"? What dice results?

Thank you for your answers, and patience, in advance.
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post #2 of 17 (permalink) Old 04-25-15, 11:36 PM
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If you are left with any hits or crits after the defender has canceled out what they can, this means your attack has hit. Since it's hit the defender takes one damage one ion token. 'Cancel all dice results' just means that you don't carry out the damage shown on the dice, you only play out the damage written on the card.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #3 of 17 (permalink) Old 04-26-15, 12:54 AM
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As ntaw says.

Example 1: You shoot someone with an Ion cannon, and get Hit, Hit, Crit. The Defender rolls 2 Evades, and would normally suffer a critical hit. Instead, they suffer 1 normal damage, receive 1 Ion token, and the Crit is cancelled and has no effect.

Example 2: You shoot, and get the same results as above, but the Defender gets 3 Evades and thus the shot misses. No damage dealt, and no Ion token received.

Example 3: You shoot, and get Hit, Hit, Miss. You have Greedo as a crew upgrade (the first damage dealt each turn is dealt face up). The Defender gets 1 Evade, so is hit by the attack. They receive the Ion token, and would normally take 1 damage. However if they are unlucky enough to not have Shields, this will be Critical Damage rather than a face down damage card, because Greedo doesn't rely on what you roll on the dice, only that you deal at least 1 damage. A nice little combo!

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post #4 of 17 (permalink) Old 04-26-15, 03:01 AM
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Greedo! I feel like you could use Rexler Brath's (TIE Defender pilot) ability to turn the card up as well.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #5 of 17 (permalink) Old 04-26-15, 08:06 AM
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Greedo and an Ion Cannon are easily the best 4pts I've spent on Boba Fett. Nothing quite like Ion causing a Stress Crit, followed by 4 dice with rerolls in the rear arc and a prox mine when you blow past the actionless, ionized sucker next turn...

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post #6 of 17 (permalink) Old 04-26-15, 08:29 AM Thread Starter
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But if I get hit, hit, miss, and he doesn't cancel either hit, does he take two damage, or just the one for being hit?
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post #7 of 17 (permalink) Old 04-26-15, 09:02 AM
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Just the one. Ion and Flechette weapons can only ever cause a single, non-critical damage, regardless of how many hits you roll.

90% of people think they are above average.

Statistically Improbable. Psychologically Inevitable.
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post #8 of 17 (permalink) Old 04-26-15, 10:50 AM Thread Starter
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Quote:
Originally Posted by Sethis View Post
Just the one. Ion and Flechette weapons can only ever cause a single, non-critical damage, regardless of how many hits you roll.
Excellent. Let the games begin!
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post #9 of 17 (permalink) Old 04-26-15, 12:23 PM
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Yup, Ion is only one damage whatever the number of hits.


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post #10 of 17 (permalink) Old 04-26-15, 02:34 PM Thread Starter
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Thanks for the help chaps.

So, game played, and the Imperial oppressors were crushed by the plucky Rebel pilots. The ion cannons on the Y and B proved very handy (loving the turret in the Y wing), limiting the front runners in his Tie squadron for a couple of turns while the two speed demons powered up the flank, proving a distraction for the shuttle. The E Wing ended up k turning into the middle of his squadron, blocking a few moves for him.



While the fast ships did their job and took it for the team, the Y and B wings did most of the damage, killing the ties which included Howlrunner. I actually ignored the shuttle until the last turn, but my opponent kindly kept dealing himself two damage with Darth Vader's ability to boost the shuttle's hits by causing damage to his own ship. All in all a great game, and I've grown to like the game even more.




Also, @Tawa , just realised this wasn't posted in the Fantasy Flight forum. Can you move it over there? Cheers.
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