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Fantasy Flight Games Covering 'Star Wars: X-Wing', 'Star Wars: Armada', Warhammer 40,000: Conquest' etc

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post #11 of 17 (permalink) Old 04-26-15, 02:41 PM
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Looks amazing, KF! I'm a little jealous of your gaming. Almost got one in last night, but we got derailed...by unpacking Most Wanted and a Firespray and pouring over the contents

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #12 of 17 (permalink) Old 04-27-15, 03:08 PM
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Originally Posted by Khorne's Fist View Post
Also, @Tawa , just realised this wasn't posted in the Fantasy Flight forum. Can you move it over there? Cheers.
No worries mate, I hadn't even noticed myself!


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post #13 of 17 (permalink) Old 04-27-15, 03:56 PM
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The 'doomshuttle' Darth on a basic Lambda, is good because it is dirt cheap and has 10 hull, so can do up to 5 Darth-caused crits. On the right list it can be killer, basically stuff without shields, or with shields stripped. So they suck for the B wing, but good for say Ties, interceptors etc that lack shields.
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post #14 of 17 (permalink) Old 04-27-15, 06:53 PM Thread Starter
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The 'doomshuttle' Darth on a basic Lambda, is good because it is dirt cheap and has 10 hull, so can do up to 5 Darth-caused crits. On the right list it can be killer, basically stuff without shields, or with shields stripped. So they suck for the B wing, but good for say Ties, interceptors etc that lack shields.
He also had weapons engineer I think. It let him aquire two target locks and pass one to another ship. That proved nasty.
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post #15 of 17 (permalink) Old 04-28-15, 07:23 AM
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He also had weapons engineer I think. It let him acquire two target locks and pass one to another ship. That proved nasty.
Yeah that can be mean, but that shuttle is 32 points, the interesting thing about the doomshuttle (using Vader and the cheapest pilot) is that it is only 24 points. It WILL die, it is the equivalent of 40k termicide or something. Also if they get something slippery like a Phantom or Interceptor in arc they can smack it with a crit to help everyone else hit it.
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post #16 of 17 (permalink) Old 04-28-15, 11:11 AM
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I like Jendon, but found that trying to stay within range of his ability is crippling to a lot of Imperial ships. Bombers are probably the best bet, combined with the ST321 Title so you can enter the initial joust with Focus and Target Locks for your munitions.

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Originally Posted by LazyG View Post
Yeah that can be mean, but that shuttle is 32 points, the interesting thing about the doomshuttle (using Vader and the cheapest pilot) is that it is only 24 points. It WILL die, it is the equivalent of 40k termicide or something. Also if they get something slippery like a Phantom or Interceptor in arc they can smack it with a crit to help everyone else hit it.
In case you're talking about Stealth Device (I might have misread) then you need to connect with the attack dice to shut it off - simply dealing damage isn't enough. The defender needs to be hit by the attack itself.

That said, Vader is certainly very nice for dealing with ships that rely on 4+ green dice to survive, and since the Decimator was released, is the main reason I recommend Shield Upgrade over Hull Upgrade on Aces like Fel and Jax.

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post #17 of 17 (permalink) Old 04-28-15, 11:37 AM
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In case you're talking about Stealth Device (I might have misread) then you need to connect with the attack dice to shut it off - simply dealing damage isn't enough. The defender needs to be hit by the attack itself.

That said, Vader is certainly very nice for dealing with ships that rely on 4+ green dice to survive, and since the Decimator was released, is the main reason I recommend Shield Upgrade over Hull Upgrade on Aces like Fel and Jax.
I meant that many of the crit effects make life easier for you, reducing PS, maneuverability, stopping actions etc. I know it is not going to strip stealth device but it is going to help. I agree on Shield upgrade though, and I like that because ti means you are not running both autothrusters and stealth device
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