Join Date: Jun 2009
Location: Alston, Cumbria
It's impressive, until you think about how situational that actually is. The enemy has to be within a very narrow space, at exactly range 2, you need to have maxed out on your weapon upgrades, and you need 7 spare energy that you're not using in any other way that turn - for example to regen shields or for other upgrades or crew.
Even then, you're not rolling 19 attack dice all at once, you're doing it in batches, so a 3 agility ship rolls 15 green dice vs your 19, with any relevant defensive abilities activating each time.
Yes, the Raider has a crapton of firepower, and you'll suffer if you park next to it at point blank range with a low agility ship, but that's pretty much the same as every other ship in the game, really, isn't it? I mean, what would happen if you sat at R2 of 150pts of TIEs with a Falcon?
That said, I can't WAIT for mine to arrive. Must... crush... Rebel... Scum...
90% of people think they are above average.
Statistically Improbable. Psychologically Inevitable.