"Math Hammer" for X-wing
So instead of doing homework I decided to work on this little "gem". So far I only have the "Small" ships in the file, since they I feel are a little easier to manage.
Its an excel file that I created to see how "Balanced" the game is, Since I was trying to figure out why certain ships (here it is TIE Advances, and before Rebel Aces A-Wings too) do not get played by the masses.
And since this is a 40k friendly area where we all know about "Math Hammer", however justifiable it is to use on an unbalanced game such as 40k, I figured that I would give it a try on X-wing.
In short this is the math That I used for THESE Numbers...
All Pilot Skill, Attack, and Evade values are equal in points as to their value.
Hull values are equal to 3 points per hull (Modification card to increase Hull is 3 points)
Shield Values are equal to 4 points per shield (Modification card to increase Shield is 4 points)
Ships "Ability" is debatable, since how I found this number is to take the highest "normal" pilot and add 1 point per Pilot Skill increase to come to the same PS as the named character. So often times Pilots do NOT have a point value for these upgrades, or at most only 1 point. Some ships get more, for instance Major Rhymer's (PS 7 TIE Bomber) ability is basically worth 5 points, while Tetran Cowall's ability is worth 0.
In short for the Empire there are 3 ships that give you a "bonus" for taking them, TIE Fighters, and TIE Bombers are sorta expected to be in those slots, but the fact that TIE Advances actually "GIVE AWAY" free points is rather shocking for me to find, since there are practically NEVER fielded, and most people who I know have them, only play them rarely since Interceptors out perform them by far on the table, despite the fact that the Interceptors actually cost the player points to use. Royal Guard are the best ships to use with this knowledge, although I feel that most people are still willing to make use of the other pilots.
On the flip side the Rebels almost universally make gains with their ships, with ONLY the E-Wing effectively costing the player points. A-Wings, without Chardaan refit, actually put you ahead on points yet the ships often feel too expensive/not useful enough whenever given a missile which is often weird when the ships are designed to basically give the player a free 3 point missile (proton rockets anyone?)
In general I think Fantasy Flights actual "model" is not too far off from my own, perhaps granting the 1st PS, Attack, Evade, and Hull for free and only charging full price (or whatever value that they wish) for the rest.
Originally Posted by neilbatte
if you squint the Sigmar stuff doesn't all look like the love children from a Necron and Blood Angel orgy.
Last edited by Fallen; 01-29-16 at 09:34 AM.