First game of X Wing this Saturday. Questions on potential list. - Page 4 - Wargaming Forum and Wargamer Forums
Fantasy Flight Games Covering 'Star Wars: X-Wing', 'Star Wars: Armada', Warhammer 40,000: Conquest' etc

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post #31 of 42 (permalink) Old 03-28-15, 12:53 PM
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^ Barrel Roll is a great action, and my buddy's E-Wing is a terror. Trick is just the cost, as you pointed out. You could almost take three Bandit Pilots for just the base cost of Corran Horn, I guess it all just comes down to your play style. I don't see me choosing it over a YT-2400 any day of the week. That ship is supremely maneuverable for its base size.


@Sethis thanks for clearing that up....yet again! Sure is a big change for the Phantom.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #32 of 42 (permalink) Old 03-28-15, 12:59 PM
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Generic E-Wings are horribly overpriced unfortunately, and while Corran can be very good (highest potential damage output in the game during 1 turn - 8 red dice with Target Locks and Focus) I tend to avoid them most of the time when building Rebel lists. Maybe because it's the fighter I know least about - they didn't feature very heavily in the EU the way B and A wings did, and they're not iconic like the Y and X.

If you're playing epic games though, Etahn is choice (and target!) number 1, no exceptions. Having a significant proportion of your ships getting Crits with every attack is no joke.

90% of people think they are above average.

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post #33 of 42 (permalink) Old 03-28-15, 06:35 PM
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E-Wings can fuck right off at their current points cost


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post #34 of 42 (permalink) Old 03-29-15, 05:52 AM
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Previously you decloaked at your PS step.

Now you decloak at the beginning of the turn, before PS1 (or even 0).

It means that Phantom players no longer pick a decloak direction after seeing where all PS1-7 ships have moved to - for the named ones with VI at least. They must instead decloak before seeing any maneuvers, and rely on their pre-set dial to keep them out of trouble by dodging arcs and so on. It's a lot more tricky that way! However it does make them very flexible blockers if they have to be. Whether that's a desirable use for a 40+pt ship is dependent on the situation...
That's exactly it. The ship was due for a massive nerf, but there are a couple minor advantages as well. You can now decloak while ionised, and also your decloak options are a lot more difficult to block than before.

It's still a great ship, but now it actually takes quite a bit of skill to use, and is capable of making mistakes. For example, if your opponent decides to do a really unexpected manoeuvre before you could just alter your decloak to suit the situation, or just not decloak at all. Now because you commit to the decloak before your opponent moves, you can have no target to shoot at and hence no recloak via ACD. It mean you need to pick your decloaks carefully (you know like a stealth ship would do), rather than the current decloak every turn, shoot and recloak.

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post #35 of 42 (permalink) Old 04-23-15, 08:41 PM Thread Starter
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Got a big this Saturday, and while I have enjoyed running the small elite list mentioned above, I decided I needed a couple more ships just for variety. We're also thinking of going to 150 pts for the game just so we can get more ships on the board to simulate a battle similar to the films. We have the whole day to kill, so there's no time scale to get the game done.
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post #36 of 42 (permalink) Old 04-23-15, 09:31 PM
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A-Wings make me cry.....


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Originally Posted by Jace of Ultramar View Post
I think Tawa is a temporal entity that exists outside of the hobby/modeling timeline. Essentially, he's the Heresy Online equivalent of a Time Lord... which is kinda hilarious and frightening all at the same time.
"God-Emperor? Calling him a god was how all this mess started."
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post #37 of 42 (permalink) Old 04-23-15, 09:54 PM Thread Starter
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A-Wings make me cry.....
In a good or bad way? How should I play it?
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post #38 of 42 (permalink) Old 04-24-15, 07:30 AM
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My impression fo A wings is that when kitted to be fun they cost a lot for the red dice they roll. That said my mate ran Tycho with PTL and daredevil for a mini game and it was insane quite how far he travelled post maneuver.

However with chardan refit is only 15 pyts as a nippy flanker. I've nto played with A wings myself, but they seem... difficult.
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post #39 of 42 (permalink) Old 04-24-15, 03:13 PM
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A-Wings are sorta "worthless" without the Aces box IMO. "Charradan(?) Refit" and "A-Wing Test Pilot" are amazing cards - see tycho with PTL and DD (aka a character who doesn't care about stress tokens).

Initially it appears that they were designed to be a missile platform, and they are just not suited for it, compared to the Z-95 - which usually means that they get left out.

They are a fun ship to play with, I usually run one (My list usually forms a "Nintendo" aka 1 A,B,X,Y). They are VERY hard to get it to work "great". My best list to run them was The Outrider and 2 dirt cheap a wing, and a cheap z-95 (with a missile I think), the As can keep up with the outrider pretty easily due to their fast speeds. Usually they like speeds 3-5, which easily outpaces the rest of the rebel fleet.

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post #40 of 42 (permalink) Old 04-24-15, 04:32 PM
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Quote:
Originally Posted by Khorne's Fist View Post
In a good or bad way? How should I play it?
I find them way too brittle to be useful. But that's just me.....


Quote:
Originally Posted by Jace of Ultramar View Post
I think Tawa is a temporal entity that exists outside of the hobby/modeling timeline. Essentially, he's the Heresy Online equivalent of a Time Lord... which is kinda hilarious and frightening all at the same time.
"God-Emperor? Calling him a god was how all this mess started."
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