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Fantasy Flight Games Covering 'Star Wars: X-Wing', 'Star Wars: Armada', Warhammer 40,000: Conquest' etc

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post #21 of 42 (permalink) Old 03-26-15, 10:35 PM
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Quote:
Originally Posted by ChaosRedCorsairLord View Post
They've done a great job of fixing the TIE advanced
What do you mean by this, them adding in the Title card that basically allows it a free System upgrade?

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #22 of 42 (permalink) Old 03-27-15, 04:21 AM
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Originally Posted by ntaw View Post
What do you mean by this, them adding in the Title card that basically allows it a free System upgrade?
Exactly, the TIE advanced was another well known overcosted ship, which they fixed in a very interesting way.


Also the big (and I really do mean BIG) X-wing news of today:

Quote:
Originally Posted by X-wing FAQ
DECLOAK
This card should read:
At the start of the Activation phase, after players have resolved all other abilities that trigger at the start of the Activation phase, each ship may spend a cloak token to decloak, starting with the ship with the lowest pilot skill (using initiative to break ties). When a ship decloaks, it must choose one of the following effects:
•Perform a barrel roll using the [2] maneuver template.
•Perform a boost using the [2] maneuver template.
Decloaking is not an action or a maneuver, and a ship can decloak while it has a stress token.
A ship cannot decloak if it would overlap another ship or an obstacle token, or if the maneuver template would overlap an obstacle token.
After all decloaking has been resolved, the Activation phase continues as normal

That first line was previously 'A ship may spend a cloak token to DECLOAK immediately before revealing its maneuver dual.' This is a serious balance change, and while Phantoms remain fantastic and extremely powerful there is now a far better chance (a new hope!) that lower PS ships might actually be able to track one down or even block one.
TIE phantom has finally been nerfed! Huzza! End of an era!


Full FAQ is here.

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post #23 of 42 (permalink) Old 03-27-15, 06:28 AM
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@ChaosRedCorsairLord I think that we have differing opinions in regards to the X-Wing, could it be cheaper - yes but I think just LOWERING the base cost is the wrong choice (see fix for the TIE Advanced that you pointed out); I think just granting a Title card of "Rogue" Squadron" that simply allows a Lvl 4 pilot to have a medal option.

If you want to continue this conversation, I feel that the "X-Wing Math" thread would be a more appropriate spot - seeing how its "math-hammer" / balance-of-game related.

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post #24 of 42 (permalink) Old 03-27-15, 09:03 AM
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Originally Posted by ChaosRedCorsairLord View Post
Your list alone isn't everything in X-wing. It also depends on how well you list counters you opponent's and obviously how good a player you are. I suspect one or both of those factors are in your favour.
I'd say I'm about average

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I think just granting a Title card of "Rogue" Squadron" that simply allows a Lvl 4 pilot to have a medal option.
I'd be all over that like Gary Glitter on a parents evening!


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post #25 of 42 (permalink) Old 03-27-15, 06:28 PM
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Originally Posted by ChaosRedCorsairLord View Post
TIE phantom has finally been nerfed! Huzza! End of an era!
The Activation Phase for each ship begins with revealing your maneuver dial, so if you Decloak you're still doing it before you reveal your dial. This is no different than how I have been playing a Phantom, forgive me for asking you to explain another thing but how is this a nerf? You still Decloak when it comes time for that ship to begin its Activation Phase, and it still happens before you reveal your dial.

The only difference I can see is that now if there's anything other than Decloaking that happens at the beginning of the Activation Phase it gets resolved first. If that's a huge difference then I don't know why at all.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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Last edited by ntaw; 03-27-15 at 06:30 PM.
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post #26 of 42 (permalink) Old 03-27-15, 07:13 PM
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Maybe I'm dumb, well dumber than I thought, but doesn't everything go as such for a normal "turn"

Activate (decloak)
Reveal & move
Action
Shoot
clean up

Are they trying to say it goes like this instead?

Activate
Reveal & move
Action (decloak)
Shoot
clean up

----

Edit: Because currently I feel that nothing actually "changed" for the phantom, just that the language of the card was phrased a little bit better. Am I the only one who feels like this?

Quote:
Originally Posted by neilbatte
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Last edited by Fallen; 03-27-15 at 07:19 PM.
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post #27 of 42 (permalink) Old 03-27-15, 08:16 PM
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I've always ran my Phantoms as;

Activate
Decloak - move
Action
Shoot (recloak with ACD if equipped)
End phase and tidy up.

I'm with @Fallen on this.

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post #28 of 42 (permalink) Old 03-27-15, 08:20 PM
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Quote:
Originally Posted by Fallen View Post
Are they trying to say it goes like this instead?
It would have to say something like 'during the activation phase but before preforming actions', no?

It really just looks like any pilot or upgrade card abilities get taken care of before any cloaked ships get the opportunity to do such a thing should such a conflict of order arise.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #29 of 42 (permalink) Old 03-27-15, 10:13 PM
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Previously you decloaked at your PS step.

Now you decloak at the beginning of the turn, before PS1 (or even 0).

It means that Phantom players no longer pick a decloak direction after seeing where all PS1-7 ships have moved to - for the named ones with VI at least. They must instead decloak before seeing any maneuvers, and rely on their pre-set dial to keep them out of trouble by dodging arcs and so on. It's a lot more tricky that way! However it does make them very flexible blockers if they have to be. Whether that's a desirable use for a 40+pt ship is dependent on the situation...

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post #30 of 42 (permalink) Old 03-28-15, 12:43 PM Thread Starter
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So no love for E Wings? I know they are points heavy, but Horn performed brilliantly, and the barrel roll got me out of trouble or into a firing arc quite a bit.
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