We've got some more spoilt cards from the upcoming scum and villainy release:
The most interesting thing from this teaser article is the info about the illicit upgrade. I thought it was going to be like the elite pilot talent upgrade, with only ace pilots having access to it, however it seems all scum ships/pilots have access to illicit upgrades
(except the Y-wing, M3-A intercepter and non-Virago Starvipers). This seems to be the way Scum ships will distinguish themselves from the rebel/imperial shared ships.
First some headhunter pilot cards:
Nothing we didn't know already. N'dru Suhlak will make a great, cheap flanker with lone wolf, engine upgrade, and possibly cluster missiles.
Next some Y-wing love:
Not scum-specific, so rebel Y-wing bombers can finally take bombs
. Limited Looks to be only one per ship to stop double bomb Y-wings.
The scum-specific salvaged astromechs were also spoilt:
Genius is easily my favourite, helping bombs become even more threatening, for free! Salvaged and unhinged seem to be scum spins on the two generic rebel 1pt astromechs. Salvaged, just like R5, makes Y-wing resistant to crits for a while. Unhinged allows the Y-wing to shed stress easier, albeit at a much faster speed than the R2. I think I prefer unhinged to R2 though, the increased speed makes it harder to block a stressed Y-wing with unhinged.
Finally we have some more illicit upgrades:
All very interesting. A one-shot turret could be very handy, allowing you to keep your opponent guessing whether you'll veer off and use use the turret, or be more predicable and keep them in arc to save the turret. Dead-mans switch is just funny, I can see someone running a cheap headhunter swarm with it, though I don't think that's the best use. Feedback array is another FU to low HP, high agility, maneuverable ships like the phantom/intercepter. Only dealing a single ion token means it synergies nicely with Firespray and IG-2000, still not sure I like this one.
Looks like lots of interesting stuff to come in the near future.