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post #1 of 7 (permalink) Old 02-13-12, 09:23 PM Thread Starter
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Default 2000 point Empire army

So, as people may have seen if you frequent the painting and modelling side of the forum I have the beginnings of an Empire army on the go. So far I own about 180 points of this list so there's a lot to go and therefore any feedback is welcomed if it might affect what I end up buying.

This is pretty much my idea of how an Empire army should look so I guess you could call it a fluffy list but I'll get to that when I get to it ;) I originally had a Master Engineer in and then realised that would make 5 characters, I also had 6 special choices picked but decided I wanted a gunline rather than greatswords (although I might swap them back in)

On to the list!

Lord:

Arch Lector - 209
Sword of Righteousness
Holy Relic
HA+Shield

Heroes:

Battle Wizard 130
Lvl2 + Rod of Power

Battle Wizard 125
Lvl2 + Dispel Scroll

Captain 142
BSB + Full Plate + Great Weapon + Griffon Standard

Core:

30x Halberdiers - 300
Full command
Detachments: 10 Handgunners
10 Swordsmen

30x Spearmen - 300
Full command
Detachments: 10 Handgunners
10 Swordsmen

Special:

5 Pistoliers/Outriders - 90/105

Great Cannon - 100

Great Cannon - 100

Mortar - 75

Rare:

Hellblaster Volleygun - 110

Steamtank - 300

Total: With Pistoliers - 1981
With Outriders - 1996


So, unsure on the whole pistolier/outrider debate, I'm leaning towards pistoliers to marchblock the enemy in the hope of getting off a round or 2 more of shooting and hopefully force the enemy to deal with them as a 90 point distraction.

Not sure about the magic items either but suggestions on how to fix that are welcome.

Oh, and like I said this is something I'll be building with time (hopefully during the 2012 army painting comp) and therefore I'm fully expecting a new Empire book before I'm anywhere close to finishing.

Last edited by Turnip86; 02-13-12 at 10:01 PM.
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post #2 of 7 (permalink) Old 02-14-12, 07:53 AM
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Your using the previous edition rules for writing yor army which is fine but you get to have as many characters as you can afford now.
The way it works is you can have up to 25% of your total points cost on all of these,
Hero's, lords, and rare. a mimimum of 25% on troops and up to 50% on special.
There are other limits but your army as far as I can see is still legal just a bit hampered with the imposed character restrictions.

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post #3 of 7 (permalink) Old 02-14-12, 06:33 PM
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I find the pistoliers to be slightly better than the outriders for maneuverability. Though I would suggest dropping them all together to pay for a master engineer.

As for the core I usually suggest having more than 10 models in the detachments so that if they lose some models than they can still disrupt enemy units.

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post #4 of 7 (permalink) Old 02-14-12, 08:27 PM Thread Starter
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Originally Posted by Blackhiker View Post
I find the pistoliers to be slightly better than the outriders for maneuverability. Though I would suggest dropping them all together to pay for a master engineer.

As for the core I usually suggest having more than 10 models in the detachments so that if they lose some models than they can still disrupt enemy units.
Good points, regarding pistoliers they're actually the only thing apart from a couple of captains that I have already and I'm making them up magnetised/pinned for use as both outriders and pistoliers depending on the situation.

As for dropping points I'll probably lose the steam tank. I like the idea of having one but it was more of a 'hmm, list totals to 1690 points, what can I add... BAM... Steamtank' situation so if I drop it I'll add in an engineer, maybe some knights (if they get recosted in the new book) or greatswords and additional detatchment troops. I would bump the swordsmen to 15 and handgunners to 12, it makes sense to have more wounds in the unit just in case they lose the 2 ranks no negate the rank bonus.

To be honest looking back I don't actually have 25% core anyway (detatchments don't count towards the minimum) so losing the steamtank is a must and then adding in some new core units, most likely knights or maybe even an independant unit of handgunners... or would that be OTT on shooting?

Last edited by Turnip86; 02-14-12 at 08:30 PM.
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post #5 of 7 (permalink) Old 02-14-12, 09:57 PM
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Originally Posted by Turnip86 View Post
To be honest looking back I don't actually have 25% core anyway (detatchments don't count towards the minimum) so losing the steamtank is a must and then adding in some new core units, most likely knights or maybe even an independant unit of handgunners... or would that be OTT on shooting?
Independent handgunners are not the best unit in the army. For ranged archers a much more maneuverable since they can move and still shoot or crossbowmen who have a longer range. What I would suggest though is either another infantry block with detachments or if you do take knights make sure that you have a character with them, either the captain or the lector.

And pistoliers are quite fun, just make sure to use them appropriately.

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post #6 of 7 (permalink) Old 02-15-12, 02:07 AM
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Love my hangunners units of 16 with marksman and repeater. On the flanks they more than earn their points back, killing my opponents flankers. I use two units. Hand gunners as detachments are not worth it, to use their stand and shoot you will have to keep moving them up with the parent unit or keep the parent unit back, the first hurts your shooting phase, the second hurts your maneuverability.

For the points outriders are better than handgunners. Three shots BS4 for 21 points. The same in handgunners is 24 points and BS 3. Give them barding lose Fast Cav but get a 4+ armour save. Food for thought.

Id look at swordsmen instead of Spearman. Better I and WS. If you keep Spearman give them shields. (your points are off by 10points on your core)

Detachments aren't that great. Use the points to create other units or make the ones you have bigger.

At this point LVL don't take a Steam Tank.

With the points saved on the steamtank and detachments you could have three units of state troops(that would also be bigger than 30) and two units of handgunners or other shooting units.

Take two mortars and one Cannon. Use the cannon to kill monsters and Heavy Cav. The mortars will do more damage they are really effective right now.

Your Arch Lector give him Armour of Destiny instead of HA and Holy Relic, Same save and ward save, but one point less over all. Guess Sword of Righteousness is the Sword of Righteous Steel. Otherwise have no clue what weapon that is.

I hate when people suggest this but is is true, Instead of a magic banner give your BSB a Ward save. like the holy relic. or talisman of preservation.

rod of power not worth the points. drop it and take the seal of destruction. or just the dispel scroll.
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post #7 of 7 (permalink) Old 02-16-12, 09:11 PM Thread Starter
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Originally Posted by ExtraCrew View Post
For the points outriders are better than handgunners. Three shots BS4 for 21 points. The same in handgunners is 24 points and BS 3. Give them barding lose Fast Cav but get a 4+ armour save. Food for thought.
See, this I could do, but rather than give them barding and lose fast cavalry they seem much better if you can use the vanguard move to immediately threaten with those cheaper-than-handgunner shots on the first turn, plus it's much easier to run away with free reforms ;)


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Id look at swordsmen instead of Spearman. Better I and WS. If you keep Spearman give them shields. (your points are off by 10points on your core)
Yeah I missed that swordsmen were 6 points and not 5, the curse of writing up a list past my bedtime. As for taking them instead of spearmen, I probably will in the end although I like the idea of having a horde of spearmen in larger games where they'll get 4 ranks fighting at 10 models wide.

Quote:
Originally Posted by ExtraCrew View Post
Detachments aren't that great. Use the points to create other units or make the ones you have bigger.
I kind of like detatchments. However your point about handgunner is noted and I might (if I ever manage to get this army together) test run them in a few games and see if the lack of manouverability is a massive problem with the way I play (badly)

Quote:
Originally Posted by ExtraCrew View Post
At this point LVL don't take a Steam Tank.
Already voluntarily removed ;)

Quote:
Originally Posted by ExtraCrew View Post
Take two mortars and one Cannon. Use the cannon to kill monsters and Heavy Cav. The mortars will do more damage they are really effective right now.
This is what I was originally going to have but I'll never get this finished before the new book is released anyway so mortars (most likely) won't use the large template anymore and might even have their points upped... who knows!

Quote:
Originally Posted by ExtraCrew View Post
Your Arch Lector give him Armour of Destiny instead of HA and Holy Relic, Same save and ward save, but one point less over all. Guess Sword of Righteousness is the Sword of Righteous Steel. Otherwise have no clue what weapon that is.
Yes to the sword question - again army list writing at night = mistakes, and the Armour of Destiny is now in the list.

Quote:
Originally Posted by ExtraCrew View Post
I hate when people suggest this but is is true, Instead of a magic banner give your BSB a Ward save. like the holy relic. or talisman of preservation.

rod of power not worth the points. drop it and take the seal of destruction. or just the dispel scroll.
Might be an idea with the ward save, but regarding the rod of power I've heard a lot of people swear by it and I remember having it used against me about 2 editions ago and it being really annoying So while my info may be out of date I kida feel like I have to take it

Anyway, I'll throw together a new list taking in some of the collective wisdom and some of my own ideas and post it up for consideration. More critique or arguments against my stupidity welcome
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