Eldar 2500 pts - please help! - Page 2 - Wargaming Forum and Wargamer Forums
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post #11 of 16 (permalink) Old 04-11-14, 08:27 PM
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What i would do is drop all spirit seer equipment except the wraithforge stone. Thats a squad of guardians for you there. Then drop all upgrades from the waveserpents except their guns and holofields and the cannon. That's another guardian squad. Also drop the extra weapons on the wraithknight, leave him stock. That's another 40 points, so support weapons for guardians there.

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
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post #12 of 16 (permalink) Old 04-12-14, 02:11 AM Thread Starter
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Okay so- another day, another round of suggestions, etc.

Eldar - Iyanden
2500 points (again)

"Team Big Walkers" (Not actually a team, but they'll be working in close proximity)
WraithKnight [Warlord] w/ 2 Heavy Wraithcannon
WraithSeer w/ D-Cannon
x2 WraithLord w/ 2 Flamers, Bright Lance & Scatter Laser
plus a SpirtSeer w/ Pistol, Staff & The Wraithforge Stone

x2 WraithGuard (x5 bodies) w/ D-Scythes
+ WraithSeer w/ Pistol, Staff & Runes of Battle
+ Waveserpant w/ TL Scatter Lasers, TL Shuriken Catapults, Ghostwalk Matrix, Holo-Fields

WraithGuard (x5 bodies) w/ WraithCannons
+ WraithSeer w/ Pistol, Staff & Runes of Battle
+ Waveserpant w/ TL BrightLance, TL Shuriken Catapults, Ghostwalk Matrix, Holo-Fields

WraithBlades (x5 Bodies) w/ GhostAxe & Force Shield
+ WraithSeer w/ Pistol, Staff & Spirit Stone of Anath'lan (Runes of Battle)
+ Waveserpant w/ TL StarCannons, TL Shuriken Catapults, Ghostwalk Matrix, Holo-Fields


So, the idea is to move the tanks up w/ their cargo. The two identical going after objectives, while the two non-identical go after higher priority targets.

Interspersed is Team Big Walker, which will babysit and range-support those who need. The spirit-seer will hang back nearby to keep the team in good shape.
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post #13 of 16 (permalink) Old 04-12-14, 10:12 AM
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Ok a lot better but here's a few things. Drop the ghostwalk matrixs on the wave serpents and switch them with cannon for more firepower. Also wraithblades are nice but they cant assault out of their transport so it means they be stuck for a turn. So if your enemy has any sence he kill them straight. Id recommend you go with another squad of wraithguard with cannon. I prefere my waveserpent with scatter lasers, so you can twinlink everything but that's up to you. Also dont leave that spirit seer by himself he's and easy first blood, put him in a squad to soak up wounds.

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
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post #14 of 16 (permalink) Old 04-12-14, 02:47 PM Thread Starter
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Or-
Do you think I should nix the WaveSerpant for the WraithBlades, get 5 more Wraith Blades drop the Spirit Stone - and move the WraithForge Stone Spirit Seer into the Wraith Blade group - have them protect that seer, while she stays close enough to the WraithLords and WraithKnight to heal them?
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post #15 of 16 (permalink) Old 04-12-14, 05:16 PM
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How do you feel about allies? Dark Eldar make great Eldar allies.
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post #16 of 16 (permalink) Old 04-12-14, 06:15 PM
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Quote:
Originally Posted by Lord Commander View Post
How do you feel about allies? Dark Eldar make great Eldar allies.
Dark eldar wouldn't really benefit this list. They're better used in footlists.

That's not a bad idea but give them axes and shield for better survivability. Just make sure your giving them feel no pain from the wraithseer.

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
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