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post #1 of 19 (permalink) Old 02-12-14, 01:55 AM Thread Starter
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Default 2000 pts Casual

Hi all, this is just a casual list. Tell me what you think!

2000 pts

Farseer w/ jetbike, singing spear - Warlord
6 Windrider Jetbikes w/ 2 shuriken cannons

Warlock w/ jetbike
6 Windrider Jetbikes w/ 2 shuriken cannons

Autarch w/ warp jump generator, fusion gun
5 Warp Spiders w/ Exarch, spinneret rifle, fast shot

5 Dire Avengers
1 Wave Serpent w/ shuriken cannon, holo-fields, scatter laser

5 Dire Avengers
1 Wave Serpent w/ shuriken cannon, holo-fields, scatter laser

5 Shining Spears w/ Exarch, star lance, monster hunter

5 Rangers

6 Swooping Hawks w/ Exarch, sunrifle

2 War Walkers w/ scatter laser and star cannon each

Blood Angels Allies
Reclusiarch
5 Death Company w/ power fist, power sword
Stormraven w/ twin-linked assault cannon, twin-linked multi-melta (200)


Farseer, Warlock, and Windriders do the Eldar dance of annoyance.
Autarch with Warp Spiders, as well as Swooping Hawks, deep strike.
Serpents happily do their thing and drop Dire Avengers to hold objectives or to provide some shooting.
Shining Spears outflank.
Rangers sit on an objective.
War Walkers either do turn one shooting or outflank.
Blood Angels in the Stormraven swoop in to kill some tanks and charge some crap.

Casual list! Would like to hear what you think.

Last edited by artful_dodger; 02-12-14 at 05:22 AM.
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post #2 of 19 (permalink) Old 02-12-14, 12:23 PM
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Look good except you dont really have and anti 13-14 guns except your blood angels. I'm not sure where you could put it but I'm thinking maybe the warwalkers. Go all bright lance on them although the list you have is nice.

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

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W0-D0-L0
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post #3 of 19 (permalink) Old 02-13-14, 10:51 AM Thread Starter
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I thought that might be the proble... Would SL+BL have more utility than just dual BL?
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post #4 of 19 (permalink) Old 02-13-14, 12:42 PM
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I don't think you need the rangers - 5 rangers won't do an awful lot over a game - you could get more jetbikes into your squads instead

Everything else is vey fast - bar the rangers. If your opponent wants first blood, all he needs are a drop pod and a couple of flamers (I always assume I'm packing for space marines) and they'd be toast/easy first blood.
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post #5 of 19 (permalink) Old 02-13-14, 02:57 PM
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If you have the points, I would highly consider taking Sprit Stones on both your Wave Serpents (10pts each, I think). Being able to avoid a crew shaken/stunned results (on 2+) and allow your tanks along with the unit inside of them to still shoot with full ballistic skill (and in some cases move) could turn out to be huge in a game. I would even consider swapping Holofields for stones, the WS energy shield does a good job protecting it from being taken down (also jink helps) and cover saves done work when you get assaulted which is how your tank goes down most time in my experience.

As in example in my last two games respectively: the wraith guard WS got stunned/shaken twice, which prevented them from deploying and using D-Scythes and therefore ended up stuck in the tank all game. Then another Serpent with a unit of DA and a farseer got stunned/shaken and they could not move or shoot (except snap shots) when their tank got busted, if I was able to ignore that result I could have moved my Farseer right into another tank which turboed to safety.

Just a thought, but I think that Stones are worth the investment, especially considering how many shots the WS can throw out.
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post #6 of 19 (permalink) Old 02-13-14, 05:49 PM
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Quote:
Originally Posted by troybuckle View Post
If you have the points, I would highly consider taking Sprit Stones on both your Wave Serpents (10pts each, I think). Being able to avoid a crew shaken/stunned results (on 2+) and allow your tanks along with the unit inside of them to still shoot with full ballistic skill (and in some cases move) could turn out to be huge in a game. I would even consider swapping Holofields for stones, the WS energy shield does a good job protecting it from being taken down (also jink helps) and cover saves done work when you get assaulted which is how your tank goes down most time in my experience.

As in example in my last two games respectively: the wraith guard WS got stunned/shaken twice, which prevented them from deploying and using D-Scythes and therefore ended up stuck in the tank all game. Then another Serpent with a unit of DA and a farseer got stunned/shaken and they could not move or shoot (except snap shots) when their tank got busted, if I was able to ignore that result I could have moved my Farseer right into another tank which turboed to safety.

Just a thought, but I think that Stones are worth the investment, especially considering how many shots the WS can throw out.
I'd have to disagree respectfully Troy. I'd value holofields a lot more then spirit stones. Spirit stone are nice when you have points to spare but why bother when you can protect your tank full stop.

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
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post #7 of 19 (permalink) Old 02-13-14, 05:53 PM
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Originally Posted by Gret79 View Post
I don't think you need the rangers - 5 rangers won't do an awful lot over a game - you could get more jetbikes into your squads instead

Everything else is vey fast - bar the rangers. If your opponent wants first blood, all he needs are a drop pod and a couple of flamers (I always assume I'm packing for space marines) and they'd be toast/easy first blood.
Have to agree with Gret here use those points for more warp spiders. Never can have enough of tose bastards .

Also id go with double bright lance. Id rather chance hitting with 4 then at the most 2

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
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post #8 of 19 (permalink) Old 02-13-14, 06:24 PM
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I'd have to disagree respectfully Troy. I'd value holofields a lot more then spirit stones. Spirit stone are nice when you have points to spare but why bother when you can protect your tank full stop.
I think that Holo's are better in most cases, but if the points are there then stones can't hurt!! If you have a fire prism I would take stones for sure, you don’t want to be making snap shots with it. Also, if you have a full squad in your WS and you plan to have them come out to fight stones would be a good idea as well. I look at it as protecting the troops inside more then the tank.

I can't say enough good things about spiders though, soooo good and so fun to play!
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post #9 of 19 (permalink) Old 02-13-14, 06:40 PM
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Originally Posted by troybuckle View Post
I think that Holo's are better in most cases, but if the points are there then stones can't hurt!! If you have a fire prism I would take stones for sure, you donít want to be making snap shots with it. Also, if you have a full squad in your WS and you plan to have them come out to fight stones would be a good idea as well. I look at it as protecting the troops inside more then the tank.

I can't say enough good things about spiders though, soooo good and so fun to play!
Well in this case he has only 5 dire avengers which means there late game objective holders and not ment to fire anything of an objective. In this case holofields are the way to go. But I agree if there are points to spare slap on some spirit stone but Holofields and cannon always first. Correct me if I'm wrong but I thought you can always fire flamers even when snap shooting or is that just assaults.

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
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post #10 of 19 (permalink) Old 02-13-14, 10:48 PM Thread Starter
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I think Spirit Stones would be nice (can't imagine how frustrating that 'shaken' was Troy), but I doubt I can pull points off something else for it. Template and blast weapons cannot fire snapshots, sir Commissar. :p

Still wondering where to put those ranger points (I didn't consider first blood at all!). Warp Spiders are a good contender. Though it is also the exact number of points needed to put a singing spear on my Warlock, and get another fully kitted out Warlock for the Farseer's unit. Thoughts?

But SL would help the War Walkers in the case where there are no tanks on the board/to shoot at... Well, but I guess Eldar are specialists after all, so maybe dual BL. Must think like a Space Elf!
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