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post #11 of 19 (permalink) Old 02-14-14, 12:15 AM
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Yeah it's on page 13 of the brb about the snapshot template thing... The last few games I have been running the SL/BL on my walkers which is working well, still a nice bit of daka + a nice s8 ap2 lance shot that will be twin linked!
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post #12 of 19 (permalink) Old 02-14-14, 06:59 AM
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Imho sc bl on the war walkers never worked for me but sure give a try. My mistake so ( doesn't make much sense, when do you ever need to aim with a flamer :-P)

6th Edition. 7th Edition

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post #13 of 19 (permalink) Old 02-14-14, 03:18 PM
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Quote:
Originally Posted by artful_dodger View Post
Hi all, this is just a casual list. Tell me what you think!

2000 pts

Farseer w/ jetbike, singing spear - Warlord
6 Windrider Jetbikes w/ 2 shuriken cannons
Fine.

Warlock w/ jetbike
6 Windrider Jetbikes w/ 2 shuriken cannons
Fine.

Autarch w/ warp jump generator, fusion gun
This is essentially a glorified Exarch... drop him entirely.
5 Warp Spiders w/ Exarch, spinneret rifle, fast shot
Exarch brings very little. More Spiders would be a better option.

5 Dire Avengers
1 Wave Serpent w/ shuriken cannon, holo-fields, scatter laser
Scatter lasers are nice, Starcannons allow you to kill MEQ/TEQ and EMLs give you the option to fire everything at infantry, or have a crack at a vehicle. Given your lack of ranged anti-tank.. an EML might be a better shout.

5 Dire Avengers
1 Wave Serpent w/ shuriken cannon, holo-fields, scatter laser
See above.

5 Shining Spears w/ Exarch, star lance, monster hunter
This, sadly, still isn't a great unit. You get one good turn of combat out of them and then you're in trouble. In my eyes, too expensive for what they do - a big charge in the latter turns of the game. More fire power would be better.

5 Rangers
Yuck, no. Everything ignores cover these days.

6 Swooping Hawks w/ Exarch, sunrifle
These are still terri-bad. More Spiders.

2 War Walkers w/ scatter laser and star cannon each
Run dual Scatter Lasers or dual Starcannons. Given the armies general lack of fire power, I'd be tempted with Starcannons.

Blood Angels Allies
Reclusiarch
5 Death Company w/ power fist, power sword
Stormraven w/ twin-linked assault cannon, twin-linked multi-melta (200)
What even? I'd ditch these choices for some Wraithblades in a Serpent. More staying power, and a WS is infinitely more useful.


Farseer, Warlock, and Windriders do the Eldar dance of annoyance.
Autarch with Warp Spiders, as well as Swooping Hawks, deep strike.
Serpents happily do their thing and drop Dire Avengers to hold objectives or to provide some shooting.
Shining Spears outflank.
Rangers sit on an objective.
War Walkers either do turn one shooting or outflank.
Blood Angels in the Stormraven swoop in to kill some tanks and charge some crap.

Casual list! Would like to hear what you think.
Appreciating you've said 'casual list'... but there you are.

Any Eldar army that doesn't take advantage of the Fire Prism is missing its trump card.

There's also a general lack of firepower... Eldar want to fight the enemy at 24"-36" away, Stocking up on Starcannons and the like is the way to go. You Troop choices in the jetbikes are just fine for mopping up anything that isn't crippled by your bigger guns.
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post #14 of 19 (permalink) Old 02-15-14, 02:03 AM Thread Starter
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Yes, it is a casual list, but I do appreciate the competitive advice!

I don't want to change some units due to fluffy reasons, but other than that:

Curious as to why dual weapons on the walkers? I thought SL and SC combo was highly recommended.

If I get dual BL on the walkers, would you still recommend EML on the serpents?

Would a warlock on the other jeetbike squad be worth it (using points from dropping the rangers)?

Keeping the shining spears, would you say hit&run is essential to get more out of them? (I realize that you suggest against shining spears entirely, so feel free to ignore the question).

I will definitely consider your other advice. Don't think that it's been ignored.
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post #15 of 19 (permalink) Old 02-15-14, 10:39 AM
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Hit and run is mandatory on shinging spear dont take them without lol. Dual weapons on the walkers is so your not mixing ranges and not been ok at 2 roles but been great at 1 imho anyway.

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post #16 of 19 (permalink) Old 02-15-14, 02:15 PM
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With regards to the walkers, I find that the ability to have the sl twinlink the other gun (bl or whatever) makes it almost as good as having two of the other gun, because you will hit with it... But if you roll well and you have the same gun you could hit twice... It's a tossup I like to have it twinlink personally I find it a little safer to ensure I get one hit with my other gun (bl,sc,eml)
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post #17 of 19 (permalink) Old 02-16-14, 03:07 PM
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Quote:
Originally Posted by artful_dodger View Post
Yes, it is a casual list, but I do appreciate the competitive advice!

I don't want to change some units due to fluffy reasons, but other than that:

Curious as to why dual weapons on the walkers? I thought SL and SC combo was highly recommended.
Yes, it has its uses. The ability to twin-link it's partnered weapon is incredibly useful. I would argue this works better when paired with single shot weapons; the EML and the BL. i don't have my Codex in front of me to compare points costs, but I would say on a multiple shot weapon, doubleing up on a more powerful weapon is the better choice.
However, I make this case almost entirely in the case of the Star Cannon. Yes, the Scatterlaser has a better range and ap than the Shuriken cannon, but it's ap value will only go through a 4+ save. things with this save (Orks, Tau) are likely to be in high numbers, where the extra shots count for more. On the other hand, the Star Cannon comes with ap2, which goes through everything (citing power armour here). I looked at your list and saw a decisive lack of lower ap weaponry, and did what I could to give you some more kick.


If I get dual BL on the walkers, would you still recommend EML on the serpents?
The Walkers will turn up in an all or nothing turn. They arrive and will either do something useful (blast a big hole in a devastator unit, fuck the rear of a tank, etc) and will then either be ignored because you've put too much pressure on other units with your own, or the entirety of your opponents forces in the vicinity will turn on them. Dual Lance Walkers require really careful positioning, to the point where outflanking them can even be a risk, reducing them to a more sniper-ish role. If that's the role you want, you're better off with a Wraithlord - Yes, they are quite inefficient in comparison, but they will get that particular role done in a more reliable, less blown to bits by any weapon over str6, way.

Again, I sw your list and saw a lack of fire power - EMLs would allow you to deal with tanks and blast into infantry with the chin-cannon and plasma missile. They are a good way to cover both bases, granted, not as well as more specialised weapons (Scatter lasers for infantry, BLs for tanks).

In a roundabout way, EMLs are still one of the best choices for a WS. Although, I'd check to see what/if @Ragewind has written about this in the tactica articles.


Would a warlock on the other jeetbike squad be worth it (using points from dropping the rangers)?
Warlocks are okay, but I wouldn't bother too much.

Keeping the shining spears, would you say hit&run is essential to get more out of them? (I realize that you suggest against shining spears entirely, so feel free to ignore the question).
Massively essential.

I will definitely consider your other advice. Don't think that it's been ignored.
If it's fluff you want, and will help you deal with tanks...
The Autarch on a Jetbike, Mantle of the Laughing God, Laser Lance and some other equipment (but those 3 mostly) is absolute fuckery to deal with, and gets the job done well.

I just find the sheer lack of a Fire Prism a little disconcerting, it's simply too good a tank to not take. I appreciate money maybe an issue etc etc etc... but honestly - I always calculate a Fire Prism into my army choices first.
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post #18 of 19 (permalink) Old 02-18-14, 09:51 AM Thread Starter
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Thank you Orochi! I will definitely check out the tactica articles. I do get that the list is lacking in firepower, and will work on that. Also, I do really really want the Fire Prism (for so many reasons, but mainly one big one... and yes, it is the HUGE GUN it has). I will think of something to dump to cram it in.

Ahhh the Solitarch. :D I'll try that out too. Thanks!
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post #19 of 19 (permalink) Old 02-18-14, 03:07 PM
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Have you considered a Crimson Hunter Exarch? You have the Stormraven, which is great for getting your Death Company in, but if you decided to drop it out, the CH might be nice. It can be tooled up for TEQ hunting with Star Cannons and Precision shots (bye bye CML termie), or add to your anti-tank with Bright Lances.

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