2500 friendly vs nids - Wargaming Forum and Wargamer Forums
Reply
 
LinkBack Thread Tools Display Modes
post #1 of 17 (permalink) Old 02-01-14, 11:52 PM Thread Starter
Senior Member
 
troybuckle's Avatar
troybuckle's Flag is: Canada
 
Join Date: Nov 2010
Location: Goose Bay, Labrador Canada
Posts: 1,177
Reputation: 23
Default 2500 friendly vs nids

HQ

Farseer (spear, Anath'lan stone) 130
Farseer (spear, Phoenix gem) 140
Spiritseer 70
Autarch (wings, mandiblasters, fusion gun, Shard, Mantle) 185

Troops

Dire Avengers x10 (Exarch, pw/ss) 160
Wave Surpant (laser, cannon, holo) 145

Dire Avengers x10 (Exarch, pw/ss) 160
Wave Surpant (laser, cannon, holo) 145

Wraithguard x5 (D-scythes) 210
Wave Surpant (laser, cannon, holo) 145

Guardians x10 (cannon) 105

Rangers x6 72

Elites

Striking scorpions x10 (exarch, claw, monster hunter) 210

Heavy Support

Dark Reapers x5 150

War walkers x3 (scatter, eml) 240

Fire Prism (cannon) 135

Defence line (quad gun) 100

Total 2502

The idea here is to:
place the 2 farseers with the DA in the WS to hunt small creatures.
Spiritseer with the WG in the WS to go after medium creatures flamer templates because the will be assaulted.
Scorpions to infiltrate and MC hunt.
Walkers to outflank and light shit up
DR and the FP to hang back and focus on big creatures
Autarch to DS in terrain and hop out to assinate something
Rangers infiltrate and snipe on or near objective
Guardians to man the gun on defenceline on an objective and hopefully draw some Argo

I'm not going to see the new flyer or any new models, but there will be a flyrant, gargoyles, fexs, trogon for sure.

These are the only other models I have to swap for:
Guard swap to blades
Prism swap to Falcon (I have 4 chassis)
6 dragons
6 HB
Swap 10 SS for 2 squads of 6
1 viper
3 warlocks

Let me know what you think
troybuckle is offline  
Sponsored Links
Advertisement
 
post #2 of 17 (permalink) Old 02-02-14, 09:47 AM
Senior Member
 
The Irish Commissar's Avatar
The Irish Commissar's Flag is: Ireland
 
Join Date: Jan 2012
Location: Meath, Ireland
Posts: 716
Reputation: 7
Default

Imho i wouldnt infiltrate the scorpions because they will just be overwhelmed,. Use them as counter assault unit. Id drop the the exarch and wargear from the dire avengers, its not needed unless you want to cc the big creatures (not recommended). Id also swap the wings on the autarch for a bike, better toughness, faster and give you that lovely 2+ cover save. Also maybe hold one farseer back to give rerolls for the dr and war walkers.

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
The Irish Commissar is offline  
post #3 of 17 (permalink) Old 02-02-14, 09:48 AM
Senior Member
 
The Irish Commissar's Avatar
The Irish Commissar's Flag is: Ireland
 
Join Date: Jan 2012
Location: Meath, Ireland
Posts: 716
Reputation: 7
Default

Also what are the wraithguard after medium stuff like warriors?, if so keep the flamers. But if your going against the big bugs use the cannons.

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
The Irish Commissar is offline  
 
post #4 of 17 (permalink) Old 02-02-14, 01:53 PM Thread Starter
Senior Member
 
troybuckle's Avatar
troybuckle's Flag is: Canada
 
Join Date: Nov 2010
Location: Goose Bay, Labrador Canada
Posts: 1,177
Reputation: 23
Default

Yeah I wasn't sure with the exarchs and gear, I just know he always catches me in combat and the inv sv might be nice. Getting rid of that saves me 70 points! I could add a warlock to the guardians then!

I can't swap the Autarch wings for the bike, as I don't have the model, which is why he will DS in terrain to get his 2+ cover.

What do you suggest for the SS: outflank, or start on the board, I can't figure out how to get these in a position to charge anymore in 6th.

Last edited by troybuckle; 02-02-14 at 01:56 PM.
troybuckle is offline  
post #5 of 17 (permalink) Old 02-02-14, 07:34 PM
Senior Member
 
The Irish Commissar's Avatar
The Irish Commissar's Flag is: Ireland
 
Join Date: Jan 2012
Location: Meath, Ireland
Posts: 716
Reputation: 7
Default

Honestly get a autarch on bike he is a god. Other wise put him i with the scorpions or get rid of him along with the exarchs on the dire avengers and get yourself a squad of 10x warp spiders. I know you dont have any at the moment but honestly they're fun and competitive. Against tyranids they can deal with anything be them small, big or flying. The reason being an autarch is t3 with a +3 plus armour giving him the amntle and wings just makes him a tiny bit more survivable. But he will still be overcome by the liitle bugs and outclassed by the bigger ones. The scorpions are best used as a counter attack unit against tyranids or just stay were they are and let the tyranids come to you, as they usually do.

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
The Irish Commissar is offline  
post #6 of 17 (permalink) Old 02-03-14, 12:40 AM
Autarch of Heresy
 
Ragewind's Avatar
Ragewind's Flag is: USA
 
Join Date: Aug 2008
Posts: 886
Reputation: 20
Default

Farseer (spear, Anath'lan stone) 130

- I don't think you will really need this, just a spear by itself would be fine.

-Farseer (spear, Phoenix gem) 140
This is fine, however it should prob go on the autarch as he will be fighting in such a way for him to die faster.

Autarch (wings, mandiblasters, fusion gun, Shard, Mantle) 185

-Really should have a jetbike for T4

Spiritseer 70

-of course

Dire Avengers x10 (Exarch, pw/ss) 160
Wave Surpant (laser, cannon, holo) 145

-While they can be in CC< i would recomend removing the pw/ss and use those points elsewhere, otherwise give him something like a Power Maul.

Dire Avengers x10 (Exarch, pw/ss) 160
Wave Surpant (laser, cannon, holo) 145

- Same as above

Wraithguard x5 (D-scythes) 210
Wave Surpant (laser, cannon, holo) 145

-Of course these are fine, if you can fit in some Promethium lines they can get torrent.

Guardians x10 (cannon) 105

-Make it a scatter laser

Rangers x6 72

- Fine

Striking scorpions x10 (exarch, claw, monster hunter) 210

-This is fine, however if you send them up alone there will be problems, take three teams if any so you have a sizable pressence wherever they infiltrate.

Dark Reapers x5 150

-You should take kraks as well

War walkers x3 (scatter, eml) 240

-Save yourself 30 points and take Bright Lances instead.

Fire Prism (cannon) 135

-Holo-Feild should be a priority over a second weapon

Defence line (quad gun) 100

-Really its preference, but all the nids this will shoot will get an armor save, i would prefer to take a icarus cannon.

The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable

Ragewind is offline  
post #7 of 17 (permalink) Old 02-03-14, 01:49 AM Thread Starter
Senior Member
 
troybuckle's Avatar
troybuckle's Flag is: Canada
 
Join Date: Nov 2010
Location: Goose Bay, Labrador Canada
Posts: 1,177
Reputation: 23
Default

@Ragewind

HQ

Farseer (spear, Anath'lan stone) 130
Farseer (spear) 105
Spiritseer 70
Autarch (wings, mandiblasters, fusion gun, Shard, Mantle, phonix gem) 210

Troops

Dire Avengers x10 130
Wave Surpant (laser, cannon, holo) 145

Dire Avengers x10 130
Wave Surpant (laser, cannon, holo) 145

Wraithguard x5 (D-scythes) 210
Wave Surpant (laser, cannon, holo) 145

Guardians x10 (laser) 110
Warlock (spear) 40

Rangers x6 72

Elites

Striking scorpions x10 (exarch, claw, monster hunter) 210

Heavy Support

Dark Reapers x5 (starshot) 190

War walkers x3 (scatter, bl) 210

Fire Prism (holo) 140

Defence line (quad gun) 100

Total 2492

I think this looks better, the guardians with shrouded behind that defence line will be a hard nut to crack, I think that I will infiltrate the SS close to these guys to protect them and let the nids come to me. My loaded-out autarch should be a good laugh to play with that load out.

Last edited by troybuckle; 02-03-14 at 01:55 AM.
troybuckle is offline  
post #8 of 17 (permalink) Old 02-03-14, 11:52 PM Thread Starter
Senior Member
 
troybuckle's Avatar
troybuckle's Flag is: Canada
 
Join Date: Nov 2010
Location: Goose Bay, Labrador Canada
Posts: 1,177
Reputation: 23
Default

So it looks like there is going to be a swarmlord with 3 guard, zones, lictors and Fexs...

I'm thinking that the swarmlord and guard could be a big problem
troybuckle is offline  
post #9 of 17 (permalink) Old 02-05-14, 09:56 PM Thread Starter
Senior Member
 
troybuckle's Avatar
troybuckle's Flag is: Canada
 
Join Date: Nov 2010
Location: Goose Bay, Labrador Canada
Posts: 1,177
Reputation: 23
Default

So this game is going to take place tomorrow night, Im likening the list only thing I'm not convinced on is taking the bl over the eml on the war walkers though, the eml has the option to target both mc with the s8 krack and also swarms with the small blast where as the bl only has the option to target mc... What do you all think?
troybuckle is offline  
post #10 of 17 (permalink) Old 02-06-14, 01:01 AM
Autarch of Heresy
 
Ragewind's Avatar
Ragewind's Flag is: USA
 
Join Date: Aug 2008
Posts: 886
Reputation: 20
Default

Quote:
Originally Posted by troybuckle View Post
So this game is going to take place tomorrow night, Im likening the list only thing I'm not convinced on is taking the bl over the eml on the war walkers though, the eml has the option to target both mc with the s8 krack and also swarms with the small blast where as the bl only has the option to target mc... What do you all think?
I think if you dont mind spending the 30 points then go for it. However each walker is putting out 5 shots, a total of 15 shots is going to do a lot of damage to the smaller nids, as opposed to maybe an extra 1-2 with the blast.

The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable

Ragewind is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Army Lists > Eldar Army Lists

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome