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post #1 of 12 (permalink) Old 01-19-14, 03:23 PM Thread Starter
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Default 2k: Iyanden + Firebase Cadre

Something crazy. C/C welcome.

Primary Detachment: Iyanden Eldar (794)

Farseer - 130 pts
on Jetbike, Spear of Teuthlas

Windrider Jetbike Squadron - 122
x6, Cannon x2

Windrider Jetbike Squadron - 122
x6, Cannon x2

Crimson Hunter - 180
Exarch, x2 Lances

Wraithknight - 240 (Warlord)
x2 Heavy Cannons

Formation: Firebase Support Cadre (600)

Riptide - 210
TL Fusion, Ion Accel, EWO, VT

Broadside Team - 195
x3 HYMP

Broadside Team - 195
x3 HYMP

Formation: Firebase Support Cadre (600)

Riptide - 210
TL Fusion, Ion Accel, EWO, VT

Broadside Team - 195
x3 HYMP

Broadside Team - 195
x3 HYMP


Ok, that's it. Yeah, it really can't score, but it can obliterate any target on the map.

Thoughts?

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post #2 of 12 (permalink) Old 01-19-14, 10:44 PM
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You could always break the windriders in half, then put 1-4 of the 3 man teams into reserves in order to protect them. That would leave one scary list left on the table.
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post #3 of 12 (permalink) Old 01-20-14, 04:15 AM Thread Starter
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I rather like that idea. I'm almost tempted to use an autarch to control them and the Hunter hitting the board, but having a Jetseer for rerolling Riptides seems pretty useful.

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post #4 of 12 (permalink) Old 01-20-14, 03:11 PM
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I thought about the autarch also. Drop 2 SC from the windriders and that will give you the 150 points you need to make a nice laughtarch.

===

I like your list BTW

My faith protects me. My Kevlar helps.
Michael Carpenter,Knight of the Cross
In "Death Masks, The Dresden Files."
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post #5 of 12 (permalink) Old 01-20-14, 04:28 PM Thread Starter
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The problem there is that Iyanden doesn't allow the Mantle, and I went with Iyanden in order to Warlord the WK.

Option A) Use the Wk-lord, and a jetseer throwing around Divination.

Option B) Warlord a mantletarch.

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post #6 of 12 (permalink) Old 01-25-14, 02:03 PM Thread Starter
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Tiny edit... Any other thoughts?


Primary Detachment: Iyanden Eldar (794)

Farseer - 130 pts
on Jetbike, Spear of Teuthlas

Windrider Jetbike Squadron - 61
x3, Cannon

Windrider Jetbike Squadron - 61
x3, Cannon

Windrider Jetbike Squadron - 61
x3, Cannon

Windrider Jetbike Squadron - 61
x3, Cannon

Crimson Hunter - 180
Exarch, x2 Lances

Wraithknight - 240 (Warlord)
x2 Heavy Cannons

Formation: Firebase Support Cadre (600)

Riptide - 210
TL Fusion, Ion Accel, EWO, VT

Broadside Team - 195
x3 HYMP

Broadside Team - 195
x3 HYMP

Formation: Firebase Support Cadre (600)

Riptide - 210
TL Fusion, Ion Accel, EWO, VT

Broadside Team - 195
x3 HYMP

Broadside Team - 195
x3 HYMP

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post #7 of 12 (permalink) Old 01-26-14, 01:44 AM
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So what would you do against a chaos deamon army that featured 3-5 flying MC's along with one of those Shreiker units that have the re-roll on the 2+ invuls? You can toss on multiple fast rending troops as well.

Although the troops of course would be destroyed almost instantly by the amount of Broadsides.


Of course for nearly 40 points less you can take Crisis suits who have the same weapons. Although I have been out of it lately, perhaps there is a special rule somewhere for these fire-base formations?>

The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable

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post #8 of 12 (permalink) Old 01-26-14, 04:19 AM Thread Starter
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Well, in your example, there's 2 riptides w/ skyfire and Interceptor, firing S7 ap2 shots around, not to mention a flier. The rest need to snap shot, but sheer weight of firepower should let me ground MCs.

As for the Crisis Suits, doing that requires me to use allies, not formations. That means an HQ, troops, etc. The Formation grants everything Tank Hunter and PE: Marines, and Marines gets Hatred against them.

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post #9 of 12 (permalink) Old 01-26-14, 05:45 AM
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Quote:
Originally Posted by Xabre View Post
Well, in your example, there's 2 riptides w/ skyfire and Interceptor, firing S7 ap2 shots around, not to mention a flier. The rest need to snap shot, but sheer weight of firepower should let me ground MCs.

As for the Crisis Suits, doing that requires me to use allies, not formations. That means an HQ, troops, etc. The Formation grants everything Tank Hunter and PE: Marines, and Marines gets Hatred against them.
So basically other than the riptides and a single AV 10 flyer you don't have much to stop even Hive Tyrants much less multiple Nurgle daemons with 2+ jink save. Or perhaps a Screamerstar, the list isn't bad at all but what to do when you run up against a particularly resilient enemy?

As it stands even a mounted Seer Council can not only reach you quickly, but dismantle your army piece by piece.

I would consider giving the Knight 2 Bright lances, and the sword+sheild and give the Farseer the Wraithforge gem, that way you can at least tie up super units like the Screamer star and heal off wounds allowing you to dismantle the rest of the list.

I would also look at getting something other than just a 2+ armor save or a 4+ cover save, especially since a enemy Riptide could instakill a squad of broadsides each turn PER riptide. A landing pad or some void sheilds would go a long way to keeping you alive.

I don't know anything about formations though, Tank hunters on all that Str 7 sounds amazing, what book is that from.

Edit: Because you have all that Tank Hunters you don't need a Fusion blaster on those Riptides, a SMS would be better for people cowering out of LOS like enemy Jetbikers.

The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable


Last edited by Ragewind; 01-26-14 at 05:48 AM.
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post #10 of 12 (permalink) Old 01-26-14, 10:22 AM
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Also you can you the mantle from codex eldar with iyanden supplement your just not allowed mix and match on the same guy. so no mantle and spear but yes to mantle by itself

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

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W0-D0-L0
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