1850 eldar. Hq with a twist - Wargaming Forum and Wargamer Forums
 
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post #1 of 8 (permalink) Old 10-30-13, 08:24 PM Thread Starter
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Default 1850 eldar. Hq with a twist

What's up guys.

Here's my problem. I'm entering a little tourney and its standard except for we can have 1 hq from any codex and it's abilities work for my army. I have a stardard list but I'm unsure on other hqs if I'm honest.

I'd like your help in making a badass list with ANY hq you deem boss enough.
I've been told to bring the cheese and that is exactly what I will do
Here's what I have.

Eldrad
2 farseer
10 warlocks
Jet autarch
30 guardians
20 avengers
20 fire dragons
20 spiders
14 rangers
3 warwalkers
2 fire prisms
10 waveserpents

These are the models I have. I can work with any other HQ as well. So, any hq that will work well with what I have?

EDIT: Had a quick idea for a serpent spam list. An iron hands Master of the forge. Serpents with it will not die?

Last edited by LuLzForTheLuLzGoD; 10-30-13 at 09:40 PM.
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post #2 of 8 (permalink) Old 10-31-13, 12:57 PM
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Serpents with " it will not die" sounds amazing. Id recommended going 6x wave serpents with minimum dire avengers backed up with your fire prisms. The list I have in mind is 6x wave serpents with 5x dire avengers in each. Waveserpents armed with scatter lasers, cannon and holofields. Followed by 2x fire prisms with cannon and holofields. I then went with an autarch with fusion gun, lance and mantle on a bike for the craic. That leaves you with 1705 points. Add a master of the forge, I'm guessing a hundred points and its 1805. Points can be spent wherever you want. Sorry for the wall of text :-P

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
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post #3 of 8 (permalink) Old 10-31-13, 01:23 PM
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I think you would have to query that since IWND isn't something that comes with the HQ per sey, but IWND WSs will have other players crying though.

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post #4 of 8 (permalink) Old 10-31-13, 03:47 PM
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Another question would be whether or not this other character can ride in your transports

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
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post #5 of 8 (permalink) Old 10-31-13, 03:54 PM
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So yeah, query this HQ thing with the organisers because these are real issues.

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"Bubbles"....?

The Old World just became a fart in the bath.....
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post #6 of 8 (permalink) Old 10-31-13, 05:33 PM Thread Starter
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Hey guys. The way the organisers have stated it is " All special rules transfer" and "Normal force organisation
However you can choose any single HQ from any warhammer 40k codex as one of your primary HQ."

I'm waiting on reply on the transport issue but I'm assuming it's okay.


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Originally Posted by The Irish Commissar View Post
Serpents with " it will not die" sounds amazing. Id recommended going 6x wave serpents with minimum dire avengers backed up with your fire prisms. The list I have in mind is 6x wave serpents with 5x dire avengers in each. Waveserpents armed with scatter lasers, cannon and holofields. Followed by 2x fire prisms with cannon and holofields. I then went with an autarch with fusion gun, lance and mantle on a bike for the craic. That leaves you with 1705 points. Add a master of the forge, I'm guessing a hundred points and its 1805. Points can be spent wherever you want. Sorry for the wall of text :-P
That kinda list is sure to make then cry the whole week haha. The Master is 90 so that's even more points. Are there any other hqs that would be great with eldar?

I'm just sitting laughing at serpents with It will not die...
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post #7 of 8 (permalink) Old 10-31-13, 08:26 PM
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Quote:
Originally Posted by LuLzForTheLuLzGoD View Post
Hey guys. The way the organisers have stated it is " All special rules transfer" and "Normal force organisation
However you can choose any single HQ from any warhammer 40k codex as one of your primary HQ."

I'm waiting on reply on the transport issue but I'm assuming it's okay.




That kinda list is sure to make then cry the whole week haha. The Master is 90 so that's even more points. Are there any other hqs that would be great with eldar?

I'm just sitting laughing at serpents with It will not die...
Well if that's the case, since presumably the HQ can take the respective upgrades they are able to, I'd take a captain or commander in all honestly. Since if your after the IWND then it doesn't matter which HQ you take yes it's more expensive but you can make decent pointed combat monsters out of either the Iron Hands captain or chapter master because of their statlines as base combined other 6+FNP and IWND on the captain or chapter master.

Though if all special rules transfer then regardless of what HQ you take using Iron Hands chapter tactics I says all CHARACTERS, so presumably through extention your Farseer and such gets IWND.

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Originally Posted by Tawa View Post
"Bubbles"....?

The Old World just became a fart in the bath.....
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post #8 of 8 (permalink) Old 11-01-13, 05:53 PM
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Wave serpent spam and fire prism spam with "it will not die"= CHEEEEEEESE

6th Edition. 7th Edition

Eldar. Eldar
W14-D1-L4. W2-D0-L0

Imperial guard
W3-D2-L1

Space marine's
W0-D0-L0
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