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post #1 of 11 (permalink) Old 10-17-13, 08:24 PM Thread Starter
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Icon Ulthwe tourney list 1500

So, I am heading for a tourney and I want to bring some ulthwe guardians, but not just them! But they are still painted for that craftworld ulthwe. Love it) !!!This version is edited now!!! I am playing a Iyanden codex supplement.

Hq:
Farseer (100 pts)
Spiritseer - teuthlas spear (85 pts)

Troops:
2*10 guardians - shuriken cannon (210 pts)
2*Wave serpents - scatter lasers, holofields (270 pts)
5 wraithguards
Wave serpent - scatter, holofields (135 pts)
5 wraithguards - scythes (210 pts)
Wave serpent - scatter, holofields (135 pts)

Fast attack:
2*5 warp spiders

So yeah... I took Iyanden detachment for their spear and primaris power. Fatseer sticks with one unit of guardians. Spiritseer sticks with basic wraithguards. Spiders are fun, why not. So judge please and give me some advices.)

Last edited by Lordy of chaos; 10-18-13 at 03:59 PM.
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post #2 of 11 (permalink) Old 10-18-13, 07:54 AM
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Welcome to Heresy Online @Lordy of chaos

It looks good although I have a couple of questions.

Can you take Iyanden as an ally to Eldar as they come from the same codex? Its not something I was aware you could do (I'm not saying you can't I just didn't know you could).

Also what are you using for anti air cover? I know wave serpents are pretty useful against light vehicles but I think you will have trouble against something like a stormraven or Helldrake.

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post #3 of 11 (permalink) Old 10-18-13, 08:21 AM
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Sadly, Eldar can't really ally the codex with the supplement. Everyone else got that party except us. Luckily, however, this list is completely legal in the bounds of a single FoC anyway.

Serpents and Spiders together can provide more than adequate AA, but what the list really lacks is some sort of option to deal with heavy vehicle armor from a distance. The only thing in the list that poses a serious threat to AV 13+ are the Wraithguard, one unit in particular. How to fill that role is the question. You could put Lances on the Serpents, but that would cut AA power. You could drop the Spear, Shuriken Cannons, and a squad of Spiders for some War Walkers with Lances or a Prism with Holo-Fields.

TBH its not a problem you will run into much of, but in a competitive setting its good to be prepared for all occasions. AA, AV (heavy or not), AI (heavy, light, or MC). You have most of those covered, but Land Raiders and the like are becoming popular again so be ready for them.
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post #4 of 11 (permalink) Old 10-18-13, 03:48 PM Thread Starter
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Welcome to Heresy Online @Lordy of chaos

It looks good although I have a couple of questions.

Can you take Iyanden as an ally to Eldar as they come from the same codex? Its not something I was aware you could do (I'm not saying you can't I just didn't know you could).

Also what are you using for anti air cover? I know wave serpents are pretty useful against light vehicles but I think you will have trouble against something like a stormraven or Helldrake.
Well... Yes, missed the point with the detachment. I can make it a Iyanden Ulthwe army, what would be hilarious. I mean using supplement as a main codex.

With anti-cover, anti-air: I always rush with my serpents all close to an enemy, so basically I can always fire the back armour of helldrakes. With storm raven I just need to concentrate a fire. That's what I am planning to do. Everything else with cover will die horribly from serpents.
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post #5 of 11 (permalink) Old 10-18-13, 03:57 PM Thread Starter
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Sadly, Eldar can't really ally the codex with the supplement. Everyone else got that party except us. Luckily, however, this list is completely legal in the bounds of a single FoC anyway.

Serpents and Spiders together can provide more than adequate AA, but what the list really lacks is some sort of option to deal with heavy vehicle armor from a distance. The only thing in the list that poses a serious threat to AV 13+ are the Wraithguard, one unit in particular. How to fill that role is the question. You could put Lances on the Serpents, but that would cut AA power. You could drop the Spear, Shuriken Cannons, and a squad of Spiders for some War Walkers with Lances or a Prism with Holo-Fields.

TBH its not a problem you will run into much of, but in a competitive setting its good to be prepared for all occasions. AA, AV (heavy or not), AI (heavy, light, or MC). You have most of those covered, but Land Raiders and the like are becoming popular again so be ready for them.
I agree with everything, but I think that wraithguards would be able to deal with anything. Mc like riptides, vechiles like land raider. This unit can handle it. Also I have another unit, and thanks for distort rule it can bring chaos and pain either. That's just my opinion... Ranged anti tank is not really needed. But I still think about it.
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post #6 of 11 (permalink) Old 10-18-13, 04:49 PM
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Generally heavy tanks like LandRaiders are taken to store scary Terminators (or likewise) units. You generally want to tank to die as far away from your squishy Eldar as possible.

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post #7 of 11 (permalink) Old 10-18-13, 05:01 PM Thread Starter
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Generally heavy tanks like LandRaiders are taken to store scary Terminators (or likewise) units. You generally want to tank to die as far away from your squishy Eldar as possible.
If there is a terminator unit, I'll try to bring my second unit of Wraithguards closer, so after land raider is dead I will obliterate terminators with scythes. I tried that ones, hope it would work on a tourney)
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post #8 of 11 (permalink) Old 10-18-13, 05:58 PM
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A Posit if you will

Lets say at this tourney you are fighting Tau (not that improbable) and you fight a Tau player who has 1+ units of Crisis Suits with Missile pods, or 1+ units of Sky Rays. What do you plan to do if they Marker you to remove the save on the serpents and burn you down with 3+ glancing hits? Right now you have nothing to stop this and you can lose 2+ serpents per turn. Once you lose the tanks, that's basically it.

The best thing you can do to prevent this from the Tau (or even other armies that can ignore cover) is to include a Skysheild Landing pad for that 4+ invul, this is especially important if you go second.

The "main" issue with the currently proposed list is that the MAJORITY if your firepower is from the 8'-12' band, with the remainder basically hovering around 24' inches(not including the Serpent shield shot). You REALLY should look at taking something besides the SLs so you can handle someone taking a Land Raider or any of the AV 14 fortifications.

While the following greatly depends on your current player base, at 1500 you have no AA, yes yes the serpents can "do" AA duty..kinda, but are really only effective vs AV 10, if someone throws even two AV 12 flyers you can't actually do anything to stop them, thus a single Storm Raven or 2 Helldrakes will basically ruin you, especially since they can line up rear armor shots easily. Just something to think about as all of your firepower/presence seems to be in those serpents.

The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable

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post #9 of 11 (permalink) Old 10-18-13, 06:25 PM Thread Starter
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A Posit if you will

Lets say at this tourney you are fighting Tau (not that improbable) and you fight a Tau player who has 1+ units of Crisis Suits with Missile pods, or 1+ units of Sky Rays. What do you plan to do if they Marker you to remove the save on the serpents and burn you down with 3+ glancing hits? Right now you have nothing to stop this and you can lose 2+ serpents per turn. Once you lose the tanks, that's basically it.

The best thing you can do to prevent this from the Tau (or even other armies that can ignore cover) is to include a Skysheild Landing pad for that 4+ invul, this is especially important if you go second.

The "main" issue with the currently proposed list is that the MAJORITY if your firepower is from the 8'-12' band, with the remainder basically hovering around 24' inches(not including the Serpent shield shot). You REALLY should look at taking something besides the SLs so you can handle someone taking a Land Raider or any of the AV 14 fortifications.

While the following greatly depends on your current player base, at 1500 you have no AA, yes yes the serpents can "do" AA duty..kinda, but are really only effective vs AV 10, if someone throws even two AV 12 flyers you can't actually do anything to stop them, thus a single Storm Raven or 2 Helldrakes will basically ruin you, especially since they can line up rear armor shots easily. Just something to think about as all of your firepower/presence seems to be in those serpents.
Ok... Against tau it depends on their deployment. I have some combos in mind, but I am not sure...
I can take some lances instead of sl. Why not.
Anti-air? Well, give me the good advice, about what should I take against them. Walkers? Crimson? What? This all to fragile.
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post #10 of 11 (permalink) Old 10-18-13, 06:53 PM
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Ok... Against tau it depends on their deployment. I have some combos in mind, but I am not sure...
I can take some lances instead of sl. Why not.
Anti-air? Well, give me the good advice, about what should I take against them. Walkers? Crimson? What? This all to fragile.
I dont have much time, so think on this.

You want to be able to reliably kill 2 AV 10 and 1 AV 12 a turn. Whatever you take needs to be able to survive 1-2 turns of ranged AT. If you can do that, then you will have all the AA you need at 1500.

Ideally you can also put 2-3 wounds on a flying MC as well. I wouldnt put it past Chaos to take 2 flying MCs

The Eldar, more than any other army, should not only look at the output of each unit individually, but the synergy of multiple units together and their role in the force as a whole. - Fable

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