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post #1 of 26 (permalink) Old 11-25-12, 07:44 PM Thread Starter
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Default how the hell do you beat this

so
farseer warding guide or doom 90
3 jet bikes sh cann 76
3 jet bikes sh cann 76
2 dcannons 100
2 dcannons 100
3 dcannons 150
592 it can deal with anything at 600 points its rediculous so how would ou counter
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post #2 of 26 (permalink) Old 11-25-12, 08:04 PM
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D cannons sounds great on paper but if anything can assault them turn 2/3 quickly like a fast moving unit of gargoyles they just die so quickly.
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post #3 of 26 (permalink) Old 11-25-12, 08:35 PM Thread Starter
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true you could have 2 guardian squads pumping out 21 shots each can easy deall with gargoyles you wont have synapse meaning youll run easy thinking about it you would take 2 guardian squads
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post #4 of 26 (permalink) Old 11-25-12, 08:45 PM
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Take a flyer. Laugh as he realises he can't actually hit a flyer with blast templates.

Or, you know, ask to play objective games, stay outside the 24" threat range of the cannons and shoot down the 6 marines that make up his scoring units.

90% of people think they are above average.

Statistically Improbable. Psychologically Inevitable.
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post #5 of 26 (permalink) Old 11-25-12, 10:39 PM
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Quote:
Originally Posted by seermaster View Post
so how would ou counter
With anything possessing guns with range greater than the D-cannon's.

Things such as:
A sniper scout/devestator marine list
(Librarian, two units of sniper scouts with camo cloaks and heavy bolters, and two units of devestators with four missile launchers and four heavy bolters)

A Tau list with twenty four firewarriors and a bunch of battlesuits

A deathwing list consisting of Belial, ten terminators, and two cyclone missile launchers

Damn near any Dark Eldar list that makes use of true-born, a ravager, venoms, or kabalite warriors with heavy weapons

A marine (loyal or chaos) list that makes use of a vindicator, or a hellfire dreadnought, a thunderfirecannon, landspeeders or a defiler; all of those will give that list of yours trouble.

And then of course, as Sethis said, any list that brings a flier


Yeah the D-cannons are deadly, but only if you can get the guns in range; and against an enemy that has longer range, that means you need to go to them and put those flimsy guardians out of cover.

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post #6 of 26 (permalink) Old 11-25-12, 10:51 PM
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Long Fang ML spam with a Rune Priest and some GH. If you get in range to cast your powers your in range for the RP to nullify them.

http://i.imgur.com/aPfHUHy.gif?1




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post #7 of 26 (permalink) Old 11-26-12, 12:22 AM
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Orks. 90 of the fuckers for 480 pts.



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It's not a black and white question really, there are different shades of anal probing,
a rectum spectrum, if you will
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post #8 of 26 (permalink) Old 11-26-12, 03:06 AM
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Completely agree with Vaz
90: KFF, eavy armour
180: 30 shoota boyz
180: 30 shoota boyz
150: 25 shoota boyz

Now, against any list that has MC's/anything with rear armour more than 10 you're kinda screwed, but against this one you're going to dominate

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post #9 of 26 (permalink) Old 11-26-12, 03:55 PM Thread Starter
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the thing is the boards are 2 by 4 cover should be about 3 4 peices slowing the enemy dramatically and flyers are gonna have to hover or youre getting a crap fire output 2 or 3 turns only also all those orks charge or shooting will be harsh but only 1 unit will be in charge shoot range at a time
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post #10 of 26 (permalink) Old 11-26-12, 04:10 PM
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Cover is good for the enemy, bad for you.

With the Orks, they can just walk forwards, claiming 2 Objectives and contesting your own, linebreaker and first blod; that is +5 (I think) already. If the Orks can't shoot, neither can you. Sure, JSJ with your 12 TL S4 shots a turn, but that won't last long enough. You won't deal enough damage to win.

Hell, Nids can do similar as well; Tervigon, Gargoyles and a ton of Dakkagaunts. GG.



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