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post #1 of 25 (permalink) Old 09-04-12, 05:54 AM Thread Starter
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Default Eldar with Tau Allies

I've heard great things about allying Eldar up with Tau. I'm looking to try this out. Hopefully you guys will have some suggestions for me! I haven't gotten my list down 100%, but I'm hoping for something that will look like this.

Eldar

Farseer- SpStones, RoWit/Ward, 2 Divination Powers

5 Fire Dragons in a Falcon with ScLaser

10 Dire Avengers, Exarch with PW/SS Defend/BlStorm

5 Rangers/Pathfinders

3-6 Jetbikes for objective sprinting at the end of the game, and taking shots with ShuriCans.

Tau


Shas'el- Burst Cannon, Fusion Blaster, HWDC (2 Shield Drones), HWMT, HWBSF, Shield Gen

12 FW- Shas'ui (Bonding Knife)
12 FW- Shas'ui (Bonding Knife)

Without upgrading the Rangers, and running 3 jetbikes (1 with a ShuriCan), what I have is at 1,106 points. I'm hoping to run it at around 1500 at least. Any advice is appreciated as always! I think I may be lacking in Anti-tank. But have at it guys, let me know what you think.
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post #2 of 25 (permalink) Old 09-04-12, 07:25 AM
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With the jetbikes remember the 24' range, they can be shot to bits by bolters at that range
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post #3 of 25 (permalink) Old 09-04-12, 07:26 AM
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Also keep the rangers as pathfinders, having the extra coversave and the extra chance to make a rending shot is so worth it
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post #4 of 25 (permalink) Old 09-04-12, 04:18 PM Thread Starter
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Yeah.. It just seems like people forget that Jetbikes get the 2d6" move in the assault phase. So I zoom in, take shots, and zoom out. Pathfinders are easily one of my favorite Eldar scoring units. I was having a hard time justifying NOT making that upgrade. I'm just more or less worried about getting the Tau part of the list figured out, so maybe I should post something up over in their Army List thread. I'm definitely thinking about running a unit of jetbikes along with a unit of Tau battlesuits because they all have the 2d6" move in the assault phase.
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post #5 of 25 (permalink) Old 09-04-12, 05:32 PM
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Tech, the 2D6" move, is that for charging, or did they change the jetbikes standard 6" move to be a roll now, in lieu of assaulting?

DAMN YOU, DICE GODS!
V

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post #6 of 25 (permalink) Old 09-04-12, 05:44 PM Thread Starter
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They get the 2d6" move even if they're not charging, and if they arrived via Deep Strike that turn.
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post #7 of 25 (permalink) Old 09-04-12, 05:44 PM
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well, besides the fact jetbikes can't deepstrike, that's pretty cool.

Can they reroll the move even if they arent charging?

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post #8 of 25 (permalink) Old 09-04-12, 05:58 PM Thread Starter
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That is something I am not sure of. I'm pretty sure it's just a move like in the movement phase, but you have to roll for the distance, but I can't find anything in the rulebook about rerolling it. But I'm definitely thinking about going with a unit of 6 jetbikes (2 ShuriCans) to run around with the Shas'el, maybe even a Warlock on a jetbike with a singing spear and Destructor or Embolden. The farseer will definitely sit back with the Fire Warriors, I may even look into picking up Eldrad for the double Prescience on both units. Plus he lets me redeploy D3+1 units. I was also thinking about taking more battlesuits, but I am not 100% sure on that.
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post #9 of 25 (permalink) Old 09-04-12, 07:34 PM
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Well, in the assault phase, Fleet(and/or being a jetbike) causes them to reroll failed charges, but I'm just wondering if that also applies to this 2D6 movement, too. Doubtful.

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post #10 of 25 (permalink) Old 09-04-12, 07:49 PM
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right couple of things
2 prisms
broadsides
no da foot sloging
2 devil fish
more bikes no fragons
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