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post #1 of 4 (permalink) Old 06-25-09, 03:51 AM Thread Starter
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Icon 2500 points Dwarfs

Dwarf lord
great weapon
master rune of kragg the grimm
rune of striking
master rune of gromril
rune of resistance
master rune of spite

Dwarf thane
BSB
rune of guarding
rune of stoicism
master rune of fear

Dragon slayer
master rune of swiftness
rune of cleaving x2

Runesmith
master rune of balance
rune of spellbreaking

23 longbeards
great weapons
shields
full command
rune of battle
(Lord and BSB go here)

19 dwarf warriors
shields
full command
(Runesmith goes here)

25 Longbeards
shields
full command
rune of battle
rune of stoicism

10 thunderers

10 thunderers

10 thunderers

Cannon
rune of reloading

cannon
rune of burning
rune of reloading

14 slayers
Banner+Muso
(Dragon slayer here)

organ gun

organ gun

So basically my three fighty units advance while my uber fear causing pretty much always outnumber, +4 to combat res uber unit, forms my center, I'm confident that with 30 thunderers and my artillery I can shoot any hordes down to size, or destroy elite units, My cannons are for Great eagle/Dragon/lone character/chariot hunting, While my organ gun goes for skirmishers and heavy cav.
The one problem I have with this list is one runesmith, I have 6 DD in my magic phase and my opponent is at -1 PD, he also has one dispel scroll, Is this enough magic defense?

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post #2 of 4 (permalink) Old 06-25-09, 04:09 AM
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Quote:
Originally Posted by Lord Sven Kittyclaw View Post
Dwarf lord
great weapon
master rune of kragg the grimm
rune of striking
master rune of gromril
rune of resistance
master rune of spite

Dwarf thane
BSB
rune of guarding
rune of stoicism
master rune of fear

Dragon slayer
master rune of swiftness
rune of cleaving x2

Runesmith
master rune of balance
rune of spellbreaking

23 longbeards
great weapons
shields
full command
rune of battle
(Lord and BSB go here)

19 dwarf warriors
shields
full command
(Runesmith goes here)

25 Longbeards
shields
full command
rune of battle
rune of stoicism

10 thunderers

10 thunderers

10 thunderers

Cannon
rune of reloading

cannon
rune of burning
rune of reloading

14 slayers
Banner+Muso
(Dragon slayer here)

organ gun

organ gun

So basically my three fighty units advance while my uber fear causing pretty much always outnumber, +4 to combat res uber unit, forms my center, I'm confident that with 30 thunderers and my artillery I can shoot any hordes down to size, or destroy elite units, My cannons are for Great eagle/Dragon/lone character/chariot hunting, While my organ gun goes for skirmishers and heavy cav.
The one problem I have with this list is one runesmith, I have 6 DD in my magic phase and my opponent is at -1 PD, he also has one dispel scroll, Is this enough magic defense?
6 DD is what a normal army has for magical defence, that said you have no magic of your own, so you may want more DD. As TK that -1 PD won't effect me, but for some armies it will help your cause. 30 Thunderers will do well against slow armies like chaos, but against true horde armies they won't mind it so much (Skaven come to mind, you get 3 rounds of shooting, hitting with 50% wounding with 66% they have about 200 models...). The melee units are a welcome change to what I usually see with dwarves however and I like the balanced approach you've made to dwarves with more of a mix, rather than what is usually a gunline army. Magic defence for anyone else would be fine, for dwarves I'm not sure if it is/isn't enough as you have none of your own.
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post #3 of 4 (permalink) Old 06-26-09, 09:19 PM
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looks good although i do think the amount of longbeards ais a bit of overkill

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post #4 of 4 (permalink) Old 06-27-09, 03:49 PM
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Quote:
Originally Posted by Lord Sven Kittyclaw View Post
Dwarf lord
great weapon
master rune of kragg the grimm
rune of striking
master rune of gromril
rune of resistance
master rune of spite
this guy is fine. personaly i would give him shield bearers, which with a ruen of stone gives you a 1+ save, and gives you more pts to spend on runes.
Dwarf thane
BSB
rune of guarding
rune of stoicism
master rune of fear
i would give this guy the master rune of gromril, and 2 runes of iron personaly, he dosent need banner runes. then again, you may find he does.
Dragon slayer
master rune of swiftness
rune of cleaving x2
i never use one, but most people who do say to keep him "naked", and let his slayer axes do the work.
Runesmith
master rune of balance
rune of spellbreaking
this is how i set up mine. this is perfect unless you are vs a horror/vamper counts/TK/slann army, at which point you will struggle, and only spamming runesmiths with an anvil will be of much use. if that is the case focus on other stuff and dispell the spells which will make or break the game.
23 longbeards
great weapons
shields
full command
rune of battle
(Lord and BSB go here)

19 dwarf warriors
shields
full command
(Runesmith goes here)

25 Longbeards
shields
full command
rune of battle
rune of stoicism
i have no problem with this, though personaly i would only have one unit of warriors backed up by ironbreakers and hammerers, but thats me.
10 thunderers

10 thunderers

10 thunderers
my prefered set up is 10 thunderers and 10 quallerers, but this is again fine.
Cannon
rune of reloading

cannon
rune of burning
rune of reloading
the rune of forging may be usefull on these.
14 slayers
Banner+Muso
(Dragon slayer here)
you do not need the banner and muscion in here as they will never run away. use them to hold a flank.
organ gun

organ gun
perfect, they will be useful vs anything at all.
So basically my three fighty units advance while my uber fear causing pretty much always outnumber, +4 to combat res uber unit, forms my center, I'm confident that with 30 thunderers and my artillery I can shoot any hordes down to size, or destroy elite units, My cannons are for Great eagle/Dragon/lone character/chariot hunting, While my organ gun goes for skirmishers and heavy cav.
The one problem I have with this list is one runesmith, I have 6 DD in my magic phase and my opponent is at -1 PD, he also has one dispel scroll, Is this enough magic defense?
i use the same number of dispell dice, and it is often enough unless your opponent spams magic. he is often lacking somewhere else though, so hit him where it hurts.

humm, true. This is yet again proof the Orks are smarter the Elves.-Micklez
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