I have been invited to join an escalation league. With the release of the new book it seemed a good time to dust off (literally) the Dark Elves lurking under my bed.
Based on 10 Corsairs with Handbows and the battalion &c. that I never assembled I threw together a couple of possible lists.
Aesthetically I want to use my infantry as spearmen and add in RXB later using the new kit; I could be persuaded if it is a huge issue.
I am looking for an idea of whether either (or both) lists are suicidal. Or very powerful.
I am open to suggestions for tweaks but would prefer to use the un-built models I have rather than buying piles of new things.
Master, 104 pts
~ Cold One
~ Shield
~ Sword of Might
Dreadspears (18), 182 pts
~ Standard Bearer
~ Musician
Black Ark Corsairs (10), 142 pts
~ Reaver
~~ Brace of Handbows
~ Musician
~ Standard Bearer
~ Handbows
Reaper Bolt Thrower, 70 pts
TOTAL 498
Master, 108 pts
~ Cold One
~ Heavy Armour
~ Shield
~ Sword of Might
Dreadspears (18), 182 pts
~ Standard Bearer
~ Musician
Black Ark Corsairs (10), 130 pts
~ Musician
~ Standard Bearer
~ Additional Hand Weapons
Personally, I'd always go for the second hand weapon for your corsairs. In some situations you'd get more kills with handbows, but the kills in close combat wins fights/games.
Especially now that we have ASF and Murderous Prowess.
I have to agree w/ Deathypoo. The range on the handbows isn't anything to write home about. So you may get a quick stand-and-shoot reaction and then ... Let the reaper do the heavy lifting for the shooting phase.
Also, w/ elven M5 you should have the upper hand w/ maneuvering against a lot of armies.
On another note ... did you mix up some numbers? Your second list actually comes to 502.
Good luck and I look forward to seeing how you develop your army! :good:
What's your plan with the master? Is he a semi-mobile warmachine killer? A character hunter? Is he going in one of your squads? How are you planning on protecting your bolt thrower? If you do have the battalion, you may want to consider taking some crosbowmen - they're pretty powerful, especially in lower point games.
My thought was to keep him seperate as a mobile higher-strength attack. As most warmachines are quite expensive, I do not anticipate facing many, so probably mostly character-killing.
From previous 500 point battles with other armies, I am fairly sure I will not be sure what I might be facing until the army goes down; but do not expect strong range, magic, and agility all at once, so I was planning to play my defence slightly by ear. If they are likely to come to me then hold the Dreadspears back.
Aesthetically, I prefer the old spears to the new ones whereas my preference for the older RXB is very mild, so are RXB useful enough that it is worth building them, then stripping and arm-swapping them when I expand to larger points? I am aiming for friendly not brutal anyway, so is the list dangerously weak without them? If I were taking them, what would you recommend dropping?
Alright no prob. I just very much enjoy shooting at low point values, and crossbowman are fun to play with (not so much fun to play against though, so maybe not with the reaper for friendly games). Your list is definitely strong enough for friendly though, so I wouldn't worry too much.
Have you thought about trying to squeeze a unit of cold one knights in at this points value they would be awesome possibly something like this at 500 PTSD
Master cold one lance ha
Shield sea dragon cloak
15x dread spears fc
5x cold one knights
Reaper bolt thrower
This leaves 15pts to play with maybe a magic banner or something on the dread spears
Have you thought about trying to squeeze a unit of cold one knights in at this points value they would be awesome possibly something like this at 500 PTSD
As there would not be a character to protect from bad challenges a Lordling seems expensive for an extra attack. Were you thinking of challenge blocking enemy characters?
On the armor save: Is sea dragon cloak always a +2 save now? I know it used to be +2 vs shooting and +1 in HtH. If it still works like it did before, you'd get a 1+ at all times since in this edition you can never have better than a 1+ AS.
For the extra 15pts: Maybe a standard for the COK and the Gleaming Pennant to help avoid any early failed Stupidity tests.
If you go w/ the COK would you put the Master in there? That would make a killer unit but then you'd be leaving the spears and Reaper to their own devices and w/o support.
If you go w/ the COK would you put the Master in there? That would make a killer unit but then you'd be leaving the spears and Reaper to their own devices and w/o support.
A tricky question. To an extent it would depend on what I am facing and the table size: a 4'x4' table would leave less room for someone to get around the end of my assault.
Beefing up the Master so he can bimble around on his own might be sensible whichever build I go for. I was wondering about a ward save though just in case.
Ward save would be nice but do you think you'll need it at 500pts personally don't think they'll be much that could negotiably negate the armour that could also take the hit in the first place
It has been so long since I played 500 points that I do not really have a grip on risk levels for heroes wandering around on their own.
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