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post #1 of 5 (permalink) Old 06-16-11, 08:51 AM Thread Starter
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Beginning Player, need C&C on first 1500 DE List

I've been viewing the forums for a while, trying to get absorb as much advice as possible in order to create a DE list I think will be fun to play and perform well. While making this list, I realize it's very similar to what most people are saying is optimal, but I wanted to see if there was any specific suggestions I could get. I'm just playing with 2 friends at the moment, and we're still getting everything together. One plays BAs and the other plays a very elite Nids army. The BA player and I playtest frequently, I've never actually run a game against my friend running Nids yet. Anyway, here goes.

HQ

Duke Sliscus the Serpent

Duke's Retinue

Kabalite Trueborn x 4
-Splinter Cannon x 2
-Shard Carbine x 2

Venom
-Splinter Cannon
-Flickerfield


Troop

Venom Warrior Squad x 5

Kabalite Warriors x 5
-Blaster

Venom
-Splinter Cannon
-Flickerfield


Elite


Blaster Squad x 2

Kabalite Trueborn x 5
-Blaster x 4
-Splinter Cannon

Venom
-Splinter Cannon
-Flickerfield


Heavy Support

Ravager x 3

Ravager
-Flickerfield

This list comes in at right about 1473 at my count, with some room for Gris Trophies on some of the Venoms.

During my initial playtesting, I actually didn't have the Trueborn Blaster squads, and instead had a Raider with Aether Sails, 9 bloodbrides with a syren kitted with an agonizer, packaged with an Haem for the pain token. That unit was very effective in CC, but I'm not sure if I should run something like that or not. It seems to me getting caught up in extended assaults main purpose is to tie up the opposing high threat squads, but at the same time, my mobility combined with reserves and DSing means I don't have to CC if I choose not to.

Right now it seems like I'm having trouble with low AV spam from the BA. Baals, Razors, and Dreads everywhere. I've won the game I played against it due to a early close on a capture and control scenario, but was about to be quickly tabled. Was wondering what I could do, other than taking out the CC squad and running the two blaster venoms, to counter a mech heavy list.

I like the idea of a Talos, but it takes one of my Ravager slots. I like the idea of a Beastmaster unit, but once again am worried that spending points on CC units might be short sighted, but have very little experience to back that up.

Thanks in advance for the help!
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post #2 of 5 (permalink) Old 06-16-11, 09:10 AM
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well you dont need to buy Flicker fields on the Venoms you know, they are already there so you dont need to list them

I am assuming thats 2 5 man warrior squads in Venoms with the extra Splinter cannon for your troops, yes?

so you have 5 venoms, 3 ravagers.

its not a bad list, you have a decent amount of splinter cannon fire, a decent amount of Blaster fire. and you have the duke.

the main concern i would have with your list:

you only have 2 troops, so objective games, once they are gone, you have little chance of winning outside of tabling your opponent.

https://www.heresy-online.net/forums/...ad.php?t=91568

this is my list, as you can tell, I have 6 venoms, 1 raider, 3 ravagers and my 5 man scourge unit, I have 1 less blaster and 1 more dark lance, along with the Wytch squad for CC entanglement and the scourge for abit of backup Anti tank with the Haywire blasters. Your current list 'should' work well, save the low troop count, yes the issues are probably low av high target lists, but they tend to be a pain for everyone to deal with.

so my only advice would be find a way to get atleast one more troop in your list, unless your only playing annihilation games.

WIPS: CHECK THEM OUT!
Space wolves - https://www.heresy-online.net/forums/...ad.php?t=54246
Warriors of chaos - https://www.heresy-online.net/forums/...ad.php?t=60813
Dark Eldar - https://www.heresy-online.net/forums/...ad.php?t=75375
DE FLUFF - https://www.heresy-online.net/forums/...ad.php?t=86956
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the key to every good DE army makeup. Always have a backup plan, try to take everything in multiples, and use everything you can to your advantage, being a sneaky bastard within the rules, as it were.
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post #3 of 5 (permalink) Old 06-16-11, 02:36 PM
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Originally Posted by KhainiteAssassin View Post
well you dont need to buy Flicker fields on the Venoms you know, they are already there so you dont need to list them

I am assuming thats 2 5 man warrior squads in Venoms with the extra Splinter cannon for your troops, yes?

so you have 5 venoms, 3 ravagers.

its not a bad list, you have a decent amount of splinter cannon fire, a decent amount of Blaster fire. and you have the duke.

the main concern i would have with your list:

you only have 2 troops, so objective games, once they are gone, you have little chance of winning outside of tabling your opponent.

https://www.heresy-online.net/forums/...ad.php?t=91568

this is my list, as you can tell, I have 6 venoms, 1 raider, 3 ravagers and my 5 man scourge unit, I have 1 less blaster and 1 more dark lance, along with the Wytch squad for CC entanglement and the scourge for abit of backup Anti tank with the Haywire blasters. Your current list 'should' work well, save the low troop count, yes the issues are probably low av high target lists, but they tend to be a pain for everyone to deal with.

so my only advice would be find a way to get atleast one more troop in your list, unless your only playing annihilation games.
Actuall, he has 5 Troop Choices as far as I can see^^. 5x The Dakka Warrior Venom.

Check out my German 40k Blog!!

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post #4 of 5 (permalink) Old 06-16-11, 03:47 PM Thread Starter
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Wow, thanks for the quick response. It is in fact 5 of the 5 man warrior squads, so 5 troop choices, 3 elites (Duke's Retinue and the 2 4x Blaster Trueborn) and 3 Heavy Support in the form of the Ravagers.

The reason I list the flickerfield on the venoms is because I playtested them without for 2-3 games before I realized it was part of the base kit, so I do it to remind myself. No points were spent on them.

I was looking at Scourge as I had seen some people mention them before. They just seem like such a high point cost for what you're getting out of the model. Granted, I've always been going on the "They're so fragile" assumption, but anything that takes shots off of the Venoms is good I suppose. Haywire blasters seem nifty, 3+ to hit, probably going to do something debilitating to the tank. Wish Trueborn could kit them.

How do you feel about Reavers with Heat Lances? The stats on the weapon seem like they would on average get a Pen in melta range, but I guess that also means they're getting pretty close to something, and are also very fragile.

Question for the vets, do you usually reserve some of your list, none of your list, or all of your list in a situation like this? Does DSing seem worth it? I have the ability to not deploy (As my BA friend loves to do to me) but at the same time, my DSing seems much more dangerous than a BAs DSing. I have lost the Duke entirely from an 11 scatter towards nearest table edge before (my mistake in placement I guess) and it did not feel good.
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post #5 of 5 (permalink) Old 06-16-11, 07:22 PM
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yeah ive had bad luck with DSing myself. Reserving is hit and miss, depending on the opponent your facing. with a venom spam list, I wouldnt, with a mixed list, or a Wytch list, I would, but i wouldnt DS them.

yeah, i tend to write out all my squads seperately, so the way you put this list threw me off abit.

Scourge are fragile, as ANY DE is. but you stick them to cover and use them to harass Transports coming towards you, or you DS them close to your enemies back lines and harass the units back there.

I will give this piece of advice, if you do reavers, do Blasters and / or Cluster Caltrops. heat lances leave you too close, even with the 6" movement in the assault phase to run away into cover, to be 'safe' as you will still be within the 18" rapid fire range, of the unit that may have been transported by that vehicle you used the lances on (6 " movement and 12" fire range)

WIPS: CHECK THEM OUT!
Space wolves - https://www.heresy-online.net/forums/...ad.php?t=54246
Warriors of chaos - https://www.heresy-online.net/forums/...ad.php?t=60813
Dark Eldar - https://www.heresy-online.net/forums/...ad.php?t=75375
DE FLUFF - https://www.heresy-online.net/forums/...ad.php?t=86956
My armies.


the key to every good DE army makeup. Always have a backup plan, try to take everything in multiples, and use everything you can to your advantage, being a sneaky bastard within the rules, as it were.
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