Hey, first off, are you aiming to play 'competitively'
(whatever that means given the shape and / or existence of your local metagame), or will your lists be more about the fluff, or a mix of both ? Just asking to get a better picture.
Succubus-1x archite glaive-95pt
Court Of Archon-85pt
1x Venom-Splinter Cannon-65pt
As it stands, you have 3 HQ choices ... for only 2 HQ slots, if you're playing CAD or RDD (seems like RDD since you have 4 FA selections),
The Court of the Archon uses up a HQ slot. Only when you already have an Archon selected will it not use a HQ slot.
Right now, you got Drazhar, a Succubitch, plus the Court = 3 HQ choices.
What direction / style shall your list take ? Depending on that, I'd refine my HQ choices.
Drazhar is ... extremely expensive, seriously. He can be semi-useful when you're going Incubi heavy, but otherwise he's not a very good selection.
A succubus is fine. Better than an Archon if you want to have a character model that can deal / survive in close combat. She definitely needs protection though, like the Armour of Misery. And a unit she can join.
The Court is ... not bad. Though you should run it as a mono Court. Meaning, only models of one kind.
Want a deep-striking AP 3 template unit of death ? Take 4 Medusae in a Venom.
Want something for close assault, then go mono Slyth or mono Ur-Ghul. Neither selection is terribad, but there are better close combat units in the codex by far.
Personally, I had great success with the aforementioned Medusae & an attached Archon with WWP (Deep Strike for no scatter, and the Court becomes a zero slot selection.).
I have yet to try a Slyth bodyguard melee retinue, but I can surely say a close combat character is better of being attached to Incubi or Grotesques.
Since you're fielding Incubi, I'd stick to the Succubus and join her to one of those units.
4x Kabalite Warriors-1x Dracon-1x Blaster Pistol-83pt
4x Kabalite Warriors-1x Dracon-1x Blaster Pistol-83pt
5x Kabalite Warriors-40pt
9xWyches-1x Hekatrix-Haywire Grenades-115pt
9xWyches-1x Hecatrix-Haywire Grenades-115pt
Okay, Wyches were great during the previous edition (5th) of the DE codex, but are really hard to justify these days. They're essentially most often dead before arrival, since the way Power From Pain works has been changed (from tokens to the turn-based system) and they'll get shot to pieces even if assaulting from cover or a Raider. Toughness 3, no armour, go figure.
If you really want to, I feel you'd need to spam them, so at least a couple units make it into melee.
Why take a Sybarite with Blast Pistol in a unit of 5 or ... at all ?
A regular Kabalite with a Blaster has a much better range.
If you take the Sybarite at all, then give her Haywire Grenades. At least that gives you a higher chance at a glancing hit (works, when combined with the aforementioned Kabalite with Blaster).
Matter of factly, there's 4 to 5 ways to run Kabalites.
- Unit of 5, no upgrades (cheap unit) in a Venom w. additional Cannon. Pure anti-infantry. Has no anti-armour capability.
- Unit of 5, one Blaster, plus the Venom. This is what most people run. Anti-infantry from the Venom, the Kabalite with Blaster will try to pop a transport.
- Unit of 5, one Blaster, Sybarite with Haywires, plus the Venom. More anti-armour from the passengers, but more expensive. Still, some people use this option.
- Unit of 10, no upgrades in a Raider (weapon of choice), PLUS Night Shields and SPLINTER RACKS. This is essential: You want your 20 poison shots to be re-rollable, at all costs. Some people add a Splinter Cannon to the unit of 10, but personally I feel its too expensive and not really necessary with this setup.
If you have spare points, add a naked Sybarite for a pip of LD, so they won't run so easily. But given the fact Kabalites are about as tough as tissue paper, they probably die anyway once their transport got popped.
- The fifth method is ... daring, to say the least. Take 20 Kabalites (max unit size), spice up with weapons or not, and attach them to a cheap (!) Haemonculus. Advance them across the board, laugh like a maniac when they get shot to pieces, and be happy that your opponent is wasting shots / firepower at them. Essentially a scare tactic, nothing more. Oh, and if they get lucky they might just kill something or sit on an objective.
Incubi are fine, if you really like the models (I know I do) or don't have any Grotesques or don't want to run Coven units due to fluff reasons.
3 Incubi PLUS a Klaivex (for Rampage) are a good retinue for a Succubus. The unit is cost-effective if you get a good charge and can avoid charging through cover at ALL costs. Incubi forgot their assault grenades in the shrine ... for some reason.
8 or 9 Incubi in a Raider might also work, but I've never tried it before. Also, expensive.
Your point costs on the Venoms are off, like Neferhet mentioned.
Take two units of 4 or 5 if you want to play the infiltration / distraction game or plan to deploy as little of your units as possible. Otherwise, one unit of 10 might work better, but Mandrakes are highly situational as it is. Many players don't like them, I had good successes with the shady guys.
Beasts ... let's see.
They work best in a mono-themed pack. Meaning, go all Khymerae or all Clawed Fiends. Mixing and matching doesn't do them any good.
11 Kymerae plus one Beastmaster is a great distraction unit and not too expensive for example.
3x Reavers-1x Blaster-48pt
3x Reavers-1x blaster-48pt
The MSU approach might work, but ... probably better to pick two units of 6 with 2 special weapons.
1x Razorwing Jet-2x shatterfield Missle-140pt
Shatterfield missiles are wasted points. Go for 4 standard missiles, two Dark Lances and the Splinter Cannon upgrade.