6th edition 1500 point competitive Dark Eldar list. - Page 2 - Wargaming Forum and Wargamer Forums
Reply
 
LinkBack Thread Tools Display Modes
post #11 of 16 (permalink) Old 07-01-12, 06:38 PM
Member
 
NightlySyns's Avatar
NightlySyns's Flag is: USA
 
Join Date: Oct 2010
Location: UK
Posts: 59
Reputation: 1
Default

Only things I'm worried about the Voids being in reserve with no Mod is if the enemy has 1. Like a Master of the Fleet or the Strategic Trait that drops you down 1. IG armies will be bringing a Master of the Fleet and an Astropath to get an edge on Reserves.

I see your point on the Archon, I've been mostly focused on the Strategic Traits for my lists. A Djin blade and a Soultrap could be another option for him. I think Huskblade needs an FAQ. Even if it just ignores armor but has no AP. Its not worth the points now.
NightlySyns is offline  
Sponsored Links
Advertisement
 
post #12 of 16 (permalink) Old 07-01-12, 07:20 PM
Junior Member
 
Mole120's Avatar
Mole120's Flag is: England
 
Join Date: Dec 2011
Posts: 13
Reputation: 1
Default

I thought that you could target any unit with the psychic power and therefore the archon doesn't have to be in the same unit as the Eldar HQ
Mole120 is offline  
post #13 of 16 (permalink) Old 07-01-12, 07:35 PM
Member
 
NightlySyns's Avatar
NightlySyns's Flag is: USA
 
Join Date: Oct 2010
Location: UK
Posts: 59
Reputation: 1
Default

He doesn't but Prescience is only 12" range so unless he had his own transport he is hard to keep with the unit.
NightlySyns is offline  
 
post #14 of 16 (permalink) Old 07-01-12, 07:37 PM
Junior Member
 
Mole120's Avatar
Mole120's Flag is: England
 
Join Date: Dec 2011
Posts: 13
Reputation: 1
Default

yea i guess so
Mole120 is offline  
post #15 of 16 (permalink) Old 07-02-12, 02:49 PM
Senior Member
 
Join Date: Oct 2011
Posts: 256
Reputation: 1
Default

Quote:
Originally Posted by moswantd407 View Post
1500

Archon-115 ( probably with tactical traits, but possibly warlord)
Shadowfield, Agoniser
Still going to want a pgl here for incubi.

Elites-
7x Incubi-154 ( archon here, I felt as though these were needed in case I hold up units with the wyches anyways as backup)
Raider NS-70
Night shields may get debated to death all over again, but I think they just got a lot more useful since everyone w/ a skimmer now has jink. Not only that, but we can now take NS and skimp on FF for the same price as before.

Troops-
10x Wyches-150
Haywire Grenades
Hekatrix w agoniser
raider NS Shock prow-75
Wyches were excellent tar pit before the newest codex release. There are very few other armies that can boast a full squad of 4+ invuln. saves. Extra models shouldn't be necessary. Should still be able to get by with 7-8 models total and multi-assault with them if need be.

10x Wyches-150 (I used to get haemonculi, but now im not going to bother)
Haywire Grenades
Hekatrix w agoniser
Raider NS Shock prow-75

10x Warriors-125
Splinter Cannon
Blaster
Sybarite
Raider NS Racks-80
MSU will still be the way to go I think. More raiders but venoms will still have their uses. I for one intend to bring a couple of dedicated infantry killers. Venom w/ 5x warriors w/ 1x spl. cannon. 16 36" range shots. 2 squads, 120 points apiece is still alot of dakka. The racks won't get you much use if you move. You'll have to be in close. I would try to keep them cheap and drop the blaster even. Continually kite the whole boat and forget that you have 4 other warriors on there until something gets close.

10x Warriors-125
Splinter Cannon
Blaster
Sybarite
Raider NS racks-80

Heavy Support-

Voidraven Jetbomber-185
4x Shatterfield missiles ( good against infantry, and can be used in synergy with lances against vehicles because of S7)

Voidraven Jetbomber-185
4x Shatterfield missiles
I think 'a' voidraven will be great, or 'a' jetfighter, but I wouldn't load up on them. Ravagers just got a huge boost. 3 S8 ap2 shots are going to be ripping hull points off left and right. Now it has jink, so just got it's 5+ save for 10 points cheaper and +1 on the damage chart. Take 2 of them bare and eat vehicles. The new FAQ lets them still move cruising and fire everything at full BS.

Trueborn in a raider will still be viable. We may just not need as many, which will be great b/c it frees up more points for other things.

Beasts should be even more awesome, especially since you can control what gets into base contact with what.
thephish is offline  
post #16 of 16 (permalink) Old 07-02-12, 04:27 PM
Senior Member
 
H0RRIDF0RM's Avatar
H0RRIDF0RM's Flag is: USA
 
Join Date: Mar 2008
Location: Bridgeport Connectict US
Posts: 761
Reputation: 1
Default

Quote:
Originally Posted by moswantd407 View Post
For any of you that remember any of my other posts, I usually try and build competitive DE armies to decimate opponents and win games. I don't aim for fluff, being "nice", or not being cheesy. I aim to win! Now that 6th edition has come around I am not quite experiences enough to power-game just yet, but I thought I would take a shot at it with you guys.

A few major changes that affect the way I play:
1. The role wyches play in my lists are not too different, although they lost some versatility. I usually use them for killing vehicles or holding up elites or strong troops, but they now are amazing at the first and terrible at the latter. With vehicles going down in overall strength and infantry being more viable I don't expect to be taking these as often.

2. Venoms don't seem as viable to me now because they only have 2 hull points, you pay for their flickerfields in their base cost ( flickerfields are no longer needed due to jink and the fact you will die to assaults due to new rules on assaulting vehicles). Instead of running MSU in venoms I think raiders may be seeing the field more.

3. Ravagers are still great, but the razor-wing jet-fighter is now much more viable than they used to be. HOWEVER, I will begin using a long forgotten unit in our codex...the Voidraven. The reason this wasnt used before was because of the increased cost of having to pay for missiles. However here are the reasons for using tthe voidraven in 6th: 1. Has the same AT capability as the ravager but in flier form, 2. For 40 more points than the razorwing you have the better AT capability AND better missiles, +1 Av on the razorwing, not open topped, and its a flier. I think in heavies voidravens may win in larger point games with ravagers only seeing the light of day in 1000 or less.


Hard C&C is strongly encourages, teh harder the better. If the end of your post isnt insulting my intelligence you posted incorrectly.


1500

Archon-115 ( probably with tactical traits, but possibly warlord)
Shadowfield, Agoniser

Elites-
7x Incubi-154 ( archon here, I felt as though these were needed in case I hold up units with the wyches anyways as backup)
Raider NS-70

Troops-
10x Wyches-150
Haywire Grenades
Hekatrix w agoniser
raider NS Shock prow-75

10x Wyches-150 (I used to get haemonculi, but now im not going to bother)
Haywire Grenades
Hekatrix w agoniser
Raider NS Shock prow-75

10x Warriors-125
Splinter Cannon
Blaster
Sybarite
Raider NS Racks-80

10x Warriors-125
Splinter Cannon
Blaster
Sybarite
Raider NS racks-80

Heavy Support-

Voidraven Jetbomber-185
4x Shatterfield missiles ( good against infantry, and can be used in synergy with lances against vehicles because of S7)

Voidraven Jetbomber-185
4x Shatterfield missiles

So my wyches and voidravens primary job is AT, but both are more than capable of infantry. My warriors are obviously suited for AI, but can take care of AV. The incubi are there because I was tired when making this list and probably wasn't thinking straight. This is a first draft, and will be revised several times in this thread to just get some people beginning to think how this new system will affect DE lists.
Archon should have haywire grenades. Now if you have to charge a transport you will average 3 glances and autolock in cc.

I have no idea why you would invest so many points into the Voidraven. You're much better off taking a Nightwing with the free missle payload. I would also take Flicker Fields on your Flyers. Why resort to evasion if you don't have to?

You can also cram 3 units of Kabalites in Venoms for the price of your 2 units and still have points left over for a Ravager.
H0RRIDF0RM is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Army Lists > Dark Eldar Army Lists

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome