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post #1 of 4 (permalink) Old 12-01-10, 04:39 PM Thread Starter
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Default 3 armies, mixed objectives

me and two friends have tried to make a three way battle with a little rock paper scissor action. we play imperial guard, chaos and tyranids

first of all we have deployment, the tyranids and IG are at opposite ends of the 6 foot side, imagine at the centre there's a point- around 12" form this towards one of the 4 foot sides is a webway gate and a further 3 feet is the chaos deployment.

we're using battle points as objectives, each player with their 2 uniques.

Chaos:
Must have the "manic apostle" end the game within 2" of the webway gate for 3BP
he has a slightly upgraded chaos marine profile with +1 W WS S A and a 5+ inv

another BP is for killing the IG commander

IG:
no enemy in their deployment at the end of the game, 2BP

for every symapse creature killed, 0.5 BP, the total at the end is rounded down to the lowest whole number should it contain decimals

Tyranids:
D3+2 objectives are placed on the field, 12" between them and anyother significant zone. 1 BP for each captured, but 1 lost for each in enemy hands.

kill the daemon prince (chaos leader) for 1 BP


so thats it, what do you think?
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post #2 of 4 (permalink) Old 12-01-10, 04:44 PM
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interesting. let me know how it works out
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post #3 of 4 (permalink) Old 12-01-10, 05:02 PM
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I agree, looks pretty awesome.

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post #4 of 4 (permalink) Old 12-01-10, 05:07 PM Thread Starter
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didn't put down my fluff! imperial planet caught in a warpstorm for several years. the inquisition finally route out the traitors cult and send knights to sort them out. the knights are killed as a warband is discovered. with the world suddenly awake chaos flee.

the guard mobilise and follow the taint of chaos. a tainted portal stands ahead as the army moves, the warpstorm lifts as they approach, its power returning to the portal. this reveals the tyranid swarm making planet fall. chaos wake the apostle and turn to make it back to the gate.

the tyranids begin to lumber their way forward but many crash as the warpstorm dazzes them. the imperial turn about to face the oncoming tyranids seeing the chaos warband as a lesser threat.

the IG must protect the planet and kill those creatures that would do most damage against it, the swarm leaders.

The swarm are begining to take the planet (hence objectives) but the hive mind wishes for the warpstorms creator to be vanquished to storm further complications with planet fall.

chaos are trying to escape as the tide of war turns against them, using the tainted gate. none the less they would rather like to damage the imperium a little before going.
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