defending army has one end of the board and as many barricades and terrain bits as possible.
Attackers have 2x larger force and must break through the barricades and destroy the defenders.
Light of terra (marines and guard only)
when activated, every marine/guardsman gains +1ws (+2ws for guardsmen) and +1attack.
Awakening of the tomb (necrons only)
when activated, necron defender can bring back 1d6 necron warriors every turn. Follow deep strike rules.
Craftworld song (eldar only)
when activated all eldar gain +2ws and +1attack
Fires of the warp (chaos and daemons only)
using a large blast template, indicate where a column of fire will shoot from the earth. roll 1d6 and a scatter dice. All units in the affected area take strength 7 ap 3 hits. saves apply as normal.
Ethereal's blessing (tau only)
all tau gain +2ws and +1attack
i must say, which may be biased, but i think this scenario may be the best.....one cuz i love these kind of things....me being a SM amry, I always feel out numbered against every other army and i just built some new Defensive type terrain. I'll definitely be trying this one out
question though....when and how are these abilities activated? Roll of D6 on any turn or just whenever i feel like it using it?
Should not the tau get an increase to thier BS. Also interesting concept.
Blackadder: They do say, Mrs M, that verbal insults hurt more than physical pain. They are, of course, wrong, as you will soon discover when I stick this toasting fork into your head.
Vulkan: “How careless of you. Of course we have big guns. We're the Salamanders. We've got plenty of things that explode, burn, explode and burn, explode then burn, and stuff that shoots lots of small things that explode and burn” Lastie From the funniest fanfic ever
So it would seem that the Tyranids are going to be the prime target for being the attackers. That's another thing, with all these special rules is there anything for the attackers? Like for my Nids, no need for Instinctual Behavior. Also a way to make WoN more effective since they die easily, like spawn points that have to be reached to activate, openings from spawning pools on the hive ship bury in the planets crust. I could see this turning into some of the old Imperial history from when they first encountered the Hive Fleet. I remember a story from when Behemoth decended onto a SM outpost and a hand full of terminators stood against the horde down to their very last one, able to stave off the swarms but costing their own lives.