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post #1 of 20 (permalink) Old 04-09-15, 03:18 PM Thread Starter
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Default Heldrake vs knight

Knights fluff builds them up as dragon slayers. I have developed a fantastic skirmish concept;

Knights vs dragons

The battle takes place on a planet located on / near a knight homeworld.

Defence mission:
Defender(s)
1 imperial knight (other walkers may be used in leu of the knight(s).)

Attackers
2+ heldrakes (you may use, Heldrake fear squadron from apoc2.)

Setup:
Required at least one building (tower, church, farmstead.. etc.)

Goals:
The knight will defend the "settlement" against the heldrakes.

Defender win condition:
Force all heldrakes from table; if all heldrakes leave the table its a win for the defenders.

Attacker win objective:
Destroy the knight, or
Destroy all buildings.

Rules:
Table size:
4'x4' prefered up to a maximum of 6' (suggested)

Buildings are set up a minimum of 12" from any table edge.

Knight is set up no further than 6" from the building(s)

Attackers will come on from the table edge furthest from the knight.(defenders side)

Use common sense for point costs. With that said, you can make it more challenging either way by adding more heldrakes / higher ranked knights. I'm sure it would be very interesting to see multiple knights vs many drakes.... the key is have fun.

(Edit; missing data. Ty @neferhet )
Building rules:
Wood av 10 structure points 3
Stone av 11 structure pts 6
Metal. Av 12 sp 6
Cerasteel av 12 sp 8

These are suggestions for the whole structure, each wall would be about 1/4 the structure points.

Edit -
Due to issues with "snap fire" the following rules are implemented.

- Its headed straight for me:
When a heldrake moves straight towards a knight within the knights firing arc, at least 12" before crossing the knight (ie meteoric / vector striking) the knight may opt to fire its main cannon, using its ballistic skill at the heldrake. This action removes the ability to use the ion shield for attack from that specific heldrake and only for one action from the heldrake (regular attack or otherwise).

Soul blaze:
The baleflamer fire will continue to burn after successfully striking its target as per the normal Soul Blaze rules, 1d3 to structures a turn, or 1 hull point a turn at weapon strength + 1d6 penatration. This will continue each round until failed. (At this point the fire goes out)

/end

Comments welcome.


Last edited by mrknify; 04-10-15 at 12:50 PM.
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post #2 of 20 (permalink) Old 04-09-15, 03:22 PM
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mmh...should give a fixed armour value for the building(s)
also, on a 4X4 board is pretty easy to have a dragon hop out the bouard if zooming. if not zooming...well, poor dragons!! otherwise, funny scenario, easy and direct
could be the centrepiece of a greater battle.
imagine a 2000 pts battle all around and one of the objective is the imperial cathedral midboard: the dragons must burn it and the knight has to kill the dragons

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post #3 of 20 (permalink) Old 04-09-15, 03:39 PM Thread Starter
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I thought about that too with the 4x4, I imagined 3-4 heldrakes against a named knight / seneschal on a small table. Quite the flying circus.

Dragons would either take turns being off the table or be forced to hover, with the knight winning if all were off the table at tue same time.

As per flyers leaving the table they can come back; as long as there is one on the table, but with an end of turn any off the table give their points to the defender.

Fixed the missing info;


Cheers.


Last edited by mrknify; 04-09-15 at 03:51 PM.
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post #4 of 20 (permalink) Old 04-09-15, 03:55 PM Thread Starter
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The 2000 pts idea sounds smashing! Especially if you use the apocalypse 2 heldrake fear squadron formation.

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post #5 of 20 (permalink) Old 04-09-15, 04:05 PM
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Quote:
Originally Posted by mrknify View Post
Dragons would either take turns being off the table or be forced to hover, with the knight winning if all were off the table at tue same time.
ooh, now i see! i was reading that if ANY dragons exit the board, they lose! Now it makes sense!

Yeah the fear squadron truly is made for this scenario

About the buildings, i'd say a maximum of 6 HP of structures per Knight involved, could be good.

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The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette
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post #6 of 20 (permalink) Old 04-09-15, 04:14 PM Thread Starter
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That sounds great! That allows 2 wooden structures for a knight and two heldrakes.

I wish they would make more stuff (dataslates, formations) for heldrakes, they are an amazing piece still with the re-balancing.

Edit-

Also looking at the ironstrider / dragoon looks like a good alternate for those lacking a knight titan.


Last edited by mrknify; 04-09-15 at 04:26 PM.
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post #7 of 20 (permalink) Old 04-09-15, 04:19 PM
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Absolutely. However, hte drakes sells so good, i doubt they will ever take any effort to make it even better with special formations and dataslates ;)

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Originally Posted by Lux View Post
The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette
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post #8 of 20 (permalink) Old 04-09-15, 04:27 PM Thread Starter
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I have 2 myself; I'm currently building one for April's conversion contest and have plans for a 3rd in the works (I will have a fair amount of spare parts.)

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post #9 of 20 (permalink) Old 04-09-15, 04:31 PM
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What type of knights are allowed ? None of them have skyfire, and some can't even snap shot.
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post #10 of 20 (permalink) Old 04-09-15, 04:52 PM Thread Starter
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@Stormxlr , thank you for bringing this up.

Any knights;
as for snap shot, we can ignore that rule and use the guess rule instead.

Guess rule used for "ordinance" weapons. Player guesses the range then measures it out, and rolls scatter (2d6 - bs)

Most ammunition (fluff wise) is smart ammo that either explodes at a range,or in proximity.

While this makes it seemingly easier for the knight to hit the drakes, there is still a challenge to the shots.

I will look into a more suitable solution to this, while keeping the nature(heart) of this skirmish fun and challenging.

Cheers.

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