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post #31 of 226 (permalink) Old 03-29-15, 09:40 PM
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Ok I didn't make myself clear enough. Give a Chaos Lord The Axe of Ruin and then turn him into a Daemon Prince through Dark Apotheosis
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post #32 of 226 (permalink) Old 03-29-15, 10:59 PM
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Something that I'm intrigued by is the Charnel Cohort and the Lord of the blood host rule.

Take a daemon prince with wings as the HQ and fill up the other options. Start the prince on the board while the rest in deepstrike reserve. Fly over to the enemy deployment zone or an objective you need and act as a conduit for everything else to appear. Probably not the best tactic but something which could be fun.
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post #33 of 226 (permalink) Old 03-29-15, 11:17 PM
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Something that I'm intrigued by is the Charnel Cohort and the Lord of the blood host rule.

Take a daemon prince with wings as the HQ and fill up the other options. Start the prince on the board while the rest in deepstrike reserve. Fly over to the enemy deployment zone or an objective you need and act as a conduit for everything else to appear. Probably not the best tactic but something which could be fun.
Just hope you don't get grounded / come up against someone with alot of anti-air. Otherwise you lose on turn 1.
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post #34 of 226 (permalink) Old 03-30-15, 04:48 AM
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Just hope you don't get grounded / come up against someone with alot of anti-air. Otherwise you lose on turn 1.
Well, not auto-lose per se, especially as most AA comes in the form of flyers themselves, who won't come on until T2 at earliest. Worst case you lose the very expensive mini who is probably your Warlord, and have full-scatter Deep Strikes on up to half a dozen units--hurtful, but not crippling. I figure you could increase the DP's survivability by giving him the Armor of Eternal Warring FNP, and honestly, hiding him behind some cover--that may well give your DS'ed units some cover saves or LoS blocking protection too, since they're not assaulting T1.

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Ok I didn't make myself clear enough. Give a Chaos Lord The Axe of Ruin and then turn him into a Daemon Prince through Dark Apotheosis
It depends on how you interpret "removed as a casualty," since your opponent isn't scoring Slay the Warlord or anything, but I'd be inclined to say--and some frantic rules-searching on the day of a tourney a player brought the axe to yesterday--that RAW, you summon a Bloodthirster when the original bearer is removed from play, and again if the Daemon Prince is removed from play. Broken as hell and going to be FAQ'ed within a few days, if GW are at all on top of their crap, but... damn, better get some games in with the Bloodthirster Factory fast.

Some more observations from watching this player (who won the casual 8-player tourney with his list):

- FNP on a whole army is great. Blood cult creates fun number of Blood points, with the Slaughter Cult providing the universal FNP any time you summon a whole unit... (heard someone say only the Slaughter Cult gets the benefit of the lesser power used, which would make the ability a lot more manageable and specific, actually).

- Possessed have MoK and DoK, for Rage/Counterattack/Furious Charge, making them an actually pretty brutal unit... +2 A at S6 on the assault, plus their random bonus. Plus, well, with so many highly mobile high-threat value assault units moving up the board, they're just one of many, so your Possessed-Tax-in-a-Rhino isn't too high a threat... meaning they get to absolutely shred some face. According to how his matches played out, at least.

- Rhinos give up Blood Points! Never thought I'd be celebrating how much they resemble soggy cardboard, in terms of survivability...

- That summoned Bloodthirsters have to Swoop when they come in is a bit disappointing, and an argument in favor of summoning a Prince, but, say, summoning a Bloodthirster into the Axe-Lord who then spawns another Bloodthirster gives you a solid base of Anti-Air in a hurry. If you give up getting into ground combat, and are fine with them swooping until you need to land on an objective, 2 Bloodthirsters choosing to Vector Strike then Lash means they get 2D3+2 almost auto-hits at S6 AP2 on an enemy flyer or FMC. That will ruin a Flyrant's day in a hurry, provided you can line up the Vector Strikes for your first movement phase with the fellows...

- Consider allied Daemons with the Axe-Lord, since the summoned BT can take Invulns, so Grimoire is a solid plus. Using Blood Tithe points for FNP also gives the summoned Axe-BT another chance to save his D3 wounds taken per turn, provided you can rustle up the 3 BT per turn... that's a unit killed, a unit lost, and bringing the Blood Host? Manageable.

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post #35 of 226 (permalink) Old 03-30-15, 06:37 AM
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Removed as a casualty is pretty explicit that you are killed In the 7th ed rulebook.



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post #36 of 226 (permalink) Old 03-30-15, 08:26 AM
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[QUOTE=
- FNP on a whole army is great. Blood cult creates fun number of Blood points, with the Slaughter Cult providing the universal FNP any time you summon a whole unit... (heard someone say only the Slaughter Cult gets the benefit of the lesser power used, which would make the ability a lot more manageable and specific, actually).
[/QUOTE]

You would be correct in stating only the Slaughtercult gets the effect of the lesser effect.
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post #37 of 226 (permalink) Old 03-30-15, 12:31 PM
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so i've seen basically two themes so far while cruising the internets...one being the gorepack/fast attack heavy lists we've been talking about here and one being walker spam using the war machines (i think its called) formation. I think this book is going to provide a pretty wide array of playable and fun list themes.

i'm leaning more towards the fast attack heavy army but i kind of the like the idea of 4 soul grinders and 4 mauler fiends, lol.
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post #38 of 226 (permalink) Old 03-30-15, 02:08 PM
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With the Axe of ruin, say you DP dies due to shooting in your opponents round of shooting, and then you place him, then its your turn would it not be able to charge into combat? Aslo I fielded the Blood thisters in a game this weekend and they did amazing! I brought Bel'kor and he cast Invisibiltiy on mine and it wrecked face, took out a Toxicrene and a Tyrannocyte in the last two turns. With all my Deamon princes and Blood thisters I give them wings but I dont fly them, moving 12" is good enough for me and they still get jink. If he focuses all his shooting onto one target, then he losses the game. Bloodletters being fearless makes them an amazing troop choice for 80 points for 80 of them. A squad of 10 killed to Carnifexs in the turn they charged! I think alot of people are looking at this codex wrong, let things die and summon more Blood letters, Jugs or Blood thisters! I did and It won me the game and was alot of fun. Also the Detacment in he Codex where you can field 3 bloodletters.... thats scary.
Imagine this
HQ:
DP with wings and blood forged armour- 250pts
5 possessed- 150
1 unit of 8 CSM- 130
1 unit of 8 BL-80
1 unit of 8 BL-80
2 unit of 8 Cultists-116
Lord of Slaughter detacment- 825
All of that is omly 1631! So not only do you have 3 blood thisters on the board you also have a DP they have to worry about, you have plenty of troops and can always summon more. also with it only being at 163, you have lots of room to add to the list since most games are played at 1800-1900 range. I think thats a list I will be trying
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post #39 of 226 (permalink) Old 03-30-15, 02:12 PM
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i used zhufor in a game over the weekend and he wrecked a ton of necron face. I'm contemplating bringing him in unbound and putting him in a termie group in the brazen onslaught formation along side a 2 bike/2 hound gorepack. I'd have 6 units of 12" movers and a deep striking beatstick along with the slaughter cult.
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post #40 of 226 (permalink) Old 03-30-15, 02:35 PM
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With the Axe of ruin, say you DP dies due to shooting in your opponents round of shooting, and then you place him, then its your turn would it not be able to charge into combat?
Nope. Unfortunately, Flying Monstrous Creatures coming in from Deep Strike Reserve (and conjured/summoned units count as coming in from Deep Strike Reserve) must Swoop the turn they come into play. I assume it's to represent a Tyranid Harpy dive-bombing from flying way above the battlefield, and such, so it doesn't make much sense for a daemon ripping his way out of some champion, but... it's how the rules are written. Bloodthirsters nee to come on Swooping, so your first turn you can move them you need to change them to Gliding so you can move them next turn. Frustrating, but...

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