Sooooooooo NEW STUFFS from a Warhammer World Exclusive book!
Gunna have my copy of the book soon (got now) but many pics from the interwebs showing off the shineys.
This gives us a bit more to talk about...
Lets start with the Fist of Khorne.
This is something great for all the Khorne Chaos players out there... In fact this is MASSIVE
! Yeah this is also a costly unit at 650pts for the 20 guys and 1 pod. But the Kharbdis is a large model and could easily enough hit multiple vehicles when falling for that Strength D AP1 hit. This also doesn't seem to rule out the normal 3 +D3" from the hull blast of S6 AP5 with no cover and always hits weakest armour and counts as a flamer, AND it then has all those lovely storm launcher shots that are all independent of each other with Twin Linked, Heavy 2, S6, AP5 and Pinning. THEN those lovely Berserkers can charge on the turn then deep strike in! Strangely as well if you missed all those Vehicles or Buildings you could drop off the Berserkers, go Flat Out in your shooting phase to move 18" and fly your way off the board and deepstrike again in the following turn and try again
Though the troops loaded in this time you wanted would not be able to assault on coming out.
So on to the Hellforged Hunting Pack. This officially allows the Brass Scorpion for Khorne Daemonkin, but also stack in a load of Slaughterers, Maulerfiends and stuff what when any of its friends die gain a bonus attack!, that is sweet. Just imagine having a Scorp and 4 Mauler/Slaugherers having lost 4 guys so having 7(8) attacks each for the mauler/slaughterers and that is without charge or rampage bonuses, and 10+ attacks for the Scorp...
Only downside is I think the min cost of such a formation is 1700... though I think that might make a good tourney army
Bloodied Horde. This is just a nice Khorne Daemon army in a formation box. None of the stuff is fantastic, but having them all come down at the same time and having a reroll on the reserve roll is nice. But also having them respawn if they die on a 4+ is rather insane for board control. Not to mention Rage is a great bonus.
Goreguard. So you can now have An'ggrath for Daemonkin and he gives all the other Thirsters near by +1 attack and counterattack, and feel no pain, and rampage, and adamantine will. Oh and if in combat your enemy takes a fear test that for every point they fail by the take a wound with no armour saves allowed.