What does it truly mean to be Chaos, after all, if not eating more Overwatch fire?
Amen. Unless you have one of those handy dirge casters lying around...
I actually experimented with multi-assaults with my Seekers in the last game I played, and it feels like I can pretty reliably get them to go off... when using Cavalry bases to block off enemies so I can redirect to the secondary target/to be able to stay in group cohesion, and additionally when using Fleet to modulate my Assault range in the area that I want it.
Actual situation that occurred, yesterday: multi-assaulted with the farther-back Chimera as my primary, then rerolled one D6 in the assault range to lower my charge range from 10" to 8".
Other things I learned in two consecutive multi-assaults against vehicles:
- When you're relying on Rends in order to shred enemy vehicles, you need to pile in with more than 4 or 5 Seekers (who aren't getting assault bonuses each) in order to reliably do enough glances, even to rear armor 10, to kill a vehicle. Oh, killed one or two of the four vehicles I assaulted, but...
- Assaulting vehicles, even if you destroy them, lacks a "consolidation" or "locked in combat" benefit, meaning your Seekers sure are left vulnerable to, say, an enemy Wyvern getting 16 hits on the squad (that are wounding on a 3+ rerollable). Lucky for me I made 12 of the 13 4+ saves I was forced to take--I can't rely on that sort of luck, though...
Of course, Seekers aren't CSM, and it's not like any CSM squads have Fleet and
Cavalry bases, so a lot of the lessons drawn here can only be partially applied to CSM.