Almost "pure" World Eaters 1500 - Wargaming Forum and Wargamer Forums
 
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post #1 of 7 (permalink) Old 12-27-10, 09:16 AM Thread Starter
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Almost "pure" World Eaters 1500

My wishlist if i ever started a chaos army.
I originally had 3 units of twenty Beserkers and Kharn but saw the obvious disadvantage i would suffer, so i included 3 powerfists and the havocs for a bit more anti-av.



HQ
KHARN THE BETRAYER
Total 165


TROOPS
16 Khorne Berserkers
Skull champion
Power fist
Total 376

17 Khorne Berserkers
Skull champion
Power fist
Total 397

17 Khorne Berserkers
Skull champion
Power fist
Total 397




HEAVY SUPPORT
5 Chaos Havocs
4 Autocannons
Icon to Chaos Glory
Total 165


Grand Total 1500 perfectly



Also when i was adding up the points i had alot of 6's and 7's, which god's numbers are those? (trying to figure out if they could be are a sign or anything)

"Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that."

"I hate last stands, there's never time to train them."

-Guard Quotes
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post #2 of 7 (permalink) Old 12-27-10, 09:39 AM
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6 is Slannesh, 7 is Nurgle, 8 is Khorne, 9 is Tzeentch

I think you should go for 10 man squads in rhinos, as a couple of pie plates = spalt

I think you need a termicide squad or some oblits to make it viable, just my 2 pence

BTW not all world eaters are bereskers, just the majority, some still use bolters.
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post #3 of 7 (permalink) Old 12-31-10, 03:43 AM
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switch havocs with oblits. rhinos need. prehaps lr
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post #4 of 7 (permalink) Old 01-04-11, 01:13 AM
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Hail,

16 man Berzerkers squads may look good on paper, but on the table top, they get shot up fast. Plus the fact they won't get into cc anytime soon on foot.
An example list:
HQ- Kharn 165

Troop1- 8 berzerkers, SkullChampion w/powerfist, Rhino w/extra armour 258

Troop2- same as troop1 258

Troop3- same as troop1 258

Troop4- same as troop1 258

Heavy1- 2 Obliterators 150 OR Defiler 150

Heavy2- 2 Obliterators 150 OR Defiler 150

Total 1497


BFTBG!!

World Eater

'Kharn the Betrayer is my moral compass'
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post #5 of 7 (permalink) Old 01-05-11, 02:42 AM
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Quote:
Originally Posted by World Eater View Post
HQ- Kharn 165

Troop1- 8 berzerkers, SkullChampion w/powerfist, Rhino w/extra armour 258

Troop2- same as troop1 258

Troop3- same as troop1 258

Troop4- same as troop1 258

Heavy1- 2 Obliterators 150 OR Defiler 150

Heavy2- 2 Obliterators 150 OR Defiler 150

Total 1497
good list World Eater, certainly fluffy and lots of crazed dudes for 1850 coming at you.

and i figured ROT would have said something about this by now...

Amid the Weeping and the Woe, Accursed Daemon Thou Remain And Rot; I Know Thee Filthy as Thou Art I Know...
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post #6 of 7 (permalink) Old 01-05-11, 02:55 AM
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I think defilers would fit in nicely with the Khorne theme. You could give them extra CC arms so if they lose the battle cannon they just fleet in and start swinging. Could definitely be a lot of fun but I agree with previous posters, the large squad sizes can hinder you a lot against enemy firepower with no transports.

Rolling 1's on my Lascannon hits since 2003
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post #7 of 7 (permalink) Old 01-05-11, 04:33 AM
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You need rhinos and 8 man squads the excess points can go to other things. 8 men zerker squads are very effective even though they are not 16 strong they will have it easy driving around and killing heavy weapon teams and infantry squads while your obliterators/defilers/vindicators pick off the enemy's close combat units. Kharn is an okay choice of HQ as he is basically a daemon prince thanks to gore child and he can also hide in rhinos and zerker squads. I would add some vindicators with demonic possession into the mix as it is khorny and pie-ny/ish.


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