Plasmaguns.Your PM do some very dangerous things if you use them correctly. My friend has Grey Knights and I know what you mean. My friend fields a sqauds of 6 Termies and 5 Termies. So your having trouble with just six, try fighting another 5 after it.
Just eight, but yes I can see what you're talking about. Having that much cheese split into two units would make my day a lot worse.
Here is what I know.
Our Termies with MoK and Lightning claws tend to really hurt them. Get somethign with High AP. Melta and Plasma, the fact that a Plasma Pistol(which your Zerkers can use) can take their 2+ armor save away is great. True they still have a 5++ save, but it my matches I have seen it really hurt them.
I might look into upgrading a couple of my zergers to have plasma pistols so I can hopefully take one out prior to charging in. I didn't put them on the models because I don't really like the 'Gets Hot' rule.
They'd still have 4++ as he's given them something special it seems. I've never read his codex so I've no idea what it is, but it's a laid back group and we all just trust each other to be honest and know our own codex.
After outfitting my units with rhinos, a unit of terminators with lightning claws is quite high on my list of 'wants'. I managed to borrow some the other day and they were epic. Sure they were still beaten by Yarrick, and another named imperial guard guy in the same unit, but then so was my MoN Lord. It wasn't their fault.
Get a Deflier, for 150 points, with 5 attacks, that ignore power armor? Oh please say it gets better. Well it does, since it ahs that battle cannon, and you could always give it Lascannons, which again is a S9 with an AP2, taking that 2+ up.
Would love to get one of these as well! So many minis I would like to buy, so no money to buy them with.
Kharn. Get Kharn. So waht he can kill one of yours, he does a 7 attacks on the charge and its no armor saves allowed. Once again taking out that 2+. That is where your going to really ahve to get him. Taking out the 2+. The 5++ you can't do crap about, but 1/3 chance of getting it is better than over 2/3 chance of hitting something over 1. So thats my advice.
I've toyed with the idea of fighting his cheese with the chaos space marines own cheese - Abaddon and a unit of lightning claw terminator champions. Fight massive points value unit with massive points value unit. But then I remember I don't have the money to do that and go back to my drawing board. lol
Also, get a DP. Honestly, thanks to being a MC, he negates power armor saves. S6 witha W7 and I5, he is hitting evering first or at least at the same time. Give him MoK(not a big fan of doing so) if you are worried that you might not make your Tests due to his cover.
Again, another thing I'd like to do with money. I'd quite like to be able to afford to properly model a winged DP. Not happening any time soon though.
Range can be hard to hit with their codex, but nontheless try it. What is the worst you can do? Not shoot him, when really you plan to charge him? Remember hsi little ruling on not shooting only works for his troops on foot, not when they are in Veh. Pop the Veh get a few kills, if you can.
Well, I do try to shoot them. It's just that I have a knack for rolling too low when they're at a decent range to give me a few shots. Also, with him deep striking them in, there's generally one turn to shoot them before they're in H2H and I'm watching unit after unit be shredded.
Thats my advice hope it works out for you.
Thanks for it as well.
I have used Termies with MoK and Lightning Claws, are freaking Sick against it. Trust you me against 6 Termies and his HQ it really hurts them. Set them in a squads of normal knights and watch the little Spec Ops of the Emperor being thrown around like rag dolls.
I got a lend of another guy's LC terminators the other time I played and it was a lot of fun. Although, their I5 did mess my terminator's I4 up a bit. Still, he didn't like it, which is always beneficial!