Chaos, I don't get it, help this poor fool. - Page 5 - Wargaming Forum and Wargamer Forums
Reply
 
LinkBack Thread Tools Display Modes
post #41 of 94 (permalink) Old 09-24-10, 12:37 PM Thread Starter
Senior Member
 
Whizzwang's Avatar
Whizzwang's Flag is: United Kingdom
 
Join Date: Dec 2008
Location: Staffordshire
Posts: 825
Reputation: 1
Default

back on topic guys, Tzeentch demands focus!

the games i'll be playing will be 500, 750, 1000, 1250 in that order.

Currently trying to build the 500pt force so baninging on about "10 of this for nearly 300 points" isn't really helpful at the moment.

And having run the maths on the God specific squads, the difference in number of men is negligible (not so much at low points granted, but still not really worth arguing about)


So, the topic.

is there an improvement on the below in 500. Remember the rules, the Tsons have to be included.

= DP + MoT, wings, gift
= 5 Tsons + wind of chaos, rhino (yeah I know doombolt rocks, but I see Wind being a game winner when there's not a lot on the table)
= 5 Undivided, melta, rhino




The Infernal Council of the Lord of Nine Tzeentch C:SM Project Log
Whizzwang is offline  
Sponsored Links
Advertisement
 
post #42 of 94 (permalink) Old 09-24-10, 01:00 PM
Senior Member
 
IntereoVivo's Avatar
IntereoVivo's Flag is: Ghana
 
Join Date: Jul 2009
Location: Lancaster, PA
Posts: 1,464
Reputation: 2
Default

Quote:
Originally Posted by Whizzwang View Post
= DP + MoT, wings, gift
= 5 Tsons + wind of chaos, rhino (yeah I know doombolt rocks, but I see Wind being a game winner when there's not a lot on the table)
= 5 Undivided, melta, rhino
I like that. The only thing I would change would be Gift of Chaos to Warptime. Really though, that is just preference.


IntereoVivo is offline  
post #43 of 94 (permalink) Old 09-24-10, 04:05 PM
Senior Member
 
LordWaffles's Avatar
 
Join Date: Jan 2008
Posts: 1,926
Reputation: 2
Default

Quote:
Originally Posted by IntereoVivo View Post
So, I know I should be letting shaantitus answer this, but I'm bored.



No one. "11 'Zerkers" don't fit in a Rhino. Oh, and statistically, 8 rapid-firing TSons will kill more guys then an 8 man 'Zerk squad with a PF Champ. Don't believe me? Check it out-->TSons/Zerks
You forgot that this is coverhammer 40k, so subtract half of those kills on the tzeentch bolter side. Also you should factor in the zerkers firing pistols beforehand.
Plus you forgot that if the tzeentch marines get tagged by a walker they have little hope of ever stopping it in combat, and they cost way more then the zerks.

But I'll humor you with two ten man squads in realistic conditions:
Tsons shooting: (Marines in cover)
18 shots -> 9 hits -> 5 wounds -> 3 die(Or out of cover, five die)
Zerk assaulting: (Marines in cover)
36 swings -> 24 hits -> 16 wounds -> 5 die

I'm confused where you got your numbers, against marines Zerks rock face, five marines die before they swing, then you get four swings with a powerfist, three of which hit. The zerks are also LESS EXPENSIVE than the tsons.



Quote:
Originally Posted by IntereoVivo View Post
Actually, 95.841 points a turn. That is, assuming the Sorcerer survives. And that each Battlecannon gets 5 hits, which, at 2" coherency, is unlikely. Link
So you keep your tsons out of rhinos or in them? Outside of rhinos you -could- statistically form a 2" gunline, but you'd be hard pressed to in realistic conditions, so he'll net about three/four a turn with the cannon. Or all of them if he just popped the rhino and you're trying to avoid being assaulted.
I mean really, ten tsons at 2" coherancy is twenty inches of "ASSAULT MEEEE". I'd weep tears of joy if I saw such an expensive line of dudes, all ready to get their faces kicked in.


Quote:
Originally Posted by IntereoVivo View Post
You called it, we didn't.
While I won't use the term "Tzeentchian wankfest 2010" I will make mention that in a tournament setting, nobody uses anything tzeentch outside of the dp of warptime(Good call on that).

I mean if you're just playing friendly games, more power to you.

I keep forgetting how hilarious my old posts are.

It's not a question of who will let me, it's a question of who will stop me.
You fight for nothing! You are nothing!
LordWaffles is offline  
 
post #44 of 94 (permalink) Old 09-24-10, 04:45 PM Thread Starter
Senior Member
 
Whizzwang's Avatar
Whizzwang's Flag is: United Kingdom
 
Join Date: Dec 2008
Location: Staffordshire
Posts: 825
Reputation: 1
Default

waffles stop assuming your opponent is always going to be in cover. This will played in a store, where multiple tables will be requiring the use of the store's limited terrain anyway, not to mention if you DO use lash you can drag them out of it anyway.




The Infernal Council of the Lord of Nine Tzeentch C:SM Project Log
Whizzwang is offline  
post #45 of 94 (permalink) Old 09-24-10, 05:34 PM
ROT
Senior Member
 
ROT's Avatar
ROT's Flag is: Djibouti
 
Join Date: Jun 2010
Location: Essex, that shit hole you drive through to get to london.
Posts: 2,363
Reputation: 1
Default

But his point is your NOT using lash.

Which is another addition to MY point that Tzeentch sucks :3

The guy who wishes he never sold all his warhammer. Haha. Such is life.
ROT is offline  
post #46 of 94 (permalink) Old 09-24-10, 05:34 PM
Senior Member
 
Inquisitor Malaclypse's Avatar
Inquisitor Malaclypse's Flag is: Honduras
 
Join Date: Dec 2008
Location: Oklahoma
Posts: 2,275
Reputation: 1
Default

This is a good Tzeentchian based list. Winds may be an unexpected win for you.

I'd say CC lists, IG Vendetta lists (or blob), and MC heavy lists could hurt you.

That beiing said I'd consider the S8 psyker power (Bolt of Change? Don't have my codex on me) for more range. Winds does give you a better chance to glance and good chances to wound high Toughness creatures but you're lacking range. Just a thought.

good hunting.

Amid the Weeping and the Woe, Accursed Daemon Thou Remain And Rot; I Know Thee Filthy as Thou Art I Know...
Inquisitor Malaclypse is offline  
post #47 of 94 (permalink) Old 09-24-10, 05:45 PM Thread Starter
Senior Member
 
Whizzwang's Avatar
Whizzwang's Flag is: United Kingdom
 
Join Date: Dec 2008
Location: Staffordshire
Posts: 825
Reputation: 1
Default

Quote:
Originally Posted by Inquisitor Malaclypse View Post
you're lacking range. Just a thought
Yeah, this is my main concern, I'm hoping as the first game will be so small it won't be objective based so my opponent's will be more mobile.

first test game this week to see if my idea pans out




The Infernal Council of the Lord of Nine Tzeentch C:SM Project Log

Last edited by Whizzwang; 09-24-10 at 05:50 PM.
Whizzwang is offline  
post #48 of 94 (permalink) Old 09-24-10, 06:13 PM
Senior Member
 
Bloodcuddler of Khorne's Avatar
Bloodcuddler of Khorne's Flag is: USA
 
Join Date: Mar 2010
Location: Twin Cities, MN
Posts: 388
Reputation: 1
Default

As the guy that started the Gift kick, I agree with Vivo on the power change. I'd save Gift until you're playing with more points, so you can afford to take Gift as a second power.

While Warptime is amazing for a DP, you could put Winds on the prince instead and Bolt on the sorcerer. That will give you range on the guy you don't want close enough for template attacks anyway, plus, again, the DP can do it twice. MCs can fire two ranged weapons, after all. They would have to be against the same target, so they could remove models to make the second blast not quite as cool, but still.
Bloodcuddler of Khorne is offline  
post #49 of 94 (permalink) Old 09-24-10, 07:32 PM
Senior Member
 
Zaden's Avatar
Zaden's Flag is: Canada
 
Join Date: Oct 2008
Location: Rocky View, AB
Posts: 803
Reputation: 1
Default

Honestly if you look at building you DP for all comers on all tables, warptime is the only power that will come in handy 100% of the time. Assaulting all vehicles including heavy?..warptime up. Assaulting any infantry, including heavy?..warptime up..and then warptime up again in your opponents CC phase. The problem with putting anything with range on a DP is that you want to be running every shooting phase to get this beast into combat. Worried about survivability?..give it MoN. MoT seems like a good choice, but mass fire from low AP weapons is going to take you out easily. Higher toughness from MoN means those pea shooters are going to be bouncing off of you much more often. Your opponent will be forced to use his high str low AP weapons on you which saves your tanks/Oblits.

Wind of Chaos is nice, but I would only take it on a MoT DP, after I have taken warptime. And the worry with this build is that it will kill too much of the squad before it assaults, due to re-rolling WoC wornds as well, either leaving nothing in assault range, or ending combat in your turn leaving your opponent to shoot at you in his.

Best to leave Daemon Princes cheap and effective; 155 for unmarked WT DP, 160 for a MoS WT DP, or 175 for Mon WT DP. He will either soak up a bunch of fire, or decimate heavy targets. It doesn't take great generalship to easily make this guys points back.


Click to feed! =)
Zaden is offline  
post #50 of 94 (permalink) Old 09-24-10, 09:04 PM
Senior Member
 
space cowboy's Avatar
 
Join Date: Apr 2009
Posts: 361
Reputation: 1
Default

I can tell you that, in small point games, the more havoc you can cause in hand-to-hand combat, the better. Warptime and wings on any DP (mark or not) is going to be able to severely disrupt anything almost any opponent can throw at you. I would go that route for sure.

A baby seal walked into a club.
space cowboy is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Army Lists > Chaos Marines Army Lists

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome