I'm just having fun as well, I enjoy a good argument. One could easily say that this entire discussion is valid or invalid, however neither equate truth. I would like to see where lord waffles will prove that every unit will have a cover save 100% of the time in 100% of world wide games played.
If you can't physically obscure a unit of infantry, you either just deep striked, played a gamble that failed, or are just bad. Period. Seeing that I can always manage to get my troops into cover, I now challenge you to do the same.
Instead of rallying cries of "HAX" why not try to accomplish that which I put forward. I tried the tson armies when they were new, and knew them to be false hopes, now instead of hearsay, why not try my way before invalidating it the way I tried yours so long ago?
but then what about MC's and vehicles? they aren't in squdrons all the time so how do they benefit from this same measure...
It's all about sizing up the field and running duplicate units of the same height. DPs can draw cover from rhino chassis, obliterators(if posed right) and larger tanks(raiders). Vehicles do the same thing, vindicators can get cover from advancing rhinos, predators can shoot the turret over the rhinos while gaining cover, and land raiders can obscure each other if you have three and one's in the lead.
It'd be more decisive with pictures, true, but you get my point.
Either way MoT armies can be competitive such as the one IntereoVivo just posted above. I've seen others slightly different, but that list smashes faces quite well.
The only face smashing I've seen by Tson armies is when they smash their own face into the table, repeatedly.
Originally Posted by Bloodcuddler of Khorne
I know I said I was done arguing, but I just have to say this....
"Those who accepted any challenge, no matter the odds"? From the person arguing that you have to mathhammer through the odds or you suck? I smell a bit of hypocrisy.
Before you go on to quote supposed hypocrisy, you should make note not to do it yourself(IE: Running back into an argument for last minute mud slinging)
Second, it's a quote from a same-strength codex(Black Templar) it lacks the lash, oblits, plagues, and chosen. Everything is relied on either infantry or land raiders, so it forces you to find cover or die. By playing a statistically weaker army, I find my skill at the game is much more improved by tournament time. Conversely I ditch all the mathematically weaker armies at tourny time so I can rock face.(Fun for fun competitive for competitive).
The quote represents the only usable special rule the codex uses. I find it paramount to this discussion, hence why I used it. By not using the "AACNMTO" you become a better player by being forced to fight for every inch, but at tournament time you pick up a good list with that rule in play and rock face.
In short, play the worse codexes during the off season, don't gimp yourself on the big games.
And armies that fail mathhammer generally do suck