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post #1 of 22 (permalink) Old 07-09-10, 04:58 AM Thread Starter
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Default Chaos HQ-500pts

Hiya, its jacob here just wondering if anybody could help me out here on my 500pt chaos space marine HQ choice.

My Army List Goes Like So.

HQ-?

Troops-7 plague marines
5 Bloters
1 Flamer
1 Melta

Troops-10 Chaos Space Marines
8 Bloters
2 Missile launchers

The thing is i'll be going up against a lot of Eldar, Space Marines & orks.
The Missiles will fire krak at the Space Marines (is frag better?) & the wraithlord (yes he has one in a 500pts list. i made the list for him ). And Frag for Orks and Eldar Guardians. The Plague Marines are more of my front line force, with T5 and all those bolters and assault weapons. For HQ i have a couple of variables although i will welcome anything. I have 60 NZ dollars to buy my HQ. In case you do not know what 60$ is equavilent to... its enough to buy a daemon prince.

HQ SUGGESTIONS-145 points:
Daemon Prince-MoN, Nurgle's Rot.
Daemon Prince-Wings, Doombolt/any other psychic power
Chaos Lord-MoK, Juggernaut, Power Weapon, Bolt Pistol.

as you can see it doesn't have to be Nurgle-perhaps Khornate Daemon Prince with wings?

Thanks Guys!
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post #2 of 22 (permalink) Old 07-09-10, 05:15 AM
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I've run a Lord with wings, MoK and a DW and he's really been a powerhouse. On the other hand, if you have bad luck like I do, you'll usually end up rolling a one and he'll go to waste.

Most lists I see run a DP with wings, MoN and Warptime I believe.

By the way, mixing special weapons isn't generally advised, your plagues might be better off with two meltas.

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post #3 of 22 (permalink) Old 07-09-10, 05:33 AM
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Go with 2 Meltas in one unit, and 2 Flamers in the other.
If you want to run Plasma instead of Melta, make sure its on the Plaguemarines (FNP will double their chance of surviving an overheat).

As far as HQ's go, a Daemon Prince with MoN and Warptime is quite good.
Your other option is to run Kharn in one of the Rhino's.

An Obliterator would compliment the list well, but dont think the points will allow it.


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post #4 of 22 (permalink) Old 07-09-10, 05:49 AM Thread Starter
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okay cool thanks, could you guys please include the points cost as i get mixed up and my codex is at my mums house, and about the mixing special weapons-if i have two meltas then i might go up against a horde and if i take two flamers i might end up fighting a Tank. Thanks anyways guys, more posts would be great!
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post #5 of 22 (permalink) Old 07-09-10, 06:10 AM
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Originally Posted by atatjacob1 View Post
okay cool thanks, could you guys please include the points cost as i get mixed up and my codex is at my mums house, and about the mixing special weapons-if i have two meltas then i might go up against a horde and if i take two flamers i might end up fighting a Tank. Thanks anyways guys, more posts would be great!
Posting point costs are against the forum rules.


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post #6 of 22 (permalink) Old 07-09-10, 06:54 AM Thread Starter
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Oh, okay.
Cool any more posts will be welcomed
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post #7 of 22 (permalink) Old 07-09-10, 02:05 PM
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BTW two missile launchers in a CSM squad is illegal. You can have one special weapon at five men, and two specials or a heavy and a special at ten.

Last edited by Schizofen; 07-09-10 at 02:08 PM.
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post #8 of 22 (permalink) Old 07-10-10, 12:00 AM Thread Starter
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Weird in my codex it says at 5 men you can choose a heavy/special weapon and then at 10 you could choose another
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post #9 of 22 (permalink) Old 07-10-10, 01:18 AM
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Quote:
Originally Posted by atatjacob1 View Post
Weird in my codex it says at 5 men you can choose a heavy/special weapon and then at 10 you could choose another
I have to agree with the above post, Codex says heavy weapon at 10+ strong, but only one

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post #10 of 22 (permalink) Old 07-10-10, 08:17 AM Thread Starter
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oh right, i came up with this new list and it goes like this-please don't get angry for the lack of upgrades on the DP

1xDaemon Prince-MoK
10xCSM +1 missile launcher-ICoG
5xCSM +1 Champion +1 Flamer + Melatabombs- ICoG
1xChaos Dreadnaught- 2x close-combat weapons

Yes Or No?

I like this list because the dreadnaught can kill that pesky (but strong) Wraithlord with help from my rocket launcher and also is good for anti tank and anti infantry with its 2 twin-linked bolters. The Daemon Prince is more sort of a footslogger that jumps into cover all though i don't think my enemy has any powerful ranged weapons with good AP. My 10 man squad is for objective taking and laying down supportive fire & my 5 man squad is more of a decoy/body count/troop-space-filler although it'll normally run alongside my DP.

Comments are welcomed and will be thanked.

Cheers!
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