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post #11 of 12 (permalink) Old 04-30-09, 09:56 PM
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As world eater said, Not so much power fists and chainfists, I think dropping the chosen in favor of a rhino mounted squad of zerkers is a good idea. drop power swords in your squads, they won't pay themselves back as well as simply getting the charge. If you go all 'zerker, you can have two 8 man rhino mounted squads to match the larger dismounted squads. This way, you can cause havoc early in the game, allowing your dismounted squads to move forward ( preferably through cover) If you are going to have champions, give 'em fists, and put 'em in the rhino squads. These then can eliminate opposing armor.

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post #12 of 12 (permalink) Old 05-02-09, 11:38 AM
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Definately, small squads of bezerkers in rhinos.. I dont know about bloodfeeder though.. a maximum of 17 attacks on a charge may seem like a good idea.. but, having 2D6 extra attacks means double the chance of rolling that dreaded 1..

I once decided to try out my World Eaters against nids.. My Khorne lord charged a very large unit of gaunts.. Not a single gaunt left even even a scratch on him. The servant of the Blood God was taken out by his own daemon weapon in 4 turns, successfully attacking once...
Now, I'll only use him in fun battles, or apocalypse for fluff...

..speaking of, I think you should stick with 8man zerker squads, since zerkers and a lord are completely different units and having a lord join the squad wont mess up the fluff.. Otherwise it will always be 7 zerkers and 1 lord.. No one will use the word "eight"

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