500 point IA13 Heretics and Renegades campaign list - Wargaming Forum and Wargamer Forums
 
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post #1 of 2 (permalink) Old 05-14-16, 07:02 AM Thread Starter
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Default 500 point IA13 Heretics and Renegades campaign list

Hi guys im going to be taking part in a 4 stage 'friendly' campaign that will progress from 500 points increasing by 500 points each after each stage so i will be posting the other lists as separate threads.

The theme of this list is pretty simple the grate unwashed masses of citizens, gangers and laborers that have risen up due to the corruption of a chaos agent who has been on the planet stirring up trouble and making alliances for the past decade.

Tactical aim of this list is to just swamp people with bodies and use the chimera and sentinels to take out anything the hoards cant.

++ Renegades & Heretics: IA13 (2014) (Combined Arms Detachment) (500pts) ++

+ HQ (125pts) +

Renegade Command Squad
····Arch Demagogue [Close Combat Weapon, Flak Armour, Frag Grenades, Laspistol, Master of the Horde, No Chaos Covenant, Warlord]
····Disciple w/ Command Net Vox (15pts) [Close Combat Weapon, Command Net Vox, Frag Grenades, Lasgun]
····3x Disciple w/ Lasgun [3x Close Combat Weapon, 3x Frag Grenades, 3x Lasgun]
····Renegade Chimera [Heavy Flamer, 2x Lasgun Arrays, Multilaser, Searchlight, Smoke Launchers]

+ Troops (300pts) +

Renegade Infantry Platoon (150pts)

····Platoon Command Squad (40pts)
········Demagogue [Close Combat Weapon, Frag Grenades, Laspistol]
········Renegade w/ Chaos Sigil [Chaos Sigil, Close Combat Weapon, Frag Grenades, Laspistol]
········8x Renegade w/ Lasgun [8x Close Combat Weapon, 8x Frag Grenades, 8x Lasgun]

····Renegade Infantry Squad (60pts)
········Renegade Champion [Close Combat Weapon, Frag Grenades, Laspistol, Melta Bombs]
········13x Renegade w/ Autopistol [13x Autopistol, 13x Close Combat Weapon, 13x Frag Grenades]
········Renegade w/ Chaos Sigil [Chaos Sigil, Close Combat Weapon, Frag Grenades, Laspistol]

····Renegade Infantry Squad (50pts)
····Rules: Uncertain Worth
········Renegade w/ Chaos Sigil [Chaos Sigil, Close Combat Weapon, Frag Grenades, Lasgun]
········14x Renegade w/ Lasgun [14x Close Combat Weapon, 14x Frag Grenades, 14x Lasgun]


Renegade Infantry Platoon (150pts)

····Platoon Command Squad (40pts)
········Demagogue [Close Combat Weapon, Frag Grenades, Laspistol]
········Renegade w/ Chaos Sigil [Chaos Sigil, Close Combat Weapon, Frag Grenades, Laspistol]
········8x Renegade w/ Lasgun [8x Close Combat Weapon, 8x Frag Grenades, 8x Lasgun]

····Renegade Infantry Squad (60pts)
········Renegade Champion [Close Combat Weapon, Frag Grenades, Laspistol, Melta Bombs]
········13x Renegade w/ Autopistol [13x Autopistol, 13x Close Combat Weapon, 13x Frag Grenades]
········Renegade w/ Chaos Sigil [Chaos Sigil, Close Combat Weapon, Frag Grenades, Laspistol]

····Renegade Infantry Squad (50pts)
········Renegade w/ Chaos Sigil [Chaos Sigil, Close Combat Weapon, Frag Grenades, Lasgun]
········14x Renegade w/ Lasgun [14x Close Combat Weapon, 14x Frag Grenades, 14x Lasgun]



+ Fast Attack (75pts) +

Renegade Sentinel Squadron (75pts)
Rules: Move Through Cover
····Renegade Sentinel [Autocannon, Searchlight]
····Renegade Sentinel [Autocannon, Searchlight]
····Renegade Sentinel [Autocannon, Searchlight]

If anyone doesn't know what the rule master of the Hoard does: if a unit which started the game with 15 or more models is destroyed, on 5+ it comes back next turn as Ongoing reserves.

Last edited by Angleofmalice; 05-14-16 at 07:05 AM.
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post #2 of 2 (permalink) Old 06-08-16, 11:02 AM
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Have a look at the the Renegade Unending Host detachment in the siege of vraks book it can let you you bring those mobs back on a 2+ rather than a 5+. makes it a little more reliable and lets you get a real feeling for a horde of locals dragging down the rulers and rising their own up in their place. from memory You get 12 Troops slots, furthermore, your Demagogue must have the Master of Hordes devotion. You also only get one Fast attack and Heavy slot each, and two Elite slots.your renegade infantry units may return to the table on a 2+ rather than 5+ and may outflank when they return, as well as gaining another dice on run moves (and choosing the best) for the turn that they arrive on the board. In addition cover saves derived from the enemy firing through your Infantry squads are increased to 3+ for your units only

“Fight, fight of Russ and the Allfather carve them the blood eagle. CHARGE”
Wolf Lord Erik Bloodwolf on the battle of Daemons Doom

Last edited by joshpaters; 06-08-16 at 11:08 AM.
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