1850 Khorne Daemonkin - Wargaming Forum and Wargamer Forums
 
LinkBack Thread Tools Display Modes
post #1 of 6 (permalink) Old 04-07-15, 01:38 PM Thread Starter
Senior Member
 
KnockOut51's Avatar
KnockOut51's Flag is: Canada
 
Join Date: Dec 2009
Posts: 232
Reputation: 1
Default 1850 Khorne Daemonkin

So some one suggested I made a post for advice in how to creat a list to stop my friends cheese FMC list.
This is what He usually brings, 3 Flyrants, 10 Hormogaunts, 2 groups of 10 Gargoyles, Biovoars ( some formation where he gets to re roll all misses, and only rerolls the scatter dice) 2 Venomthropes, Tyrannocyte that carries a Tyrannofex, then last time he palyed me he also brought a Mawlock.

So here is what I have to fight back with

2 Bloodthisters,
1 Daemon Prince
1 Bel'kor
35 Bloodletters
20 Marnies
25 cultists
1 Helbrute
1 Heldrake
Ageis Defence Line
2 spawn

Daemon Allies:
20+ plague bearers
2 units of 3 Nurglings

I also Have a Knight i was thinking I could bring as well.

So if you want please help me find a way to end the cheese lol
KnockOut51 is offline  
Sponsored Links
Advertisement
 
post #2 of 6 (permalink) Old 04-07-15, 03:22 PM
Senior Member
 
neferhet's Avatar
neferhet's Flag is: Italy
 
Join Date: Oct 2012
Location: Over the rainbow
Posts: 3,694
Reputation: 57
Default

mmh...honestly i see few options to end his cheesing.
I'd absolutely bring the Knight, the battlecannon one.
then, aegis with quadgun, manned by a khorne herald, with another 9 bloodletters hiding behind the aegis.
heldrake, then be'lakor.

but honestly you have too few of the cheesy stuff that makes chaos good...

I'd use:
Knight
be'lakor

Hades cannon drake
Hellblade with helcannons
a nurgle daemon prince w wings and armour and black mace of dooooom

10 cultists
10 cultists
imperial bunker+quadgun
5 havocs w/4 lascannons
5 havocs w/4 lascannons
@Mossy Toes , @venomlust let's help this poor heretic!

The Legion of Perfects Project

Quote:
Originally Posted by Lux View Post
The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette
neferhet is offline  
post #3 of 6 (permalink) Old 04-07-15, 04:35 PM
JUGGERNUT
 
venomlust's Avatar
venomlust's Flag is: USA
 
Join Date: Feb 2010
Posts: 2,558
Reputation: 32
Default

BAH I typed out a ton of stuff then accidentally closed the window...

Here we go again. I don't know too much about Tyranids, but here are some thoughts:

Be'lakor: Yes. Invisibility on something important like the Heldrake (or whatever), and Shrouding to give anything behind the ADL a 2+ cover save. Invisibility should also protect whatever unit from being hit by the Mawloc, because they have to place a large blast template to hit, right? I think Be'lakor would be ideal to take out the Tyrannofex, because he's going to get his 2+ cover save to shooting no matter where he is, and Flyrants can shoot him at normal BS anyway. They can't shoot him if he's locked in combat, and he can still cast psychic powers as needed.

Daemon Prince: Run him as Nurgle from the Daemons codex, ML3 with all 3 points in Telepathy. Also very expensive, but can do a lot of damage with Psychic Shriek and if you're lucky you can have a second chance at Invisibility/Shrouding in case Be'lakor perils. The 2+ jink will allow you to be aggressive with his positioning. Any turn spent shooting at him with Flyrants means they aren't shooting your more vulnerable units. He can also vector strike, which can add a wound or two to a flyrant. It would make him even more expensive to give him a Balesword, but he'd make quick work of a lot of stuff should he get a charge off.

CSM as Noise Marines: Gives you some S8 AP3 Ignores Cover small blasts to plink away at his back-field stuff while ignoring the buffs from the Venomthropes.

Helbrute + Cultists: Helcult Formation. 2 units of fearless cultists to protect the Helbrute, who can be armed with whatever seems best. 2 Fists + 2 Heavy Flamers could work, or maybe 1 Fist/Flamer + Missile Launcher. Perhaps a Thunder Hammer instead to hunt down MCs while using the Cultists to bubble wrap him and provide 3+ saves with their deaths.

Heldrake: I'd personally run it with a baleflamer, because there's still a pretty big chance you're going to miss all your shots. If Hive Tyrants have a 3+ then I'm not sure it's worth it. If they have a 4+ then it could definitely be worth it. The drake will probably be most useful just erasing his objective holders while ignoring shrouded from the Venomthropes. As long as the tyrants can't shoot his rear armor, they'll have to roll 6's to glance (assuming their shots are only s6 max).

ADL + Quad Gun for sure: 2+ cover from Shrouding, without going to ground, is pretty sweet. Bloodletters/Herald of Khorne on the quad gun will more or less guarantee you'll hit.

Nurglings make a nice minimum troop investment for an allied/CA detachment, and can scramble around to grab an objective.

You can also run your 2 Spawn as Obliterators with Mark of Nurgle, if your opponent is cool with that. They will probably accomplish much more than they would as Spawn.

A completely left-field suggestion is to build a promethium pipe relay out of a couple dollars worth of PVC pipe from your local hardware store. This fortification allows you to give flamer weapons the torrent rule, along with a 4+ cover save. That means even cultists can torch fools in the middle of the board. If you do this with the Nurgle Obliterators they can toss out 2 Heavy Flamer templates followed by 2 twin-linked flamer templates. It's sort of a gimmick and it can backfire because when something happens (I forget what) you can suffer a small blast, but it could still be hilariously effective at wiping out his wave of gaunts/goyles as they come at you, bro.

I don't have a lot of experience fighting 'nids in 7th, but hopefully something I've mentioned will give you some ideas.


SUFFER NOT THE PONY TO LIVE.

- - AMATEUR KHORNESTAR: MY BLOG THING - -
venomlust is offline  
 
post #4 of 6 (permalink) Old 04-07-15, 10:11 PM
Entropy Fetishist
 
Mossy Toes's Avatar
Mossy Toes's Flag is: USA
 
Join Date: Jun 2009
Location: Eä
Posts: 4,249
Reputation: 117
Default

3 Flyrants are really, really a pain in the rear end for CSM, given their lack of good anti-air. That problem is only made worse in the Daemonkin book: a Vector Strike and Lash of Khorne ain't much to speak of, for some damned expensive minis...

Flyrants can't hurt AV13+, like they say, but I'm not seeing any bunkers, Soul Grinders, Land Raiders, etc, in your list example there, so the best you could bring is a Knight and hope they don't get too many 6s to glance on multiple facings, with those Flyrants--and it's not like the Knight can do anything to the Flyrants by way of reply, or anything.

I'd start with a Heldrake with a HAC and a quadgun--though they're only AP4, they should put some wounds on the Flyrants by weight of numbers. Beware Vector Striking with the Heldrake, because though it's a good tool for finishing off a badly injured Flyrant (D3 hits that wound on 3+ with no saves? Yay!), you can also expect them to turn around and dump their 12 twin-linked S6 shots into your AV10 rear if they survive the Vector Strike.

I really like Be'lakor, though you need to take care to hide him--even with Shrouded for a 2+ jink save, you can expect him to be the center of Flyrant focus-firing, unless you safely cover him in Invisibility--and with 3 Flyrants, your opponent will be able to get a goodly number of dispels dice to throw at Invisibility. So hide Be'lakor behind some sort of LoS blocking terrain T1, if at all possible. He might make for some decent AA, especially if you've burned your opponents' dispel dice on Invisibility: he could Vector Strike a Flyrant for a shot at some wounds, then follow it up with Psychic Shriek.

That said, you're unlikely to have too many power dice in a a Khorne army list, and you need to ally Be'lakor in already just in order to be able to field him, since Daemonkin aren't a Daemons or CSM codex list, they're their own thing. Be'lakor and 3 nurglings isn't half bad of an allied detachment, though...

Plaguebearer Poisoned is great for killing Nid MCs (on the ground at least), but I wouldn't take them on account of biovores and Mawlocs: if you want them to cross No Man's Land before T4, you have to DS them, and Slow and Purposeful means no running to spread out right after that tightly clustered DS in.

With Daemonkin and your collection of minis, you can't out-Skyfire a triple-flyrant list, so going the 2 Thirster, Be'lakor list would be a seriously uphill battle all the way. That said, you do have one advantage they don't: if Be'lakor manages to cast Invisibility on himself (on top of his 2+ cover) and Shrouding when Bloodthirsters are within 6", they can jink for 2+ cover too. That means less Skyfire that isn't snapping shots on anybody that the enemy Flyrants manages to force to jink, but makes your FMCs a lot harder to put down than his--as long as they stay tightly clustered. Well, I guess to have a knot of them triple-Vector Striking single Flyrants, you might be able to deal with that foe...

A concern is number of Warp Charge, with only 3+D6. You might want to consider taking 11 Pink Horrors as Be'lakor's allied Troops, if only to fund Be'lakor's power-casting.

Going full MSU with as many small units as possible sounds tempting, but... has the downside that if a Flyrant can wipe out one small unit per turn, and your opponent has 3 Flyrants... I don't care how many units you bring, that's 15 units dead by T5 from his HQ choices alone. It's not a very viable counter, I think, unless most of your army is stuck in close combat the whole game so he can't shoot at it.

If I were playing with my own collection, I would probably bring about 35 Flesh Hounds in 7 squads, just to Scout up and assault the enemy and tie up his army T1 or T2, so he'll only get one round of Flyrants shooting at those 7 units before they're stuck in, but... that's on me, not on what you have that you're able to bring, and that's a lot of minis to buy.

CSM Plog, Tactica

What sphinx of plascrete and adamantium bashed open their skulls and ate up their brains and imagination? Imperator! Imperator!
Mossy Toes is offline  
post #5 of 6 (permalink) Old 04-08-15, 05:06 AM
JUGGERNUT
 
venomlust's Avatar
venomlust's Flag is: USA
 
Join Date: Feb 2010
Posts: 2,558
Reputation: 32
Default

Oh jeez, I totally forgot that the bastards are psykers!

Ugh...


SUFFER NOT THE PONY TO LIVE.

- - AMATEUR KHORNESTAR: MY BLOG THING - -
venomlust is offline  
post #6 of 6 (permalink) Old 04-08-15, 01:02 PM
Senior Member
 
mrknify's Avatar
 
Join Date: May 2014
Location: Canada
Posts: 580
Reputation: 22
Default

More Cowbell. Heldrake meteoric decent is great against flyrants, to stave off the loss of viable troops might I suggest cultists.... otherwise more heldrakes. Or fmc of your own, with heldrakes the price is not too bad for its anti air smash out.

Cheers

mrknify is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Army Lists > Chaos Marines Army Lists

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome