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post #1 of 5 (permalink) Old 03-23-15, 12:11 AM Thread Starter
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Default 1000pt Lean and Mobile Crimson Slaughter

Since Chaos Marines are a bit fragile, especially given their leadership issues, I've found mobility to be incredibly important to a well functioning CSM list. If assault is to work at all, it needs to have three things. Threat saturation turn 1, assaults hitting turn 2 and legitimate enough fire support to take out key threats. I am often finding the need to "pounce" on units with all my firepower but falling a bit short because I can't bring all arms to bear. Maelstrom just salts the wounds of slow units. So with this list, I went with an army that can all move ~18" in a turn.

If given second deployment, I think this list would deploy very well in a refused flank.

1000
# Primary Combined Arms Crimson Slaughter
# HQ
Sorcerer: force sword, bolt pistol - 60
Sole purpose is to psychic scream from a Rhino.

# Troops
5 Marines: plasma gun - 90
Rhino - 35

5 Marines: plasma gun - 90
Rhino - 35
Objective grabbers. Sometimes screens for the Bikes.

# Fast Attack
3 Bikes: 2 melta guns, melta bombs - 95

3 Bikes: 2 melta guns, melta bombs - 95
Tank hunting.

Hell Blade: helstorm autocannons - 115
Anti-air.

# Heavy Support
Maulerfiend - 125

Maulerfiend - 125
Scary monsters oh no!

Sicaran - 135
Never leave home without one.

Last edited by NathanJD; 03-23-15 at 12:20 AM.
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post #2 of 5 (permalink) Old 03-23-15, 01:28 AM
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That is a damned lean and mobile list. I glanced around for enough fat to scrape a bike and meltabombs onto that Sorc, and it's nowhere to be found--unless dropping one CSM squad for a home squad of cultists that handles Maelstrom objectives for one of the objectives in your home deployment zone alone, or something.

I solidly approve. Most lists will be hard-pressed to deal with 6 units so far in your face by the bottom of T1... at 1k points.

Keep it up.
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post #3 of 5 (permalink) Old 03-23-15, 02:14 AM
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I like it.

I have found the CSM codex to still be very good at a low point games. In out last esclation league I was winning most the games at the 750pts to the 1250pt game... After that space marines and Eldar start getting to many toys.

Anyway.

I would change the plasma Guns for Flamers! Yes I know, but A flamer works well with 4/8 additional bolter shots. And they are always fun to use from the top-hatch of a Rhino on over watch.

Also the spare 20pts can help you add some upgrades (or an additional bike)

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post #4 of 5 (permalink) Old 03-23-15, 11:16 AM
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wow, at 1000 pts it's abusive.
Care to expand at 1500?
i think a renegade command squad (heretek) with plasma and Arvus lighter, plus 2 veterans with, FnP6+, flamers, power sword and arvus lighter, and another unit of chaos bikers could be funny.

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post #5 of 5 (permalink) Old 04-01-15, 07:07 AM Thread Starter
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Default 1000pt Lean and Mobile Crimson Slaughter

Thanks for the feedback.

@Uveron , Hordes were a concern for the old list. The flamers certainly help there and have better synergy with the bolters. Their overwatch is great defense for a quick psychic shriek drive by. The points were used to buy melta bombs and dozer blades for the unit. I do like the unit much more now. It seems more aggressive, resilient, and clear of purpose.

Battle other infantry off objectives with a melta bomb in the back pocket for the inevitable monstrous creature or walker. Do so at breakneck speeds through cover for a better save. A better save my opponents wont get because of the flamer. Abuse light infantry with tank shocks, fear tests and bolters. And of course, CHALLENGES!

As far as toys at higher points, those are in IA13 ;).

@neferhet , That squad is wonderful. I would certainly pay the points to max out the unit so I can use my old storm trooper models.

As far as expanding the list. I've gone all the way up to 2k but haven't dipped into Renegades. They're a little too static for this list. Although if I was to go for static, an ordnance tyrant would go well with lasher tendril Maulerfiends. Tie up infantry in combat with the fiends then let the wyvren shells fly.

I am seriously considering the gorepack as opposed to a second relic vehicle. It would make the bikes better and I could use the hounds to wrap a juggerlord with axe of fury. Freeing up more fast attack for a second hell blade, spawn or more bikes. Having to pay for mark of khorne and the blood points mechanic is not exactly lean though... Even so, a sea of dogs in the opponent's face would take a load of t4 killing fire away from the marines.


1000
As before, with suggested changes to the troops.

# Primary Combined Arms Crimson Slaughter
## HQ
Sorcerer: force sword, bolt pistol - 60

## Troop
5 Marines: flamer, melta bombs - 85
Rhino: dozer blade - 40

5 Marines: flamer, melta bombs - 85
Rhino: dozer blade - 40

## Fast
3 Bikes: 2 melta guns, melta bombs - 95

3 Bikes: 2 melta guns, melta bombs - 95

Hell Blade: helstorm autocannons - 115

## Heavy
Maulerfiend - 125

Maulerfiend - 125

Sicaran - 135



1500
I'm a bit concerned at 1500pts because almost 1/3 of it is off the table with no reserve manipulation. However, I did get to add in another rhino with burning brand.

# Primary Combined Arms Crimson Slaughter
# HQ
Sorcerer: force sword, bolt pistol - 60

## Troop
5 Marines: flamer, melta bombs - 85
Rhino: dozer blade - 40

5 Marines: flamer, melta bombs - 85
Rhino: dozer blade - 40

## Fast
3 Bikes: 2 melta guns, melta bombs - 95

3 Bikes: 2 melta guns, melta bombs - 95

Heldrake: baleflamer - 170

## Heavy
Maulerfiend - 125

Maulerfiend - 125

Sicaran - 135

# Allied Chaos Marines
## HQ
Sorcerer(technomancer): force sword, burning brand - 90

## Troop
5 Marines: flamer, melta bombs - 85
Rhino: dozer blade - 40

## Heavy
Fire Raptor: reaper batteries, balefire missiles - 225



1850
Feeling much better about reserves at 1850. Should have a pretty good command of the skies. And, had the room to roll telepathy on both sorcerers.

# Primary Combined Arms Crimson Slaughter
## HQ
Sorcerer(warlord): force sword, bolt pistol, melta bombs - 65

## Troop
5 Marines: flamer, melta bombs - 85
Rhino: dozer blade - 40

5 Marines: flamer, melta bombs - 85
Rhino: dozer blade - 40

## Fast
3 Bikes: 2 melta guns, melta bombs - 95

3 Bikes: 2 melta guns, melta bombs - 95

Heldrake: baleflamer - 170

## Heavy
Maulerfiend - 125

Maulerfiend - 125

Sicaran - 135

# Allied Chaos Marines
## HQ
Sorcerer(technomancer): level 2, force sword, burning brand, melta bombs - 120

## Troop
5 Marines: flamer, melta bombs - 85
Rhino: dozer blade - 40

## Fast
Hell Blade: helstorm autocannons - 115

## Heavy
Fire Raptor: reaper batteries, balefire missiles - 225

# Allied Daemons
## HQ
Herald of Tzeench - 45

## Troop
10 Horrors - 90

# Fortification
Aegis: comms relay - 70



2000
150pts of psychic dice and re-rolls to round out 2k.

# Primary Combined Arms Crimson Slaughter
## HQ
Sorcerer(warlord): level 3, spell familiar, force sword, bolt pistol, melta bombs - 130

## Troop
5 Marines: flamer, melta bombs - 85
Rhino: dozer blade - 40

5 Marines: flamer, melta bombs - 85
Rhino: dozer blade - 40

## Fast
3 Bikes: 2 melta guns, melta bombs - 95

3 Bikes: 2 melta guns, melta bombs - 95

Heldrake: baleflamer - 170

## Heavy
Maulerfiend - 125

Maulerfiend - 125

Sicaran - 135

# Allied Chaos Marines
## HQ
Sorcerer(technomancer): level 3, spell familiar, force sword, burning brand, melta bombs - 160

## Troop
5 Marines: flamer, melta bombs - 85
Rhino: dozer blade - 40

## Fast
Hell Blade: helstorm autocannons - 115

## Heavy
Fire Raptor: reaper batteries, balefire missiles - 225

# Allied Daemons
## HQ
Herald of Tzeench: level 2 - 70

## Troop
12 Horrors - 108

# Fortification
Aegis: comms relay - 70

Last edited by NathanJD; 04-03-15 at 06:42 PM.
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